X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=effectinfo.txt;h=bf631fb254197ed732145f2538180345fddaea2d;hb=9c5210d81b81a51e5c7e3401a0ed9f58acf826d1;hp=5f97740f0bfaa72d6191ee1b264185ee3b3f69ce;hpb=3cd77e9863d3c7622c1d31d1b5c3686593ff09c8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/effectinfo.txt b/effectinfo.txt index 5f97740f0..bf631fb25 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -3564,9 +3564,1701 @@ staincolor 0x808080 0x808080 staintex 16 24 // flare particle and light -// used in qcsrc/server/t_items +// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) +effect item_pickup +countabsolute 1 +type static +color 0x63F2EA 0xB0C5C4 +size 8 16 +alpha 128 64 64 +// cloud of particles which expand rapidly and then slow to form a ball +effect item_pickup +count 32 +type spark +tex 41 41 +color 0x63F2EA 0xB0C5C4 +size 1 1 +alpha 256 256 1280 +//originjitter 24 24 24 +velocityjitter 256 256 256 + +effect bloodshower +countabsolute 1 +type blood +tex 24 32 +size 8 8 +color 0xA8FFFF 0xA8FFFFF +alpha 256 256 64 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 + +effect alien_bloodshower +countabsolute 1 +type blood +tex 24 32 +size 8 8 +color 0xC080B0 0xC080B0 +alpha 256 256 64 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 + +effect robot_bloodshower +countabsolute 1 +type blood +tex 24 32 +size 8 8 +color 0xC0D890 0xC0D890 +alpha 256 256 64 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 + + +//red_ground_quake +//smoke +// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); +effect red_ground_quake +type smoke +count 90 +tex 0 8 +size 20 50 +sizeincrease 100 +gravity 0.5 +time 5 10 +airfriction 3 +alpha 100 126 200 +color 0x111111 0xbbbbbb +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.1 +notunderwater +effect red_ground_quake +type smoke +count 40 +tex 0 8 +size 10 30 +sizeincrease 60 +gravity 0.2 +time 10 15 +airfriction 4 +alpha 100 126 200 +color 0x111111 0x979797 +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.2 +notunderwater +effect red_ground_quake +//notunderwater +count 16 +type smoke +tex 48 55 +size 4 20 +time 15 25 +alpha 200 356 512 +gravity -0.5 +color 0x9E6A64 0x91302D +bounce 6 +sizeincrease 5 +originjitter 33 33 33 +velocityjitter 22 22 50 +// smoke +effect red_ground_quake +type alphastatic +count 11 +tex 0 8 +size 22 33 +sizeincrease 11 +time 25 35 +alpha 200 256 200 +color 0x000000 0xffffff +gravity -0.3 +originjitter 44 44 44 +velocityjitter 11 11 50 +bounce 2 + +//blue_ground_quake +//smoke +// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); +effect blue_ground_quake +type smoke +count 90 +tex 0 8 +size 20 50 +sizeincrease 100 +gravity 0.5 +time 5 10 +airfriction 3 +alpha 100 126 200 +color 0x111111 0xbbbbbb +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.1 +notunderwater +effect blue_ground_quake +type smoke +count 40 +tex 0 8 +size 10 30 +sizeincrease 60 +gravity 0.2 +time 10 15 +airfriction 4 +alpha 100 126 200 +color 0x111111 0x979797 +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.2 +notunderwater +effect blue_ground_quake +//notunderwater +count 16 +type smoke +tex 48 55 +size 4 20 +time 15 25 +alpha 200 356 512 +gravity -0.5 +color 0x64679E 0x2D4C91 +bounce 6 +sizeincrease 5 +originjitter 33 33 33 +velocityjitter 22 22 50 +// smoke +effect blue_ground_quake +type alphastatic +count 11 +tex 0 8 +size 22 33 +sizeincrease 11 +time 25 35 +alpha 200 256 200 +color 0x000000 0xffffff +gravity -0.3 +originjitter 44 44 44 +velocityjitter 11 11 50 +bounce 2 + + + +// cl_gentle impact effect indicating damage +// maintained by morphed +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) +effect morphed_damage_hit +tex 43 43 +count 0.5 +type spark +color 