X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=client.h;h=313ba97c2ded7716d4556dbd36ca4c8d5ab991de;hb=ef24b9e6fb67d5b385b813e5b48b5f8140a411a3;hp=5335bb0a4cd958eb4fab19bdfd75fb85fcebb987;hpb=d192fabc74fe10ad9f173418e765b189278a1075;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index 5335bb0a..313ba97c 100644 --- a/client.h +++ b/client.h @@ -577,7 +577,7 @@ typedef struct client_static_s int demonum; // list of demos in loop char demos[MAX_DEMOS][MAX_DEMONAME]; - // the actively playing demo (set by CL_PlayDemo_f) + // the actively playing demo (set by CL_PlayDemo) char demoname[MAX_QPATH]; // demo recording info must be here, because record is started before @@ -1201,6 +1201,8 @@ extern cvar_t cl_prydoncursor_notrace; extern cvar_t cl_locs_enable; +extern cvar_t cl_areagrid_link_SOLID_NOT; + extern client_state_t cl; extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, char *cubemapname, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); @@ -1223,7 +1225,8 @@ void CL_StartVideo(void); void CL_EstablishConnection(const char *host, int firstarg); -void CL_Disconnect (void); +void CL_Disconnect(void); +void CL_DisconnectEx(qbool kicked, const char *reason, ... ); void CL_Disconnect_f(cmd_state_t *cmd); void CL_UpdateRenderEntity(entity_render_t *ent); @@ -1299,6 +1302,7 @@ void CL_WriteDemoMessage(sizebuf_t *mesage); void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize); void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize); +void CL_PlayDemo(const char *demo); void CL_NextDemo(void); void CL_Stop_f(cmd_state_t *cmd); void CL_Record_f(cmd_state_t *cmd); @@ -1362,6 +1366,7 @@ extern model_t cl_meshentitymodels[NUM_MESHENTITIES]; extern const char *cl_meshentitynames[NUM_MESHENTITIES]; #define CL_Mesh_Scene() (&cl_meshentitymodels[MESH_SCENE]) #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI]) +void CL_MeshEntities_Init(void); void CL_MeshEntities_Scene_Clear(void); void CL_MeshEntities_Scene_AddRenderEntity(void); void CL_MeshEntities_Scene_FinalizeRenderEntity(void);