X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=collision.h;h=919e9dcd9084ec597ef552cc6806935f7cbaff9b;hb=94a5be97432b0a538c0200cd0c837253b65633bf;hp=f541de4ac51a28045cf09528d5735ca19624bac4;hpb=a5c12e5524c2af491c483e0207f48524f1cf072a;p=xonotic%2Fdarkplaces.git diff --git a/collision.h b/collision.h index f541de4a..919e9dcd 100644 --- a/collision.h +++ b/collision.h @@ -63,6 +63,10 @@ void Collision_Init(void); void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); +void Collision_Cache_Reset(qboolean resetlimits); +void Collision_Cache_Init(mempool_t *mempool); +void Collision_Cache_NewFrame(void); + typedef struct colpointf_s { vec3_t v; @@ -150,11 +154,11 @@ void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbr struct frameblend_s; struct skeleton_s; void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask); -void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask); +void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, qboolean hitsurfaces); void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask); // like above but does not do a transform and does nothing if model is NULL void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents); -void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents); +void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents, qboolean hitsurfaces); void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents); // combines data from two traces: // merges contents flags, startsolid, allsolid, inwater