X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=e557149c5ef651ed0089f52581edc51bf64ae636;hb=0a191fd55902d198ce395ba658b3fbd394dc0b45;hp=5e5580c67acc54eed349319635d16a31da9e5210;hpb=b2b2797d1968e5c3280d5e7ef6d2d7b68a974659;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 5e5580c6..e557149c 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -105,7 +105,7 @@ mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 187 _cl_name "Player" -_cl_playermodel models/player/vixen.zym +_cl_playermodel models/player/vixen.iqm _cl_playerskin 0 seta crosshair 11 seta crosshair_primary 13 @@ -175,6 +175,16 @@ vid_conheight 600 // menu_conwidth, menu_conheight are set inside quake.rc v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) +// anaglyph stereo +seta r_stereo_redcyan 0 "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D" +seta r_stereo_redblue 0 "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)" +seta r_stereo_redgreen 0 "red/green anaglyph stereo glasses (for those who don't mind yellow)" +seta r_stereo_sidebyside 0 "side by side views (for those who can't afford glasses but can afford eye strain)" +seta r_stereo_horizontal 0 "aspect skewed side by side view for special decoder/display hardware" +seta r_stereo_vertical 0 "aspect skewed top and bottom view for special decoder/display hardware" +seta r_stereo_separation 4 "separation of eyes in the world (try negative values too)" +seta r_stereo_angle 0 "separation angle of eyes (try negative values too)" + // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0.05 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) @@ -324,6 +334,9 @@ set g_leanplayer_acceleration_max 10 "acceleration leaning is limited to this am set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size" +set sv_punchangle_speed 16 "speed at which punchangle returns to normal" +set sv_punchvector_speed 32 "speed at which punchvector returns to normal" + // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" @@ -351,7 +364,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/vixen.zym" "default model selection, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/vixen.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 @@ -659,6 +672,7 @@ r_picmipsprites 0 // Voretournament uses sprites that should never be picmipped r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 +r_shadow_shadowmapping 1 seta r_ambient 4 cl_decals_fadetime 1 cl_decals_time 2 @@ -950,13 +964,13 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/vixen.zym; playerskin 6; color 3 3" -alias cl_fbskin_red "playermodel models/player/vixen.zym; playerskin 6; color 4 4" -alias cl_fbskin_orange "playermodel models/player/vixen.zym; playerskin 6; color 14 14" -alias cl_fbskin_off "playermodel models/player/vixen.zym; playerskin 0" -alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" -alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" -alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" +alias cl_fbskin_green "playermodel models/player/vixen.iqm; playerskin 6; color 3 3" +alias cl_fbskin_red "playermodel models/player/vixen.iqm; playerskin 6; color 4 4" +alias cl_fbskin_orange "playermodel models/player/vixen.iqm; playerskin 6; color 14 14" +alias cl_fbskin_off "playermodel models/player/vixen.iqm; playerskin 0" +alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 51" +alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 68" +alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 238" alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -1196,6 +1210,7 @@ seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when insid seta hud_contents_stomach_color "0.3 0.2 0" seta hud_shownames 2 "1 = draw names of nearby team mates, 2 = also draw names of nearby enemies" +seta hud_shownames_observers 1 "allow observers to see player names" seta hud_shownames_status 2 "1 = show when the team mate can be healed, 2 = also show health, 3 = also show armor" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 8 "font size" @@ -1210,6 +1225,7 @@ seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by th seta hud_shownames_offset_healthsize 0.5 "offset (along z-axis) tag from player origin by this many units, based on player size" sbar_info_pos 50 +seta sbar_hudselector 1 "enables the HUD" seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" seta sbar_border_thickness 1 "scoreboard border thickness" @@ -1379,15 +1395,16 @@ seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wh seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" -seta cl_teamradar 1 "show radar in teammatches when available" -seta cl_teamradar_background_alpha 0.6 "set to -1 to disable" -seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" -seta cl_teamradar_scale 4096 "distance you can see on the team radar" -seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_teamradar_size "128 128" "size of the team radar in pixels" -seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" +seta cl_radar 2 "show radar. 1 in team maches, 2 always" +seta cl_radar_content_alpha 0.9 "alpha of the minimap" +seta cl_radar_background_alpha 0.5 "set to -1 to disable" +seta cl_radar_foreground_alpha 0.9 "set to -1 to disable" +seta cl_radar_scale 2048 "distance you can see on the radar" +seta cl_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta cl_radar_size "160 128" "size of the radar in pixels" +seta cl_radar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" +seta cl_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias cl_radar_rotate "toggle cl_radar_rotation 0 1 2 3 4" set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"