X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=cl_parse.c;h=bd402e2fc6fc2c5818e6371f312a8e4b57c468aa;hb=fd96005480560aeb2e1bd68166f6acbf12a2ec0b;hp=d3b0ea8a6ba37a6f9b24bd4eb08b261cc2084342;hpb=28b6442c3d8b337e36a8b402c55b47696fb9085a;p=xonotic%2Fdarkplaces.git diff --git a/cl_parse.c b/cl_parse.c index d3b0ea8a..bd402e2f 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -164,36 +164,36 @@ const char *qw_svc_strings[128] = //============================================================================= -cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"}; -cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"}; -cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"}; -cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"}; - -cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"}; -cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"}; -cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; -cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"}; +cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"}; +cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"}; +cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"}; +cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"}; + +cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"}; +cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"}; +cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; +cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"}; #define RIC_GUNSHOT 1 #define RIC_GUNSHOTQUAD 2 -cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"}; -cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; -cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; -cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; -cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"}; -cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"}; -cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"}; -cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"}; - -static qboolean QW_CL_CheckOrDownloadFile(const char *filename); +cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"}; +cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; +cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; +cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; +cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"}; +cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"}; +cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"}; +cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"}; + +static qbool QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); static void QW_CL_NextUpload_f(cmd_state_t *cmd); -//static qboolean QW_CL_IsUploading(void); +//static qbool QW_CL_IsUploading(void); static void QW_CL_StopUpload_f(cmd_state_t *cmd); /* @@ -270,8 +270,6 @@ static void CL_ParseStartSoundPacket(int largesoundindex) sound_num = MSG_ReadByte(&cl_message); } - channel = CHAN_NET2ENGINE(channel); - MSG_ReadVector(&cl_message, pos, cls.protocol); if (sound_num < 0 || sound_num >= MAX_SOUNDS) @@ -303,17 +301,17 @@ so the server doesn't disconnect. */ static unsigned char olddata[NET_MAXMESSAGE]; -void CL_KeepaliveMessage (qboolean readmessages) +void CL_KeepaliveMessage (qbool readmessages) { static double lastdirtytime = 0; - static qboolean recursive = false; + static qbool recursive = false; double dirtytime; double deltatime; static double countdownmsg = 0; static double countdownupdate = 0; sizebuf_t old; - qboolean thisrecursive; + qbool thisrecursive; thisrecursive = recursive; recursive = true; @@ -378,7 +376,7 @@ void CL_KeepaliveMessage (qboolean readmessages) void CL_ParseEntityLump(char *entdata) { - qboolean loadedsky = false; + qbool loadedsky = false; const char *data; char key[128], value[MAX_INPUTLINE]; FOG_clear(); // LadyHavoc: no fog until set @@ -501,7 +499,7 @@ static void CL_SetupWorldModel(void) World_Start(&cl.world); // load or reload .loc file for team chat messages - CL_Locs_Reload_f(&cmd_client); + CL_Locs_Reload_f(cmd_client); // make sure we send enough keepalives CL_KeepaliveMessage(false); @@ -532,7 +530,7 @@ static void CL_SetupWorldModel(void) } } -static qboolean QW_CL_CheckOrDownloadFile(const char *filename) +static qbool QW_CL_CheckOrDownloadFile(const char *filename) { qfile_t *file; char vabuf[1024]; @@ -941,7 +939,7 @@ void QW_CL_StartUpload(unsigned char *data, int size) return; // abort existing upload if in progress - QW_CL_StopUpload_f(&cmd_client); + QW_CL_StopUpload_f(cmd_client); Con_DPrintf("Starting upload of %d bytes...\n", size); @@ -950,11 +948,11 @@ void QW_CL_StartUpload(unsigned char *data, int size) cls.qw_uploadsize = size; cls.qw_uploadpos = 0; - QW_CL_NextUpload_f(&cmd_client); + QW_CL_NextUpload_f(cmd_client); } #if 0 -qboolean QW_CL_IsUploading(void) +qbool QW_CL_IsUploading(void) { return cls.qw_uploaddata != NULL; } @@ -1079,7 +1077,7 @@ static void CL_UpdateItemsAndWeapon(void) #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0 -static void CL_BeginDownloads(qboolean aborteddownload) +static void CL_BeginDownloads(qbool aborteddownload) { char vabuf[1024]; // quakeworld works differently @@ -1118,9 +1116,9 @@ static void CL_BeginDownloads(qboolean aborteddownload) { Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer); if(cl_serverextension_download.integer == 2 && FS_HasZlib()) - Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string)); + CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string)); else - Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string)); + CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string)); return; } } @@ -1199,7 +1197,7 @@ static void CL_BeginDownloads(qboolean aborteddownload) cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) - Cmd_ForwardStringToServer("prespawn"); + CL_ForwardToServer("prespawn"); } } } @@ -1269,7 +1267,7 @@ static void CL_BeginDownloads(qboolean aborteddownload) cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) - Cmd_ForwardStringToServer("prespawn"); + CL_ForwardToServer("prespawn"); } } aborteddownload = false; @@ -1287,7 +1285,7 @@ static void CL_BeginDownloads(qboolean aborteddownload) // regarding the * check: don't try to download submodels if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active) { - Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current])); + CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current])); // we'll try loading again when the download finishes return; } @@ -1311,7 +1309,7 @@ static void CL_BeginDownloads(qboolean aborteddownload) cl.loadfinished = true; // now issue the spawn to move on to signon 2 like normal if (cls.netcon) - Cmd_ForwardStringToServer("prespawn"); + CL_ForwardToServer("prespawn"); } } } @@ -1337,10 +1335,9 @@ static void CL_BeginDownloads(qboolean aborteddownload) dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]); if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current])) { - Con_Printf("Sound %s not found\n", soundname); if (cl_serverextension_download.integer && cls.netcon && !sv.active) { - Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname)); + CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname)); // we'll try loading again when the download finishes return; } @@ -1362,7 +1359,7 @@ static void CL_BeginDownloads(qboolean aborteddownload) // now issue the spawn to move on to signon 2 like normal if (cls.netcon) - Cmd_ForwardStringToServer("prespawn"); + CL_ForwardToServer("prespawn"); } } @@ -1539,7 +1536,7 @@ static void CL_DownloadBegin_f(cmd_state_t *cmd) // check further encodings here } - Cmd_ForwardStringToServer("sv_startdownload"); + CL_ForwardToServer("sv_startdownload"); } static void CL_StopDownload_f(cmd_state_t *cmd) @@ -1564,37 +1561,37 @@ static void CL_DownloadFinished_f(cmd_state_t *cmd) CL_BeginDownloads(false); } -extern cvar_t topcolor; -extern cvar_t bottomcolor; +extern cvar_t cl_topcolor; +extern cvar_t cl_bottomcolor; static void CL_SendPlayerInfo(void) { char vabuf[1024]; MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", name.string)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", topcolor.integer, bottomcolor.integer)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", rate.integer)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", rate_burstsize.integer)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer)); - if (pmodel.integer) + if (cl_pmodel.integer) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", pmodel.integer)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer)); } - if (*playermodel.string) + if (*cl_playermodel.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", playermodel.string)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string)); } - if (*playerskin.string) + if (*cl_playerskin.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); - MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", playerskin.string)); + MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string)); } } @@ -1621,7 +1618,7 @@ static void CL_SignonReply (void) // execute cl_begindownloads next frame // (after any commands added by svc_stufftext have been executed) // when done with downloads the "prespawn" will be sent - Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n"); + Cbuf_AddText(cmd_client, "\ncl_begindownloads\n"); //MSG_WriteByte (&cls.netcon->message, clc_stringcmd); //MSG_WriteString (&cls.netcon->message, "prespawn"); @@ -1660,7 +1657,7 @@ static void CL_SignonReply (void) S_PurgeUnused(); Con_ClearNotify(); - if (COM_CheckParm("-profilegameonly")) + if (Sys_CheckParm("-profilegameonly")) Sys_AllowProfiling(true); break; } @@ -1717,7 +1714,7 @@ static void CL_ParseServerInfo (void) if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; - Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); + Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); cl.num_entities = 1; @@ -1922,7 +1919,7 @@ static void CL_ParseServerInfo (void) if (cls.demorecording) { // finish the previous level's demo file - CL_Stop_f(&cmd_client); + CL_Stop_f(cmd_client); } // start a new demo file @@ -1948,7 +1945,7 @@ static void CL_ParseServerInfo (void) cls.demo_lastcsprogscrc = -1; } else - Con_Error ("ERROR: couldn't open.\n"); + Con_Print(CON_ERROR "ERROR: couldn't open.\n"); } } cl.islocalgame = NetConn_IsLocalGame(); @@ -1956,7 +1953,7 @@ static void CL_ParseServerInfo (void) void CL_ValidateState(entity_state_t *s) { - dp_model_t *model; + model_t *model; if (!s->active) return; @@ -2070,11 +2067,7 @@ void CL_MoveLerpEntityStates(entity_t *ent) { // not a monster ent->persistent.lerpstarttime = ent->state_previous.time; - // no lerp if it's singleplayer - if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) - ent->persistent.lerpdeltatime = 0; - else - ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); + ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); @@ -2307,7 +2300,7 @@ static void CL_ParseStaticSound (int large) int sound_num, vol, atten; MSG_ReadVector(&cl_message, org, cls.protocol); - if (large || cls.protocol == PROTOCOL_NEHAHRABJP2) + if (large) sound_num = (unsigned short) MSG_ReadShort(&cl_message); else sound_num = MSG_ReadByte(&cl_message); @@ -2335,7 +2328,7 @@ static void CL_ParseEffect (void) framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); - CL_Effect(org, modelindex, startframe, framecount, framerate); + CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate); } static void CL_ParseEffect2 (void) @@ -2349,10 +2342,10 @@ static void CL_ParseEffect2 (void) framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); - CL_Effect(org, modelindex, startframe, framecount, framerate); + CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate); } -void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning) +void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning) { int i; beam_t *b = NULL; @@ -2388,10 +2381,10 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning VectorCopy (end, b->end); } else - Con_Print("beam list overflow!\n"); + Con_DPrint("beam list overflow!\n"); } -static void CL_ParseBeam (dp_model_t *m, int lightning) +static void CL_ParseBeam (model_t *m, int lightning) { int ent; vec3_t start, end; @@ -2486,7 +2479,7 @@ static void CL_ParseTempEntity(void) CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); - CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10); + CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10); break; case QW_TE_TAREXPLOSION: @@ -2984,13 +2977,13 @@ typedef struct cl_iplog_item_s } cl_iplog_item_t; -static qboolean cl_iplog_loaded = false; +static qbool cl_iplog_loaded = false; static int cl_iplog_numitems = 0; static int cl_iplog_maxitems = 0; static cl_iplog_item_t *cl_iplog_items; static void CL_IPLog_Load(void); -static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile) +static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile) { int i; size_t sz_name, sz_address; @@ -3138,7 +3131,7 @@ static void CL_IPLog_List_f(cmd_state_t *cmd) } // look for anything interesting like player IP addresses or ping reports -static qboolean CL_ExaminePrintString(const char *text) +static qbool CL_ExaminePrintString(const char *text) { int len; const char *t; @@ -3170,7 +3163,7 @@ static qboolean CL_ExaminePrintString(const char *text) if (cl.parsingtextmode == CL_PARSETEXTMODE_PING) { // if anything goes wrong, we'll assume this is not a ping report - qboolean expected = cl.parsingtextexpectingpingforscores != 0; + qbool expected = cl.parsingtextexpectingpingforscores != 0; cl.parsingtextexpectingpingforscores = 0; cl.parsingtextmode = CL_PARSETEXTMODE_NONE; t = text; @@ -3288,7 +3281,7 @@ static void CL_NetworkTimeReceived(double newtime) double timehigh; cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = newtime; - if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS) + if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS) cl.time = cl.mtime[1] = newtime; else if (cls.demoplayback) { @@ -3397,8 +3390,8 @@ void CL_ParseServerMessage(void) unsigned char cmdlog[32]; const char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; - qboolean qwplayerupdatereceived; - qboolean strip_pqc; + qbool qwplayerupdatereceived; + qbool strip_pqc; char vabuf[1024]; // LadyHavoc: moved demo message writing from before the packet parse to @@ -3498,11 +3491,13 @@ void CL_ParseServerMessage(void) break; case qw_svc_disconnect: - Con_Printf("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo(); else + { + Con_Printf("Server disconnected\n"); CL_Disconnect(); + } return; case qw_svc_print: @@ -3665,7 +3660,7 @@ void CL_ParseServerMessage(void) break; case qw_svc_sellscreen: - Cmd_ExecuteString(&cmd_client, "help", src_command, true); + Cmd_ExecuteString(cmd_client, "help", src_local, true); break; case qw_svc_smallkick: @@ -3879,11 +3874,13 @@ void CL_ParseServerMessage(void) break; case svc_disconnect: - Con_Printf ("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo (); else + { + Con_Printf ("Server disconnected\n"); CL_Disconnect (); + } break; case svc_print: @@ -3983,7 +3980,7 @@ void CL_ParseServerMessage(void) break; case svc_sound: - CL_ParseStartSoundPacket(false); + CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false); break; case svc_precache: @@ -4001,7 +3998,7 @@ void CL_ParseServerMessage(void) { if (i >= 1 && i < MAX_MODELS) { - dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL); + model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL); if (!model) Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; @@ -4132,7 +4129,7 @@ void CL_ParseServerMessage(void) break; case svc_spawnstaticsound: - CL_ParseStaticSound (false); + CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false); break; case svc_spawnstaticsound2: @@ -4172,7 +4169,7 @@ void CL_ParseServerMessage(void) break; case svc_sellscreen: - Cmd_ExecuteString(&cmd_client, "help", src_command, true); + Cmd_ExecuteString(cmd_client, "help", src_local, true); break; case svc_hidelmp: if (gamemode == GAME_TENEBRAE) @@ -4275,7 +4272,7 @@ void CL_Parse_DumpPacket(void) void CL_Parse_ErrorCleanUp(void) { CL_StopDownload(0, 0); - QW_CL_StopUpload_f(&cmd_client); + QW_CL_StopUpload_f(cmd_client); } void CL_Parse_Init(void) @@ -4308,15 +4305,15 @@ void CL_Parse_Init(void) Cvar_RegisterVariable(&cl_iplog_name); Cvar_RegisterVariable(&cl_readpicture_force); - Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)"); - Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)"); - Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server"); - Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); - Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)"); - Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer"); - Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download"); - Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity"); - Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)"); + Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)"); + Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)"); + Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server"); + Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); + Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)"); + Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer"); + Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download"); + Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity"); + Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)"); } void CL_Parse_Shutdown(void)