X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=457883ad4c66ebca93b1fa632dc6fe3850ce8a90;hb=9d213ded78896cff0b1449f93c77319e6a98c01a;hp=f19b435f06baf1afc1361b14e6b6dc3c43c54c3d;hpb=be10256cd932aa10a8bd5f5244f20db760d60b0e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index f19b435f0..457883ad4 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -30,6 +30,8 @@ alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel alias sv_hook_gamestart_mmm //LegendGuard adds mmm hook for MMM 20-02-2021 +alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -60,6 +62,8 @@ alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel alias sv_vote_gametype_hook_mmm //LegendGuard adds mmm hook for MMM 20-02-2021 +alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -217,6 +221,20 @@ set g_mmm_respawn_delay_large_count 0 set g_mmm_respawn_delay_max 0 set g_mmm_respawn_waves 0 set g_mmm_weapon_stay 0 +set g_mayhem_respawn_delay_small 0 +set g_mayhem_respawn_delay_small_count 0 +set g_mayhem_respawn_delay_large 0 +set g_mayhem_respawn_delay_large_count 0 +set g_mayhem_respawn_delay_max 0 +set g_mayhem_respawn_waves 0 +set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 // ========= @@ -231,9 +249,9 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" -set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" -set g_ca_damage2score_multiplier 0.01 +set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games" +set g_ca_warmup 10 "time players get to run around before the round starts" +set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -363,8 +381,8 @@ set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" -set g_domination_round_timelimit 120 -set g_domination_warmup 5 +set g_domination_round_timelimit 120 "round time limit in seconds" +set g_domination_warmup 5 "time players have to wait before the round starts" //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -372,11 +390,12 @@ set g_domination_warmup 5 // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -set g_freezetag_warmup 5 "Time players get to run around before the round starts" +set g_freezetag_warmup 10 "time players get to run around before the round starts" set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" -set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off" +set g_freezetag_revive_speed_t2s 0.25 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is active" +set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range (if g_freezetag_revive_time_to_score is active reviving progress is not cleared)" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" @@ -385,7 +404,9 @@ set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" -set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" +set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -451,9 +472,11 @@ set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 set g_lms_extra_lives 0 -set g_lms_regenerate 0 -set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" -set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_lms_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" +set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" +set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" @@ -511,8 +534,8 @@ set g_nexball_tackling 1 "Allow ball theft?" // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 500 +set g_onslaught_warmup 5 "time players have to wait before the round starts" +set g_onslaught_round_timelimit 500 "round time limit in seconds" set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -572,17 +595,64 @@ set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" // ========== set g_mmm 0 "Murder in Megaerebus Manor: A group of space civilians have murderers among them. Murderers must kill civilians, while the civilians have to try to find and kill the murderers" set g_mmm_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in mmm" -set g_mmm_civilian_count 0.625 "number of players who will become civilians, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" -//set g_mmm_murderer_count 0.25 "number of players who will become murderers, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_mmm_not_dm_maps 0 "when this is set, DM maps will NOT be listed in mmm" +set g_mmm_murderer_count 0.25 "number of players who will become murderers, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_mmm_detective_count 0.125 "number of players who will become detectives, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above, to specify an exact number of players. 0 = no detectives" set g_mmm_punish_teamkill 0 "enable option to kill the player when they kill an ally" set g_mmm_reward_civilian 1 "give a point to all civilian players if the round timelimit is reached, in addition to the points given for kills" set g_mmm_warmup 10 "how long the players will have time to run around the map before the round starts" set g_mmm_round_timelimit 180 "round time limit in seconds" set g_mmm_max_karma_points 1000 "limit of maximum number of karma points will have in the server" -set g_mmm_min_karma_points 400 "limit where number of karma points can be reached when are being decreased" -set g_mmm_karma_bankick_tool 0 "tool for strict rules when karma is low: '0' forces player to spec, '1' kicks player, '2' bans player" +set g_mmm_min_karma_points 550 "limit where number of karma points can be reached when are being decreased" +set g_mmm_karma_bankick_tool 1 "tool for strict rules when karma is low: '0' nothing does, '1' forces player to spec, '2' kicks player, '3' bans player" set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low karma" set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma" set g_mmm_karma_damagepunishmentdeal 20 "punishment damage points when player kills an ally" set g_mmm_karma_severity 0.25 "how severe karma is to decrease karma points to the players [0.1 - 1.0]" -set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses" \ No newline at end of file +set g_mmm_reward_sleuth 1 "give a point to all sleuth players if investigated corpses" +set g_mmm_reward_detective 1 "give a point to all detective players if investigated corpses" + +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and frags in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and frags in this chaotic mayhem!" + +set g_mayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_tmayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_mayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_tmayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_mayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_tmayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_mayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" +set g_tmayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" + +set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" +set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" + +set g_mayhem_visual_score_limit 1000 "Mayhem visual score limit overriding the mapinfo specified one" +set g_tmayhem_visual_score_limit 1000 "Team Mayhem visual score limit overriding the mapinfo specified one" + +set g_tmayhem_score_leadlimit -1 "Team Mayhem score lead limit(based on tmayhem_visual_score_limit, not tmayhem_fraglimit) overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem"