X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=457883ad4c66ebca93b1fa632dc6fe3850ce8a90;hb=9d213ded78896cff0b1449f93c77319e6a98c01a;hp=73f779a92c970ddaaa8652b527bf1c46ff45a6c0;hpb=a81330a444bd446884f2eb2977ecf79ed964b21c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 73f779a92..457883ad4 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -251,7 +251,7 @@ set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games" set g_ca_warmup 10 "time players get to run around before the round starts" -set g_ca_damage2score_multiplier 0.01 +set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -472,9 +472,11 @@ set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 set g_lms_extra_lives 0 -set g_lms_regenerate 0 +set g_lms_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_lms_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" +set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" @@ -594,14 +596,14 @@ set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" set g_mmm 0 "Murder in Megaerebus Manor: A group of space civilians have murderers among them. Murderers must kill civilians, while the civilians have to try to find and kill the murderers" set g_mmm_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in mmm" set g_mmm_not_dm_maps 0 "when this is set, DM maps will NOT be listed in mmm" -set g_mmm_civilian_count 0.625 "number of players who will become civilians, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" -//set g_mmm_murderer_count 0.25 "number of players who will become murderers, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_mmm_murderer_count 0.25 "number of players who will become murderers, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_mmm_detective_count 0.125 "number of players who will become detectives, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above, to specify an exact number of players. 0 = no detectives" set g_mmm_punish_teamkill 0 "enable option to kill the player when they kill an ally" set g_mmm_reward_civilian 1 "give a point to all civilian players if the round timelimit is reached, in addition to the points given for kills" set g_mmm_warmup 10 "how long the players will have time to run around the map before the round starts" set g_mmm_round_timelimit 180 "round time limit in seconds" set g_mmm_max_karma_points 1000 "limit of maximum number of karma points will have in the server" -set g_mmm_min_karma_points 400 "limit where number of karma points can be reached when are being decreased" +set g_mmm_min_karma_points 550 "limit where number of karma points can be reached when are being decreased" set g_mmm_karma_bankick_tool 1 "tool for strict rules when karma is low: '0' nothing does, '1' forces player to spec, '2' kicks player, '3' bans player" set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low karma" set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma" @@ -613,11 +615,17 @@ set g_mmm_reward_detective 1 "give a point to all detective players if investiga // ============================== // free for all and team mayhem // ============================== -set g_mayhem 0 "Mayhem: the player with the most frags in total mayhem wins" -set g_tmayhem 0 "Team Mayhem: the team with the most frags in total mayhem wins" - -set g_mayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." -set g_tmayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and frags in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and frags in this chaotic mayhem!" + +set g_mayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_tmayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_mayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_tmayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score" +set g_mayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_tmayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_mayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" +set g_tmayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score" set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" @@ -632,12 +640,18 @@ set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same op set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" -set g_mayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" -set g_tmayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" +set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"