X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=b7ac696208372384f5830a20bc6e2a7639e30412;hb=2c5e06bf6f819b49667516229ddfcd0b23550197;hp=1dc796e567b9b7bcda556b847214a278c52329d8;hpb=cf54cc6fde4e2f28f19bbc35f36279ec46cac3de;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1dc796e56..b7ac69620 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -22,10 +22,6 @@ gameversion_max 65535 // git builds see all versions // gameversion_min = (gameversion / 100) * 100 - 100 // gameversion_max = (gameversion / 100) * 100 + 199 -// changes a cvar and reports it to the server (for the menu to notify the -// server about changes) -alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" - seta cl_firststart "" "how many times the client has been run" seta cl_startcount 0 "how many times the client has been run" @@ -299,9 +295,9 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" -set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" +set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1" -set g_warmup_allguns 0 "if set players start with all guns in warmup mode" +set g_warmup_allguns 1 "if set players start with all guns in warmup mode" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" @@ -328,14 +324,15 @@ set g_teleport_maxspeed 0 "maximum speed that a player can keep when going throu set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" -set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" -set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" +set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display" +set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)" +set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)" // use default physics set sv_friction_on_land 0 @@ -441,6 +438,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel // waypoint editor enable set g_waypointeditor 0 +set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -463,14 +461,11 @@ set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun positi set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" -set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)" +set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" -set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map" -set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map" -set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map" -set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off" +set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" -set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map" +set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_minstagib 0 "enable minstagib" set g_minstagib_extralives 2 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" @@ -545,8 +540,6 @@ set g_botclip_collisions 1 "0 = disable collision testing against botclips, migh set welcome_message_time 8 -alias clearmap "disconnect" - set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" @@ -573,8 +566,6 @@ seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -587,7 +578,6 @@ seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only" seta g_ctf_ignore_frags 0 "1: regular frags give no points" set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" @@ -653,7 +643,7 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" -set g_cts_weapon_stay 1 +set g_cts_weapon_stay 2 set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0 set g_freezetag_weapon_stay 0 @@ -802,7 +792,6 @@ set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" -set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default" // ca set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." @@ -963,7 +952,8 @@ seta cl_notify_carried_items "3" "notify you of carried items when you obtain th // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg -alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init" +set _sv_init 0 +alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1" // aliases: alias +fire +attack @@ -1055,7 +1045,7 @@ bind u "+con_chat_maximize" bind m +hud_panel_radar_maximized bind i +show_info bind PAUSE pause -bind F10 quit +bind F10 menu_showquitdialog bind F11 disconnect bind F12 screenshot bind F4 ready @@ -1152,20 +1142,22 @@ alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" -// Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3" -alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" -alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" -alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" +// Green's fullbright skins, updated by Samual +alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\"" alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95" + alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 400 +cl_curl_maxspeed 500 +cl_curl_useragent 1 +cl_curl_useragent_append "$g_xonoticversion" + sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" @@ -1452,6 +1444,8 @@ seta skill 4 seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance +seta vid_gl20 $vid_gl20 +seta vid_gl13 $vid_gl13 // ticrate //sys_ticrate 0.0166667 @@ -1512,6 +1506,7 @@ set capturelimit 0 // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" +prvm_backtraceforwarnings 1 sv_allowdownloads_inarchive 1 // for csprogs.dat sv_allowdownloads 0 // download protocol is evil @@ -1547,7 +1542,7 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." -seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)" +seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." // must be at the bottom of this file: // alias for switching the teamselect menu @@ -1644,6 +1639,11 @@ seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." +set g_bastet 0 "don't try" +set g_loituma 0 "no, really" + +set _urllib_nextslot 0 "temp variable" +set cl_warpzone_usetrace 1 "do not touch" set cl_effects_lightningarc_simple 0 set cl_effects_lightningarc_segmentlength 64 @@ -1655,19 +1655,11 @@ set cl_effects_lightningarc_branchfactor_add 0.1 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" -alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this -alias unmute "prvm_edictset server $1 muted 0" // dito - set menu_updatecheck 1 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" -// broken, sorry (cannot handle weapon attachment properly) -//seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this" -//seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this" -//set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels" - set sv_loddistance1 1024 set sv_loddistance2 4096 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)" @@ -1745,8 +1737,8 @@ set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" set the_goggles "they do nothing" "but the googles, they do" -seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" +set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" +set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file" @@ -1758,7 +1750,7 @@ set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made p set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" -seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them" +set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them" // weapon accuracy stats set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share" @@ -1777,6 +1769,14 @@ set developer_shtest 0 "experimental speedhack detection" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" +set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat" +set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" +seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)" +seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)" +seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" // debug cvars for keyhunt attaching set _angles "0 0 0" @@ -1806,6 +1806,9 @@ sv_gameplayfix_consistentplayerprethink 1 // support Q1BSP maps mod_q1bsp_polygoncollisions 1 +// match q3map2 +mod_obj_orientation 0 + // improve some minor details sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1