0xffffff 0x9271fb +size 14 24 +sizeincrease -24 +alpha 128 128 292 +gravity -0.4 +airfriction 5 +liquidfriction 10 +velocityjitter 356 356 456 + +effect morphed_damage_hit +tex 0 8 +count 0.5 +type smoke +color 0xffffff 0x9271fb +size 24 24 +sizeincrease -24 +alpha 128 128 292 +airfriction 5 +liquidfriction 10 +originjitter 10 10 10 + + +// effect for removing player model +// "teleport" + +// cl_gentle deathfx +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) +effect morphed_damage_dissolve +tex 43 43 +count 10 +type smoke +color 0xffffff 0x9271fb +size 40 40 +sizeincrease -16 +alpha 456 456 1828 +gravity -1.9 +airfriction 8 +liquidfriction 6 +velocityjitter 256 256 512 +rotate -180 180 -399 -99 + +effect morphed_damage_dissolve +tex 43 43 +count 2.5 +type smoke +color 0x7bdbff 0xbed2ff +size 40 40 +sizeincrease -16 +alpha 256 256 628 +gravity -0.8 +airfriction 9 +liquidfriction 6 +velocityjitter 256 256 512 +rotate -180 180 0 0 + +effect morphed_damage_dissolve +tex 65 65 +count 5 +type smoke +color 0xffffff 0x9271fb +size 44 44 +sizeincrease -16 +alpha 156 156 128 +airfriction 3 +liquidfriction 6 +originjitter 22 22 76 + +effect morphed_damage_dissolve +tex 46 46 +count 15 +type smoke +color 0xffffff 0x9271fb +size 32 32 +sizeincrease -16 +alpha 56 56 128 +gravity 1 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 400 400 0 +rotate -180 180 999 -999 + +// Team / hit minsta effects +effect TE_TEI_G3RED +countabsolute 1 +type beam +tex 200 200 +color 0xFF0000 0xFF0000 +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3RED +trailspacing 8 +type static +color 0x200000 0x400000 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3RED_HIT +countabsolute 1 +type beam +tex 200 200 +color 0xFF0000 0xFF0000 +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3RED_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xFF0011 +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3RED_HIT +trailspacing 40 +type static +color 0xFF0000 0xFF0011 +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + +effect TE_TEI_G3BLUE +countabsolute 1 +type beam +tex 200 200 +color 0x0000FF 0x1100FF +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3BLUE +trailspacing 8 +type static +color 0x000020 0x000040 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3BLUE_HIT +countabsolute 1 +type beam +tex 200 200 +color 0x0000FF 0x1100FF +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3BLUE_HIT +trailspacing 20 +type static +color 0xFFFFFF 0x100FF +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3BLUE_HIT +trailspacing 40 +type static +color 0x0000FF 0x1100FF +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + +// Yellow +effect TE_TEI_G3YELLOW +countabsolute 1 +type beam +tex 200 200 +color 0xffff00 0xffff11 +size 4 4 +alpha 128 128 256 +effect TE_TEI_G3YELLOW +trailspacing 8 +type static +color 0x202000 0x404000 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3YELLOW_HIT +countabsolute 1 +type beam +tex 200 200 +color 0xffff00 0xffff11 +size 8 8 +alpha 128 128 256 +effect TE_TEI_G3YELLOW_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xffff10 +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3YELLOW_HIT +trailspacing 40 +type static +color 0xffff00 0xffff11 +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + + +// Pink +effect TE_TEI_G3PINK +countabsolute 1 +type beam +tex 200 200 +color 0xFF00FF 0xFF11FF +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3PINK +trailspacing 8 +type static +color 0x200020 0x400040 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3PINK_HIT +countabsolute 1 +type beam +tex 200 200 +color 0xFF00FF 0xFF11FF +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3PINK_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xFF10FF +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3PINK_HIT +trailspacing 40 +type static +color 0xFF00FF 0xFF11FF +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + + + + +// cl_gentle impact effect indicating damage +// maintained by particlegibs +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) +// core decal +effect particlegibs_damage_hit +type blood +count 0.5 +tex 0 8 +size 5 10 +color 0xA8FFFF 0xA8FFFFF +alpha 256 256 428 +gravity 1 +bounce -1 +airfriction 3 +liquidfriction 6 +velocityjitter 156 156 212 +staincolor 0x808080 0x808080 +staintex 16 24 +// front blood +effect particlegibs_damage_hit +type blood +count 0.1 +tex 24 32 +size 10 20 +color 0xA8FFFF 0xA8FFFFF +sizeincrease -15 +alpha 256 256 328 +bounce -1 +gravity 0.5 +airfriction 1 +liquidfriction 3 +velocityjitter 6 6 30 +velocitymultiplier -1 +staincolor 0x808080 0x808080 +staintex 16 24 +// back blood +effect particlegibs_damage_hit +type blood +count 0.1 +tex 24 32 +size 5 15 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +bounce -1 +gravity 1 +airfriction 1 +liquidfriction 3 +velocityjitter 26 26 112 +originjitter 3 3 3 +velocitymultiplier 2 +staincolor 0x808080 0x808080 +staintex 16 24 + +// effect for removing player model +// "teleport" + +// cl_gentle deathfx +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) +// small core blood no decals +effect particlegibs_damage_dissolve +type blood +count 32 +tex 0 8 +size 15 20 +color 0x00ffff 0x82ffff +alpha 256 256 328 +gravity 1 +airfriction 3 +liquidfriction 6 +originjitter 10 10 25 +velocityjitter 256 256 312 +staincolor 0x808080 0x808080 +staintex 16 24 +// core decal +effect particlegibs_damage_dissolve +type blood +count 12 +tex 0 8 +size 20 40 +color 0xA8FFFF 0xA8FFFFF +alpha 256 256 528 +gravity 2 +bounce -1 +airfriction 2 +liquidfriction 6 +originjitter 10 10 25 +velocityjitter 356 356 412 +staincolor 0x808080 0x808080 +staintex 16 24 +// front blood +effect particlegibs_damage_dissolve +type blood +count 32 +tex 24 32 +size 10 20 +color 0xA8FFFF 0xA8FFFFF +sizeincrease -15 +alpha 256 256 328 +bounce -1 +gravity 0.5 +airfriction 1 +liquidfriction 3 +velocityjitter 56 56 212 +originjitter 5 5 10 +velocitymultiplier -0.3 +staincolor 0x808080 0x808080 +staintex 16 24 +// back blood +effect particlegibs_damage_dissolve +type blood +count 32 +tex 24 32 +size 5 15 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +bounce -1 +gravity 1 +airfriction 1 +liquidfriction 3 +velocityjitter 56 56 212 +originjitter 5 5 10 +velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 +// small bits +effect particlegibs_damage_dissolve +type blood +count 75 +tex 24 32 +size 1 1 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +gravity 1 +airfriction 1.5 +liquidfriction 3 +originjitter 10 10 25 +velocityjitter 656 656 912 +staincolor 0x808080 0x808080 +staintex 16 24 + +// fire effect which expands then slows +effect onslaught_generator_gib_explode +notunderwater +count 17 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 20 26 +sizeincrease 45 +alpha 128 256 356 +bounce 1.5 +airfriction 5 +liquidfriction 8 +originjitter 8 8 8 +velocityjitter 286 286 286 + +// smoke +effect onslaught_generator_gib_explode +type alphastatic +notunderwater +tex 0 8 +count 6 +size 1 10 +sizeincrease 90 +gravity -0.3 +alpha 200 500 600 +velocityjitter 244 244 244 +airfriction 5 +color 0x000000 0x111111 +bounce 2 + +// underwater bubbles +effect onslaught_generator_gib_explode +underwater +count 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 16 16 16 +velocityjitter 96 96 96 + +// fire effect which expands then slows +effect onslaught_generator_gib_flame +notunderwater +count 15 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 10 +sizeincrease 25 +alpha 128 256 356 +gravity -0.5 +airfriction 5 +liquidfriction 8 +originjitter 3 3 3 +velocityjitter 86 86 86 +// smoke +effect onslaught_generator_gib_flame +type alphastatic +notunderwater +tex 0 8 +count 1 +size 10 20 +sizeincrease 30 +gravity -0.8 +alpha 200 500 600 +velocityjitter 44 44 44 +airfriction 5 +color 0x000000 0x111111 +bounce 2 + +// underwater bubbles +effect onslaught_generator_gib_flame +underwater +count 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 16 16 16 +velocityjitter 96 96 96 + + +// used nowhere in code +effect firemine +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 5 +gravity -0.06 +alpha 50 256 250 +bounce 1.5 +velocityjitter 10 10 2 +airfriction 1.2 +//slowfire +effect firemine +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 5 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 10 10 10 +airfriction 1.2 +// very slow and small fire +effect firemine +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 2 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 8 8 8 +airfriction 0.3 +//decreasing fire +effect firemine +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 7 +sizeincrease -3 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 3 3 3 +airfriction 0.3 +//smoke +effect firemine +trailspacing 8 +count 0.5 +type alphastatic +tex 0 8 +size 1 4 +sizeincrease 1 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 2 2 2 +velocityoffset 0 0 3 +airfriction 1 +//fastfire +effect firemine +trailspacing 1 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 12 12 +sizeincrease 0 +gravity 0 +alpha 50 256 1600 +bounce 1.5 +velocityjitter 0 0 0 +airfriction 1.2 +// light only +effect firemine +trailspacing 16 +lightradius 50 +lightradiusfade 50000 +lightcolor 2.7 2.7 0.6 + +// used nowhere in code +effect fireball +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 +gravity -0.06 +alpha 50 256 250 +bounce 1.5 +velocityjitter 40 40 11 +airfriction 1.2 +//slowfire +effect fireball +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 40 40 40 +airfriction 1.2 +// very slow and small fire +effect fireball +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 10 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 30 30 30 +airfriction 0.3 +//decreasing fire +effect fireball +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 20 30 +sizeincrease -10 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 10 10 10 +airfriction 0.3 +//smoke +effect fireball +trailspacing 8 +count 0.5 +type alphastatic +tex 0 8 +size 5 15 +sizeincrease 7 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 10 10 10 +velocityoffset 0 0 10 +airfriction 1 +//fastfire +effect fireball +trailspacing 1 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 48 48 +sizeincrease 0 +gravity 0 +alpha 50 256 1600 +bounce 1.5 +velocityjitter 0 0 0 +airfriction 1.2 +// light only +effect fireball +trailspacing 16 +lightradius 300 +lightradiusfade 3000 +lightcolor 2.7 2.7 0.6 + +// fireball +effect fireball_laser +count 10 +type spark +color 0x800000 0xFF8020 +alpha 192 256 2560 +size 1 1 +velocityjitter 1 1 1 +velocitymultiplier 10 +stretchfactor 0.7 + +// rocket explosion (bigger than mortar and hagar) +// decal +// used nowhere in code +effect fireball_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 56 56 56 +lightradius 500 +lightradiusfade 500 +lightcolor 4 2 0.5 +// flare effect +effect fireball_explode +countabsolute 1 +type static +tex 35 37 +color 0x404040 0x404040 +size 72 72 +alpha 192 192 64 +// fire effect +effect fireball_explode +notunderwater +count 128 +type static +tex 48 55 +color 0x902010 0xFFD080 +size 16 16 +alpha 128 128 256 +bounce 1.5 +airfriction 4 +liquidfriction 4 +originjitter 8 8 8 +velocityjitter 512 512 512 +// underwater bubbles +effect fireball_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 16 16 16 +velocityjitter 144 144 144 +// bouncing sparks +effect fireball_explode +notunderwater +count 64 +type spark +color 0x903010 0xFFD030 +size 2 2 +alpha 256 256 384 +gravity 1 +airfriction 0.2 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 80 +velocityjitter 384 384 384 + +effect fireball_muzzleflash +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_muzzleflash +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +effect fireball_preattack_muzzleflash +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_preattack_muzzleflash +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +effect fireball_bfgdamage +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_bfgdamage +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +//EF_FLAME +//fire +// used nowhere in code +effect EF_FLAME +//notunderwater +count 100 +type smoke +tex 48 55 +size 5 21 +alpha 200 356 512 +gravity -0.5 +color 0x8f0d00 0xff5a00 +bounce 2 +sizeincrease -1 +originoffset 0 0 10 +originjitter 12 12 34 +velocityjitter 22 22 50 +// smoke +effect EF_FLAME +type alphastatic +count 50 +tex 0 8 +size 11 15 +sizeincrease 6 +alpha 200 256 200 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 12 12 34 +velocityjitter 11 11 50 +bounce 2 +effect EF_FLAME +count 0.5 +lightradius 200 +lightradiusfade 10000 +lightcolor 0.9 0.9 0.2 + +// rifle bullet trail (somewhat like a tracer) +// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) +// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) +effect tr_rifle +trailspacing 128 +type spark +color 0x800000 0xFF8020 +alpha 256 256 2560 +size 1.5 1.5 +stretchfactor 1 +velocitymultiplier 0.7 +effect tr_rifle +notunderwater +tex 0 8 +trailspacing 8 +type static +color 0x202020 0x404040 +size 4 4 +sizeincrease 0.4 +alpha 256 256 256 +airfriction -4 +velocityjitter 4 4 4 +type smoke +effect tr_rifle +underwater +trailspacing 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 2 2 +alpha 256 256 128 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 + +// rocket guiding start +// underwater bubbles +effect rocket_guide +underwater +count 2 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1.5 1.5 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 8 8 8 +velocityjitter 48 48 48 +velocitymultiplier -0.1 +// bouncing sparks +effect rocket_guide +notunderwater +count 8 +type spark +color 0x903010 0xFFD030 +size 0.3 0.7 +tex 40 40 +alpha 256 256 984 +gravity 1 +airfriction 0.2 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 80 +velocityjitter 156 156 156 +velocitymultiplier -0.3 +stretchfactor 0.4 +effect rocket_guide +countabsolute 1 +type smoke +tex 65 65 +color 0x903010 0xFFD030 +size 10 10 +sizeincrease 300 +alpha 100 100 500 + + +// gauntlet laser +// based off morphed's cl_gentle +// used in qcsrc/server/w_laser.qc +effect laser_gauntlet +count 3 +type spark +color 0xb44215 0x880000 +tex 43 43 +size 7 10 +alpha 128 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2.3 +rotate -180 180 4000 -4000 + +effect laser_gauntlet +count 6 +type spark +color 0xff4200 0xff0000 +tex 8 15 +size 7 9 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 100 100 100 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2 + + +// muzzle flash +effect laser_gauntletmuzzleflash +// glow and light +countabsolute 1 +type smoke +color 0x220000 0x880000 +tex 65 65 +size 10 15 +alpha 256 512 6280 +airfriction 10 +sizeincrease -100 +stretchfactor 2 +lightradius 150 +lightradiusfade 500 +lightcolor 3 0.1 0.1 +// electricity +effect laser_gauntletmuzzleflash +count 3 +type spark +color 0xb44215 0x880000 +tex 43 43 +size 7 10 +alpha 128 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2.3 +rotate -180 180 4000 -4000 + + +// fire +effect laser_gauntletmuzzleflash +count 6 +type spark +color 0xff4200 0xff0000 +tex 8 15 +size 7 9 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 100 100 100 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2 + +//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required +//fast fire +// used nowhere in code, meant for maps +effect torchflame +count 3 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 + gravity -0.06 +alpha 50 256 250 +velocityjitter 40 40 11 +velocitymultiplier 30 +airfriction 1.2 +//slowfire +effect torchflame +count 2.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 + gravity -0.06 +alpha 50 256 200 +velocityjitter 40 40 40 +velocitymultiplier 20 +airfriction 1.2 +// very slow and small fire +effect torchflame +count 1.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 10 + gravity -0.06 +alpha 50 256 200 +velocityjitter 30 30 30 +velocitymultiplier 10 +airfriction 0.3 +//decreasing fire +effect torchflame +count 2 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 20 30 +sizeincrease -10 + gravity -0.06 +alpha 50 256 200 +velocityjitter 10 10 10 +velocitymultiplier 15 +airfriction 0.3 +//smoke +effect torchflame +count 0.5 +type alphastatic +tex 0 8 +size 5 15 +sizeincrease 7 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 10 10 10 +velocitymultiplier 20 +velocityoffset 0 0 10 +airfriction 1 + +//happy death fx for cl_gentle +effect happy_damage_dissolve +tex 69 69 +count 15 +type alphastatic +color 0x00FFFF 0xFF00FF +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 +effect happy_damage_dissolve +tex 69 69 +count 15 +type alphastatic +color 0xFF00FF 0xFFFF00 +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 +effect happy_damage_dissolve +tex 69 69 +count 15 +type alphastatic +color 0xFFFF00 0x00FFFF +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 + + +//happy damage fx for cl_gentle +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0x00FFFF 0xFF00FF +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0xFF00FF 0xFFFF00 +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0xFFFF00 0x00FFFF +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 + + + +// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +effect electro_lightning +countabsolute 1 +type decal +tex 59 59 +size 16 16 +alpha 256 256 0 +originjitter 2 2 2 +lightradius 50 +lightradiusfade 500 +lightcolor 3.125 4.375 10 +effect electro_lightning +count 300 +type spark +// color 0x501860 0x501860 // 0x202020 0x404040 +color 0x2030FF 0x80C0FF +tex 65 65 +size 6 6 +alpha 100 206 1724 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease 10 +velocitymultiplier 2000 +effect electro_lightning +count 30 +type spark +tex 8 15 +color 0xDDFDFF 0xFDFDFF +size 2 5 +alpha 110 170 1500 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.5 +airfriction 2 +stretchfactor 1.5 +effect electro_lightning +count 50 +type spark +tex 41 41 +color 0xFDFDFF 0xF9FDFF +size 2 3 +alpha 110 170 1500 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 2.5 +airfriction 8 +gravity 1.3 +stretchfactor 0.1 + +// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +effect gauntlet_lightning +count 300 +type spark +color 0x280000 0x280000 // 0x202020 0x404040 +tex 65 65 +size 3 3 +alpha 256 256 1024 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease 15 +velocitymultiplier 2000 +effect gauntlet_lightning +count 30 +type spark +tex 8 15 +color 0xDD0000 0xFD0000 +size 2 5 +alpha 110 228 1024 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.5 +airfriction 2 +stretchfactor 1.5 +effect