X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=a7379ed40f85ff6d7841e747e85aeb6914218838;hb=d0b3cee6dc12e62e7db192356fe17614ad1e650d;hp=4afd6310fc34bfb6cdabd4fccf7b4efed56a6062;hpb=09863d6d67bf29444a834a8b585b3cb212ede8d5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 4afd6310f..a7379ed40 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -222,7 +222,7 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games" +set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games. -1 blocks freeroam camera. Changes to this cvar take effect from the next round" set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" @@ -260,7 +260,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" +set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base - counted from when the flag lands on the ground" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -326,6 +326,7 @@ set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" +set g_cts_drop_monster_items 0 "allow killed monsters to drop their items" // ==========================