X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=fs.c;fp=fs.c;h=4c5d503170683fe921129a896f391f0ec6b9cfe3;hb=f5f66087e671a5f7f2ca91db5f8a2b920d5f1926;hp=583fd4582e7879bb2c80c80377b14389fe165a65;hpb=b1748c5eeb04c3ea41911e1a0463c90434350259;p=xonotic%2Fdarkplaces.git diff --git a/fs.c b/fs.c index 583fd458..4c5d5031 100644 --- a/fs.c +++ b/fs.c @@ -1474,8 +1474,8 @@ void FS_Rescan (void) else Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname); - if((i = COM_CheckParm("-modname")) && i < com_argc - 1) - strlcpy(com_modname, com_argv[i+1], sizeof(com_modname)); + if((i = COM_CheckParm("-modname")) && i < sys.argc - 1) + strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname)); // If "-condebug" is in the command line, remove the previous log file if (COM_CheckParm ("-condebug") != 0) @@ -1761,11 +1761,11 @@ static void COM_InsertFlags(const char *buf) { const char **new_argv; int i = 0; int args_left = 256; - new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2)); - if(com_argc == 0) + new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*sys.argv) * (sys.argc + args_left + 2)); + if(sys.argc == 0) new_argv[0] = "dummy"; // Can't really happen. else - new_argv[0] = com_argv[0]; + new_argv[0] = sys.argv[0]; ++i; p = buf; while(COM_ParseToken_Console(&p)) @@ -1779,15 +1779,15 @@ static void COM_InsertFlags(const char *buf) { ++i; } // Now: i <= args_left + 1. - if (com_argc >= 1) + if (sys.argc >= 1) { - memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1)); - i += com_argc - 1; + memcpy((char *)(&new_argv[i]), &sys.argv[1], sizeof(*sys.argv) * (sys.argc - 1)); + i += sys.argc - 1; } - // Now: i <= args_left + (com_argc || 1). + // Now: i <= args_left + (sys.argc || 1). new_argv[i] = NULL; - com_argv = new_argv; - com_argc = i; + sys.argv = new_argv; + sys.argc = i; } /* @@ -1815,9 +1815,9 @@ void FS_Init_SelfPack (void) #ifndef USE_RWOPS // Provide the SelfPack. - if (!COM_CheckParm("-noselfpack") && com_selffd >= 0) + if (!COM_CheckParm("-noselfpack") && sys.selffd >= 0) { - fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true); + fs_selfpack = FS_LoadPackPK3FromFD(sys.argv[0], sys.selffd, true); if(fs_selfpack) { FS_AddSelfPack(); @@ -2024,9 +2024,9 @@ void FS_Init (void) // Overrides the system supplied base directory (under GAMENAME) // COMMANDLINEOPTION: Filesystem: -basedir chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1) i = COM_CheckParm ("-basedir"); - if (i && i < com_argc-1) + if (i && i < sys.argc-1) { - strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir)); + strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir)); i = (int)strlen (fs_basedir); if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/')) fs_basedir[i-1] = 0; @@ -2040,10 +2040,10 @@ void FS_Init (void) dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname); #elif defined(MACOSX) // FIXME: is there a better way to find the directory outside the .app, without using Objective-C? - if (strstr(com_argv[0], ".app/")) + if (strstr(sys.argv[0], ".app/")) { char *split; - strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir)); + strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir)); split = strstr(fs_basedir, ".app/"); if (split) { @@ -2077,8 +2077,8 @@ void FS_Init (void) strlcat(fs_basedir, "/", sizeof(fs_basedir)); // Add the personal game directory - if((i = COM_CheckParm("-userdir")) && i < com_argc - 1) - dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]); + if((i = COM_CheckParm("-userdir")) && i < sys.argc - 1) + dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", sys.argv[i+1]); else if (COM_CheckParm("-nohome")) *fs_userdir = 0; // user wants roaming installation, no userdir else @@ -2149,20 +2149,20 @@ void FS_Init (void) // -game // Adds basedir/gamedir as an override game // LadyHavoc: now supports multiple -game directories - for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++) + for (i = 1;i < sys.argc && fs_numgamedirs < MAX_GAMEDIRS;i++) { - if (!com_argv[i]) + if (!sys.argv[i]) continue; - if (!strcmp (com_argv[i], "-game") && i < com_argc-1) + if (!strcmp (sys.argv[i], "-game") && i < sys.argc-1) { i++; - p = FS_CheckGameDir(com_argv[i]); + p = FS_CheckGameDir(sys.argv[i]); if(!p) - Sys_Error("Nasty -game name rejected: %s", com_argv[i]); + Sys_Error("Nasty -game name rejected: %s", sys.argv[i]); if(p == fs_checkgamedir_missing) - Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]); + Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]); // add the gamedir to the list of active gamedirs - strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs])); + strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs])); fs_numgamedirs++; } }