X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=f97c7c59fbd05da769df3e521d6ec63f9736690f;hb=a59838b95a5f7cafe87514bde81c94f38ea80abc;hp=09c84f0f85a79cd552eb1e912c8046d9c452c8d5;hpb=63157e17050c20f9cf81fbd6e392eaad836798a4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 09c84f0f8..f97c7c59f 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -29,6 +29,9 @@ alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel +alias sv_hook_gamestart_mmm //LegendGuard adds mmm hook for MMM 20-02-2021 +alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -58,6 +61,9 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel +alias sv_vote_gametype_hook_mmm //LegendGuard adds mmm hook for MMM 20-02-2021 +alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -208,6 +214,27 @@ set g_duel_respawn_delay_large_count 0 set g_duel_respawn_delay_max 0 set g_duel_respawn_waves 0 set g_duel_weapon_stay 0 +set g_mmm_respawn_delay_small 0 //LegendGuard adds mmm cvars for MMM 20-02-2021 +set g_mmm_respawn_delay_small_count 0 +set g_mmm_respawn_delay_large 0 +set g_mmm_respawn_delay_large_count 0 +set g_mmm_respawn_delay_max 0 +set g_mmm_respawn_waves 0 +set g_mmm_weapon_stay 0 +set g_mayhem_respawn_delay_small 0 +set g_mayhem_respawn_delay_small_count 0 +set g_mayhem_respawn_delay_large 0 +set g_mayhem_respawn_delay_large_count 0 +set g_mayhem_respawn_delay_max 0 +set g_mayhem_respawn_waves 0 +set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 // ========= @@ -322,7 +349,7 @@ exec ctfscoring-samual.cfg // ==================== set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" @@ -445,11 +472,27 @@ set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 set g_lms_extra_lives 0 -set g_lms_regenerate 0 +set g_lms_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_lms_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible" +set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players" +set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time" +set g_lms_leader_wp_interval 25 "periodically show again waypoints for leaders after this amount of time" +set g_lms_leader_wp_interval_jitter 10 "jitter waypoint interval by this amount of time" +set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)" +set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay" +set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader" +set g_lms_dynamic_respawn_delay_max 20 "max player respawn delay" +set g_lms_dynamic_vampire 1 "attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy" +set g_lms_dynamic_vampire_factor_base 0.1 "base vampire factor" +set g_lms_dynamic_vampire_factor_increase 0.1 "increase vampire factor by this fraction for each life less than the enemy" +set g_lms_dynamic_vampire_factor_max 0.5 "max vampire factor" +set g_lms_dynamic_vampire_min_lives_diff 2 "number of lives the attacker must have less than the enemy to receive the base fraction of health" +set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits" // ========= @@ -549,8 +592,6 @@ set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" -set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" // ====== @@ -560,3 +601,71 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" + +//LegendGuard adds mmm cvars for MMM 20-02-2021 +// ========== +// murder in megaerebus manor +// ========== +set g_mmm 0 "Murder in Megaerebus Manor: A group of space civilians have murderers among them. Murderers must kill civilians, while the civilians have to try to find and kill the murderers" +set g_mmm_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in mmm" +set g_mmm_not_dm_maps 0 "when this is set, DM maps will NOT be listed in mmm" +set g_mmm_murderer_count 0.25 "number of players who will become murderers, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_mmm_detective_count 0.125 "number of players who will become detectives, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above, to specify an exact number of players. 0 = no detectives" +set g_mmm_punish_teamkill 0 "enable option to kill the player when they kill an ally" +set g_mmm_reward_civilian 1 "give a point to all civilian players if the round timelimit is reached, in addition to the points given for kills" +set g_mmm_warmup 10 "how long the players will have time to run around the map before the round starts" +set g_mmm_round_timelimit 180 "round time limit in seconds" +set g_mmm_max_karma_points 1000 "limit of maximum number of karma points will have in the server" +set g_mmm_min_karma_points 550 "limit where number of karma points can be reached when are being decreased" +set g_mmm_karma_bankick_tool 1 "tool for strict rules when karma is low: '0' nothing does, '1' forces player to spec, '2' kicks player, '3' bans player" +set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low karma" +set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma" +set g_mmm_karma_damagepunishmentdeal 20 "punishment damage points when player kills an ally" +set g_mmm_karma_severity 0.25 "how severe karma is to decrease karma points to the players [0.1 - 1.0]" +set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses" +set g_mmm_reward_detective 1 "give a point to all detective players if investigated corpses" + +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and frags in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and frags in this chaotic mayhem!" + +set g_mayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_tmayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_mayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_tmayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_mayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_tmayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_mayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" +set g_tmayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" + +set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" +set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" + +set g_mayhem_visual_score_limit 1000 "Mayhem visual score limit overriding the mapinfo specified one" +set g_tmayhem_visual_score_limit 1000 "Team Mayhem visual score limit overriding the mapinfo specified one" + +set g_tmayhem_score_leadlimit -1 "Team Mayhem score lead limit(based on tmayhem_visual_score_limit, not tmayhem_fraglimit) overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem"