X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=docs%2FTODO.txt;h=143eb6e0dc5ef670579b0e35a6071192d4097ad1;hb=12c3482059eecb00aaafdbe51e13fb101f05cc36;hp=b0f6cd7c4e795aa816c157ae999f6be2bebc41d6;hpb=27cebed2ed5d4ed4bc37470bf6bc9fe54d64d77d;p=voretournament%2Fvoretournament.git diff --git a/docs/TODO.txt b/docs/TODO.txt index b0f6cd7c..143eb6e0 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -1,5 +1,7 @@ - 1.0: Create documentation +- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -12,13 +14,13 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- +0.8: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater @@ -38,9 +40,9 @@ - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots? +- 0.7 | 0.8: Skill based damage for bots. -- 0.8: Sort the credits better +- +0.8: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype @@ -64,38 +66,24 @@ - 0.8: Loading screens with messages -- 0.7 | 0.8: HUD ring; Make a glow? +- 0.8: HUD ring; Make a glow? - +0.8: Refraction effect for damage when you have armor (with a model) - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too -- 0.7: Make sure default player depthtest works - -- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves - - +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items -- 0.7: Is distributed digestion really working properly? - -- 0.7: Create missing player / map / skin preview images - -- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - - 0.7 | 0.8: Make sure the new blood leaves stains -- 0.7: Fix bunny hopping in tutorial map with the new physics - -- 0.7: Does r_viewfbo belong in the effect presets too? - - 0.7 | 0.8: Add cubemap reflections for eX and trak5 - 0.7 | 0.8: Maybe find better footstep sounds? @@ -108,20 +96,62 @@ - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7 | 0.8: Enable r_shadows in some way? - - 0.7 | 0.8: HUD icon when stunned. - 0.7 | 0.8: Better portrait images. - 0.7 BUG: Default player model is broken? -- 0.7 | 0.8: Make the volume of footstep sounds depend on player size. - -- 0.7: Is the proper blue color used in team games, with the new colormap? +- 0.7 | 0.8: Is the proper blue color used in team games, with the new colormap? - 0.7 | 0.8: Use R_SetProperty instead of R_SetView -- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. +- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. + +- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? + +- 0.8: Port a few other maps I had in mind from Nexuiz. + +- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar + +- 0.8: Make weight depend on player size as well, not only stomach load + +- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders + +- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly + +- 0.7 | 0.8 BUG: Names still show for eaten players. + +- 0.8: Make menu song depend on menu skin? + +- 0.7 | 0.8: Always play the eating animations when the fire button is down? OR play an error sound saying "there is nothing to vore" + +- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count + +- 0.7: Rename fire keybinds to difference between weapon attach and vore attack? + +- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? + +- 0.7 | 0.8: Move source branch to mediasource like Xonotic + +- 0.8 BUG: Bots can still senect no weapon when they have the grabber + +- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250 + +- +0.8: Maybe turn health items into creatures that run around? + +- 0.8: Maybe give a swallow progress to items as well, but by standing on them + +- 0.8: Swallow animation when eating items (goes together with the above feature) + +- 0.7 | 0.8: Add an ambient idlescale for the view? + +- 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? + +- 0.7 | 0.8: Water on Arahia is too bright + +- 0.7: Bloodprison and BloodprisonCTF have no waypoints (somehow) + +- 0.7 | 0.8 BUG: Bots still throw up health items when they need them -- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. \ No newline at end of file +- +0.8: Create a recommended bot number for maps in mapinfo \ No newline at end of file