X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=defaultServer.cfg;h=a63ad8345dda9e0b1cf272fc3698fa7fe43aed41;hb=3970638a3718b851b497e57ae7eb2b70a76c1401;hp=3f746db7e0bd5743a3b52db3ca5630ba014477c5;hpb=2dfdf060fe0af57cd8b0026b5e7e235742e5ace6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultServer.cfg b/defaultServer.cfg index 3f746db7e..a63ad8345 100644 --- a/defaultServer.cfg +++ b/defaultServer.cfg @@ -116,6 +116,7 @@ set bot_wander_enable 1 "Have bots wander around if they are unable to reach any // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" +set bot_ai_strategyinterval_movingtarget 3.5 "How often a new objective is chosen when current objective can move" set bot_ai_enemydetectioninterval 2 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." @@ -185,9 +186,9 @@ set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" -set g_pickup_respawntime_scaling_a 0 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" -set g_pickup_respawntime_scaling_b 0 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" -set g_pickup_respawntime_scaling_c 1 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" +set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" +set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" +set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games"