X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=6b50d07977d3477ca31f9dd31161e166dc9f1326;hb=c5449b34091a3cb4db0602d9efc7b0eae7a2c964;hp=59cb3e046816073b0e9fe165df1e62e766168cc5;hpb=569035fb5d987a2ebcac65c5c2657d86556c24b3;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 59cb3e04..6b50d079 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,24 +7,26 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_SetupView_ViewPort(int x, int y, int width, int height); void GL_SetupView_Orientation_Identity(void); -void GL_SetupView_Orientation_FromEntity(vec3_t origin, vec3_t angles); +void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix); void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar); void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear); void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); +void GL_ColorMask(int r, int g, int b, int a); void GL_VertexPointer(const float *p); void GL_ColorPointer(const float *p); void GL_Color(float cr, float cg, float cb, float ca); +void GL_ShowTrisColor(float cr, float cg, float cb, float ca); void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); void GL_ActiveTexture(int num); void GL_ClientActiveTexture(int num); void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP +void GL_Clear(int mask); extern cvar_t gl_lockarrays; extern cvar_t gl_mesh_copyarrays; @@ -51,9 +53,6 @@ typedef struct } rmeshstate_t; -// lightmap overbright scaling -extern int r_lightmapscalebit; - // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); @@ -76,7 +75,7 @@ void R_Mesh_State_Texture(const rmeshstate_t *m); // renders a mesh void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); // renders a mesh as lines -void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, int *elements); +void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements); // saves a section of the rendered frame to a .tga or .jpg file qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg);