X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=6332865b26900d940526eadc393e03c5d603580f;hb=c1ab987e992c1c56ed9ea09426408f7b62ae5100;hp=5ecff60fd7c8abb6e3c89991f6211fdd3aa659b5;hpb=db4ab7546f9029dacfd0e8bc6ea992c8d96b0eb0;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 5ecff60f..6332865b 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -3,19 +3,24 @@ #define GL_BACKEND_H // how many texture units to track state on (backendunits/backendimageunits/backendarrayunits are limited to this value) -#define MAX_TEXTUREUNITS 64 +#define MAX_TEXTUREUNITS 16 #define POLYGONELEMENTS_MAXPOINTS 258 -extern unsigned short polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +extern int polygonelement3i[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +extern unsigned short polygonelement3s[(POLYGONELEMENTS_MAXPOINTS-2)*3]; #define QUADELEMENTS_MAXQUADS 128 -extern unsigned short quadelements[QUADELEMENTS_MAXQUADS*6]; - -void GL_SetupView_Orientation_Identity(void); -void GL_SetupView_Orientation_FromEntity(const matrix4x4_t *matrix); -void GL_SetupView_Mode_Perspective(double frustumx, double frustumy, double zNear, double zFar); -void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double frustumx, double frustumy, double zNear); -void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); -void GL_SetupView_ApplyCustomNearClipPlane(double normalx, double normaly, double normalz, double dist); +extern int quadelement3i[QUADELEMENTS_MAXQUADS*6]; +extern unsigned short quadelement3s[QUADELEMENTS_MAXQUADS*6]; + +void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t out); +void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double x1, double y1, double x2, double y2, double zNear, double zFar, const double *nearplane); +void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, double zFar, const double *nearplane); +void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, const double *nearplane); +void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, float nearclip, float farclip, const float *nearplane); +void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane); +void R_SetViewport(const r_viewport_t *v); +void R_GetViewport(r_viewport_t *v); + void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); @@ -25,7 +30,6 @@ void GL_CullFace(int state); void GL_AlphaTest(int state); void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); -void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); void GL_ActiveTexture(unsigned int num); void GL_ClientActiveTexture(unsigned int num); @@ -49,6 +53,7 @@ typedef struct rmeshstate_s int tex[MAX_TEXTUREUNITS]; int tex3d[MAX_TEXTUREUNITS]; int texcubemap[MAX_TEXTUREUNITS]; + int texrectangle[MAX_TEXTUREUNITS]; // texture combine settings int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present @@ -97,13 +102,14 @@ void R_Mesh_ColorPointer(const float *color4f, int bufferobject, size_t bufferof // sets the texcoord array pointer for an array unit void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord, int bufferobject, size_t bufferoffset); // sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others) -void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap); +void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap, int texrectangle); // sets these are like TexBindAll with only one of the texture indices non-zero // (binds one texture type and unbinds all other types) void R_Mesh_TexBind1D(unsigned int unitnum, int texnum); void R_Mesh_TexBind(unsigned int unitnum, int texnum); void R_Mesh_TexBind3D(unsigned int unitnum, int texnum); void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum); +void R_Mesh_TexBindRectangle(unsigned int unitnum, int texnum); // sets the texcoord matrix for a texenv unit void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); // sets the combine state for a texenv unit @@ -120,8 +126,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(qboolean fogcolor); -// invoke refresh of loading plaque (nothing else seen) -void SCR_UpdateLoadingScreen(qboolean clear); #endif