X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=data%2FbotsVT.cfg;h=9dc4e4028de32cac043f2ce9ab0c28914e27f0c1;hb=a9d13f1c02338c8819dbf8823174429d7eb9328a;hp=aa4fa302d6c978222e8f91dfe31fb58c0a707855;hpb=01e00e0504738163fa539565e3356aad7e4a9926;p=voretournament%2Fvoretournament.git diff --git a/data/botsVT.cfg b/data/botsVT.cfg index aa4fa302..9dc4e402 100644 --- a/data/botsVT.cfg +++ b/data/botsVT.cfg @@ -7,6 +7,8 @@ set bot_god 0 "When set, all bots are god mode (take no damage)" seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" +set skill_offset 0.06 "the greater or lower the skill, the more / less damage bots will deal / take, and the faster or slower their swallowing speed will be" +set skill_offset_center 1 "center skill around which to apply the offset" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -16,8 +18,8 @@ set bot_vs_human 0 "Bots and humans play in different teams when set. positive v // general bot AI cvars set bot_ai_thinkinterval 0.05 -set bot_ai_strategyinterval 3 "How often a new objective is chosen" -set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target" +set bot_ai_strategyinterval 1 "How often a new objective is chosen" +set bot_ai_enemydetectioninterval 0.3 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use." set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen" @@ -45,10 +47,10 @@ set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this va set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" -set bot_ai_vore_decide_pred 0.9 "How fast bots decide what to do with their prey, at lowest skill" -set bot_ai_vore_decide_prey 1.1 "How fast bots decide what to do with their predator, at lowest skill" -set bot_ai_vore_decide_swallow 0.3 "How often bots decide if to swallow someone" -set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations" +set bot_ai_vore_decide_pred 0.8 "How fast bots decide what to do with their prey, at lowest skill (delay in seconds)" +set bot_ai_vore_decide_prey 0.6 "How fast bots decide what to do with their predator, at lowest skill (delay in seconds)" +set bot_ai_vore_decide_swallow 0.4 "How often bots decide if to swallow someone, not influenced by skill (delay in seconds)" +set bot_ai_vore_fear 1 "How much bots will fear players more powerful than them and avoid them in some situations" set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill" set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave" set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him"