X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=2db0a55347eea89b13bddb09a34a245dd4bf0284;hb=7548b068fae6d831133281ff225280eca61be97d;hp=0231923cef60c42db7a6b6d1515210c3089c0e47;hpb=3d1817a9f5354dbfa1cf799ee7f3a206dd0ed033;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0231923ce..2db0a5534 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1801,11 +1801,6 @@ set menu_updatecheck 1 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" -// broken, sorry (cannot handle weapon attachment properly) -//seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this" -//seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this" -//set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels" - set sv_loddistance1 1024 set sv_loddistance2 4096 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)" @@ -1915,6 +1910,9 @@ set developer_shtest 0 "experimental speedhack detection" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" +set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat" +set cl_forceplayermodels 0 "set to 1 to make everyone look like yourself (requires server to have sv_use_csqc_players 1)" +set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" // debug cvars for keyhunt attaching set _angles "0 0 0"