X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=2d8d54067f17038c15779770e1381e08828c59d1;hb=733758fd5a2cdbb707b19bd9766524855f457656;hp=31a0f33d3b04116ccafc567b3e5bb0e8de509ab1;hpb=c89dfaa4d0342b98c320621557973a65114fbdf4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 31a0f33d3..2d8d54067 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -380,11 +380,7 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" -set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 "round time limit in seconds" -set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" -set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"