gauntlet_lightning +count 50 +type spark +tex 41 41 +color 0xFD0000 0xF90000 +size 2 3 +alpha 110 228 600 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 2.5 +airfriction 8 +gravity 1.3 +stretchfactor 0.1 + + +// crylink joinexplode effect +// decal +// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) +effect crylink_joinexplode +countabsolute 1 +type decal +tex 47 47 +size 24 24 +alpha 256 256 0 +originjitter 12 12 12 +//lightradius 200 +//lightradiusfade 800 +//lightcolor 3.2 0.4 4 +// purple flare effect +effect crylink_joinexplode +countabsolute 1 +type static +tex 39 39 +color 0x504060 0x504060 +size 24 24 +alpha 256 256 512 +// purple sparks +effect crylink_joinexplode +count 40 +type spark +tex 41 41 +color 0xA040C0 0xA040C0 +bounce 2 +size 6 6 +alpha 256 256 1024 +velocityjitter 512 512 512 +// purple splash +effect crylink_joinexplode +count 1.5 +type static +color 0xE070FF 0xE070FF +size 16 16 +alpha 256 256 512 +velocityjitter 32 32 32 +// purple splash +effect crylink_joinexplode +count 3 +type static +color 0xE070FF 0xE070FF +size 16 16 +alpha 256 256 1024 +velocityjitter 256 256 256 + +//sparks for keepaway ball touch +// used nowhere in code +effect kaball_sparks +count 35 +type spark +tex 40 40 +color 0xa9cacf 0x0054ff +size 1 3 +alpha 0 256 556 +gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 + + +// weak rifle bullet trail (somewhat like a tracer) +// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) +// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) +effect tr_rifle_weak +trailspacing 128 +type spark +color 0x800000 0xFF8020 +alpha 256 256 2560 +size 1.5 1.5 +stretchfactor 1 +velocitymultiplier 0.7 +effect tr_rifle_weak +notunderwater +tex 0 8 +trailspacing 48 +type static +color 0x202020 0x404040 +size 4 4 +sizeincrease 0.4 +alpha 256 256 256 +airfriction -4 +velocityjitter 4 4 4 +type smoke +effect tr_rifle_weak +underwater +trailspacing 192 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 2 2 +alpha 256 256 128 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 + +// red smoke emiter +// used nowhere in code +effect red_smoke +count 2 +type smoke +tex 0 8 +color 0xff8866 0x331100 +size 60 120 +sizeincrease 0 +alpha 32 64 32 +gravity -0.007 +originjitter 0 0 0 +velocityjitter 0 0 0 +velocitymultiplier 5 +airfriction -1 +rotate 0 360 -30 30 + +// pipe smoke emiter +// used nowhere in code +effect pipe_smoke +count 2 +type smoke +tex 0 8 +color 0x999999 0x555555 +size 5 10 +sizeincrease 35 +alpha 32 64 48 +gravity -0.015 +originjitter 0 0 0 +velocityjitter 0 0 5 +velocitymultiplier 15 +airfriction -1 +rotate 0 360 -180 180 + +// seeker missile trail +effect TR_SEEKER +trailspacing 10 +type smoke +notunderwater +color 0x000000 0x666666 +tex 0 8 +size 2 2 +bounce 1 +sizeincrease 11 +alpha 200 300 200 +lightradius 100 +lighttime 0 +lightcolor 6 3 1 +originjitter 2 2 2 +velocityjitter 3 3 3 +velocitymultiplier -0.02 +rotate -180 180 -30 30 +//gravity -0.11 +// fire +effect TR_SEEKER +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 5 +sizeincrease -30 +alpha 100 144 588 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.5 +// bubbles +effect TR_SEEKER +type bubble +underwater +trailspacing 16 +tex 62 62 +size 1 2 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 +velocitymultiplier -0.31 +rotate 0 0 0 0 +// sparks +effect TR_SEEKER +notunderwater +trailspacing 20 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 0.5 0.5 +alpha 444 512 1866 +stretchfactor 0.3 +//gravity 1 +bounce 1 +//velocityoffset 0 0 15 +airfriction 5 +originjitter 1 1 1 +velocityjitter 100 100 100 +velocitymultiplier -0.31 -// ---------------vechicles +// --------------- vehicles effect spiderbot_minigun_trail notunderwater