X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=83125962ba5c081d161ef583c2be19bd130f34e9;hb=9168bc2cbb2230dd8147be0b5aa31cf4a1404745;hp=624df46a1c0510996f334c527949f1abb98a1e0e;hpb=a0db60e28809c5d2e8898c61a765f3fc9dadca5d;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 624df46a..83125962 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,17 +7,19 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index); - void GL_SetupView_ViewPort (int x, int y, int width, int height); void GL_SetupView_Orientation_Identity (void); void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles); -void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear); void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar); -void GL_DepthFunc(int value); -void GL_ClearDepth(void); +void GL_UseColorArray(void); +void GL_Color(float cr, float cg, float cb, float ca); +void GL_TransformToScreen(const vec4_t in, vec4_t out); +void GL_LockArrays(int first, int count); extern cvar_t gl_lockarrays; +extern cvar_t gl_mesh_copyarrays; extern int c_meshelements, c_meshs; @@ -29,17 +31,28 @@ typedef struct int blendfunc1; int blendfunc2; //int wantoverbright; + int tex1d[MAX_TEXTUREUNITS]; int tex[MAX_TEXTUREUNITS]; + int tex3d[MAX_TEXTUREUNITS]; + int texcubemap[MAX_TEXTUREUNITS]; int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations + int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine + int pointervertexcount; + float *pointer_vertex; + float *pointer_color; + float *pointer_texcoord[MAX_TEXTUREUNITS]; } rmeshstate_t; // overbright rendering scale for the current state extern int r_lightmapscalebit; extern float r_colorscale; -extern float *varray_vertex; -extern float *varray_color; -extern float *varray_texcoord[MAX_TEXTUREUNITS]; +extern float *varray_vertex3f; +extern float *varray_color4f; +extern float *varray_texcoord3f[MAX_TEXTUREUNITS]; +extern float *varray_texcoord2f[MAX_TEXTUREUNITS]; extern int mesh_maxverts; // adds console variables and registers the render module (only call from GL_Init) @@ -64,19 +77,51 @@ void R_Mesh_MainState(const rmeshstate_t *m); // sets up the requested texture state void R_Mesh_TextureState(const rmeshstate_t *m); -// enlarges vertex arrays if they are too small -#define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts); -void _R_Mesh_ResizeCheck(int numverts); - -// renders the mesh in the varray_* buffers -void R_Mesh_Draw(int numverts, int numtriangles, int *elements); - -// saves a section of the rendered frame to a .tga file -qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height); +// forcefully ends a batch (do this before calling any gl functions directly) +void R_Mesh_EndBatch(void); +// prepares varray_* buffers for rendering a mesh +void R_Mesh_GetSpace(int numverts); +// renders a mesh (optionally with batching) +void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); +// renders a mesh without affecting batching +void R_Mesh_Draw_NoBatching(int numverts, int numtriangles, const int *elements); + +// copies a vertex3f array into varray_vertex3f +void R_Mesh_CopyVertex3f(const float *vertex3f, int numverts); +// copies a texcoord2f array into varray_texcoord[tmu] +void R_Mesh_CopyTexCoord2f(int tmu, const float *texcoord2f, int numverts); +// copies a color4f array into varray_color4f +void R_Mesh_CopyColor4f(const float *color4f, int numverts); +// copies a texcoord2f array into another array, with scrolling +void R_ScrollTexCoord2f (float *out2f, const float *in2f, int numverts, float s, float t); + +// saves a section of the rendered frame to a .tga or .jpg file +qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame void SCR_UpdateScreen (void); +// public structure +typedef struct rcachearrayrequest_s +{ + // for use by the code that is requesting the array, these are not + // directly used but merely compared to determine if cache items are + // identical + const void *id_pointer1; + const void *id_pointer2; + const void *id_pointer3; + int id_number1; + int id_number2; + int id_number3; + // size of array data + int data_size; + // array data pointer + void *data; +} +rcachearrayrequest_t; + +int R_Mesh_CacheArray(rcachearrayrequest_t *r); + #endif