X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=7f65b00813ba966fd02705616fc13ed6f6c9218c;hb=890c4ee7a8c814a6eb822120ee3dfcb8f4ff3048;hp=bd80660977cc860494fd214e8e7651e5434ff8fc;hpb=ab56ac73b2b1109dfe62f5477448410d7f978f14;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index bd806609..7f65b008 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -105,7 +105,7 @@ mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 0 _cl_name "Player" -_cl_playermodel models/player/vixen.iqm +_cl_playermodel models/player/fox.iqm _cl_playerskin 0 seta crosshair 11 seta crosshair_primary 13 @@ -144,6 +144,8 @@ seta cl_flash_pickup_color "0 0 1" "color of the pickup flash" seta cl_flash_vore 0.25 "if enabled, the screen flashes by this amount when eating or getting eaten" seta cl_flash_vore_color_prey "1 0 0" "color of the vore flash for prey" seta cl_flash_vore_color_pred "0 1 0" "color of the vore flash for predators" +seta cl_flash_grab 0.25 "if enabled, the screen flashes by this amount when getting grabbed" +seta cl_flash_grab_color "0.5 0.5 0.5" "color of the grab flash" seta cl_flash_respawn 0.25 "if enabled, the screen flashes by this amount when picking up an item" seta cl_flash_respawn_color "1 1 1" "color of the pickup flash" seta cl_spawnfov 0.5 "the field of view starts zoomed out by this amount when you spawn" @@ -326,17 +328,10 @@ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the p set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" -set g_leanplayer_damage 0.3 "lean players that are shot by this amount, based on the force they take" -set g_leanplayer_damage_fade 0.95 "how fast players return to normal angles, based on damage taken" -set g_leanplayer_damage_max 10 "damage leaning is limited to this amount" -set g_leanplayer_acceleration 0.05 "lean players as they accelerate, by this amount" -set g_leanplayer_acceleration_fade 5 "velocity averaging steps for acceleration, higher values cause a shorter leaning" -set g_leanplayer_acceleration_max 10 "acceleration leaning is limited to this amount" - set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size" -set sv_punchangle_speed 16 "speed at which punchangle returns to normal" -set sv_punchvector_speed 32 "speed at which punchvector returns to normal" +set sv_punchangle_speed 16 "default speed at which punchangle returns to normal" +set sv_punchvector_speed 32 "default speed at which punchvector returns to normal" // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" @@ -365,7 +360,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/vixen.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/fox.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 @@ -671,6 +666,8 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" +set g_armorglow 100 "when enabled, player glow color reflects armor charge (the value specifies the maximum armor value)" +set g_weaponloadglow 1 "when enabled, weapon glow reflects weapon charge, if the weapon is reloadable" set g_multijump 1 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" @@ -977,13 +974,13 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/vixen.iqm; playerskin 6; color 3 3" -alias cl_fbskin_red "playermodel models/player/vixen.iqm; playerskin 6; color 4 4" -alias cl_fbskin_orange "playermodel models/player/vixen.iqm; playerskin 6; color 14 14" -alias cl_fbskin_off "playermodel models/player/vixen.iqm; playerskin 0" -alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 51" -alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 68" -alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 238" +alias cl_fbskin_green "playermodel models/player/fox.iqm; playerskin 6; color 3 3" +alias cl_fbskin_red "playermodel models/player/fox.iqm; playerskin 6; color 4 4" +alias cl_fbskin_orange "playermodel models/player/fox.iqm; playerskin 6; color 14 14" +alias cl_fbskin_off "playermodel models/player/fox.iqm; playerskin 0" +alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 51" +alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 68" +alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 238" alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -1194,7 +1191,8 @@ seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" seta hud_cartoon 0 "cartoon effect, reverses when you own a powerup, default is 1.5" seta hud_cartoon_tolerance 0.15 "where to apply the cartoon effect between bright and dark areas" -seta hud_saturation 0 "saturation changes based on the amount of armor you have" +seta hud_saturation_armor 0 "saturation changes based on the amount of armor you have" +seta hud_saturation_death 0 "black and white vision when dead" seta hud_stomach 0.75 "displays a splash on the screen when inside the stomach, value specifies alpha" seta hud_stomach_color "1 1 0" "color of the stomach screen splash" @@ -1371,19 +1369,6 @@ seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wh seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" - -seta cl_radar 2 "show radar. 1 in team maches, 2 always" -seta cl_radar_players 2 "show players on the radar. 0 disables, 1 shows only team mates, 2 shows all players" -seta cl_radar_content_alpha 0.9 "alpha of the minimap" -seta cl_radar_background_alpha 0.5 "set to -1 to disable" -seta cl_radar_foreground_alpha 0.9 "set to -1 to disable" -seta cl_radar_scale 2048 "distance you can see on the radar" -seta cl_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_radar_size "160 128" "size of the radar in pixels" -seta cl_radar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_radar_rotate "toggle cl_radar_rotation 0 1 2 3 4" - set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" @@ -1621,7 +1606,7 @@ seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" -seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha" +seta cl_vore_gulletmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha" seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed" seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed" seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players, does not work in RPG"