X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=client.h;h=a7b275caa73c589ca04fa14ef318d0e7222447ab;hb=7e1f7d12f57c064a6855d9850d28387ca6092c45;hp=3e007c70bde34b181c6f6739917f2a2e4def9d21;hpb=4d34e0a632cbc401712f46e10bb9864438b0881f;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index 3e007c70..a7b275ca 100644 --- a/client.h +++ b/client.h @@ -1048,6 +1048,8 @@ typedef struct client_state_s // time accumulated since an input packet was sent float timesincepacket; + // how many optimally timed inputs we sent since we received an update from the server + uint8_t opt_inputs_since_update; // movement parameters for client prediction unsigned int moveflags; @@ -1165,7 +1167,6 @@ extern cvar_t cl_anglespeedkey; extern cvar_t cl_autofire; extern cvar_t cl_shownet; -extern cvar_t cl_nolerp; extern cvar_t cl_nettimesyncfactor; extern cvar_t cl_nettimesyncboundmode; extern cvar_t cl_nettimesyncboundtolerance; @@ -1201,6 +1202,8 @@ extern cvar_t cl_prydoncursor_notrace; extern cvar_t cl_locs_enable; +extern cvar_t cl_areagrid_link_SOLID_NOT; + extern client_state_t cl; extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, char *cubemapname, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); @@ -1223,7 +1226,8 @@ void CL_StartVideo(void); void CL_EstablishConnection(const char *host, int firstarg); -void CL_Disconnect (qbool kicked, const char *reason, ... ); +void CL_Disconnect(void); +void CL_DisconnectEx(qbool kicked, const char *reason, ... ); void CL_Disconnect_f(cmd_state_t *cmd); void CL_UpdateRenderEntity(entity_render_t *ent); @@ -1363,6 +1367,7 @@ extern model_t cl_meshentitymodels[NUM_MESHENTITIES]; extern const char *cl_meshentitynames[NUM_MESHENTITIES]; #define CL_Mesh_Scene() (&cl_meshentitymodels[MESH_SCENE]) #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI]) +void CL_MeshEntities_Init(void); void CL_MeshEntities_Scene_Clear(void); void CL_MeshEntities_Scene_AddRenderEntity(void); void CL_MeshEntities_Scene_FinalizeRenderEntity(void);