X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=17c3fee27053be28382b68427221a5feeb09ef1a;hb=3ee3928f37562370c855863fdc660064ceabf602;hp=3a84e2ddfc7003f53c5e512ba3146c919c347b7b;hpb=962759ddd16628af50c4f13fb1a463c545f9b473;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index 3a84e2dd..17c3fee2 100644 --- a/cl_main.c +++ b/cl_main.c @@ -340,6 +340,16 @@ void CL_ExpandCSQCRenderEntities(int num) } } +static void CL_ToggleMenu_Hook(void) +{ +#ifdef CONFIG_MENU + // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); +#endif + key_dest = key_game; +} + extern cvar_t rcon_secure; /* @@ -430,7 +440,7 @@ This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ -void CL_Reconnect_f(cmd_state_t *cmd) +static void CL_Reconnect_f(cmd_state_t *cmd) { char temp[128]; // if not connected, reconnect to the most recent server @@ -534,8 +544,6 @@ void CL_EstablishConnection(const char *address, int firstarg) if (LHNETADDRESS_FromString(&cls.connect_address, address, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address))) { - // Disconnect from the current server, or stop a running demo. - CL_Disconnect(); cls.connect_trying = true; cls.connect_remainingtries = 3; cls.connect_nextsendtime = 0; @@ -574,6 +582,11 @@ static void CL_EstablishConnection_Local(void) CL_EstablishConnection("local:1", -2); } +static qbool CL_Intermission(void) +{ + return cl.intermission; +} + /* ============== CL_PrintEntities_f @@ -609,7 +622,7 @@ List information on all models in the client modelindex static void CL_ModelIndexList_f(cmd_state_t *cmd) { int i; - dp_model_t *model; + model_t *model; // Print Header Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles"); @@ -656,7 +669,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent) { vec3_t org; vec_t scale; - dp_model_t *model = ent->model; + model_t *model = ent->model; // update the inverse matrix for the renderer Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); // update the animation blend state @@ -766,7 +779,7 @@ entity_render_t *CL_NewTempEntity(double shadertime) return render; } -void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate) +void CL_Effect(vec3_t org, model_t *model, int startframe, int framecount, float framerate) { int i; cl_effect_t *e; @@ -2463,7 +2476,7 @@ void CL_Locs_Reload_f(cmd_state_t *cmd) } entity_t cl_meshentities[NUM_MESHENTITIES]; -dp_model_t cl_meshentitymodels[NUM_MESHENTITIES]; +model_t cl_meshentitymodels[NUM_MESHENTITIES]; const char *cl_meshentitynames[NUM_MESHENTITIES] = { "MESH_SCENE", @@ -3057,5 +3070,8 @@ void CL_Init (void) CL_Video_Init(); host.hook.ConnectLocal = CL_EstablishConnection_Local; + host.hook.Disconnect = CL_Disconnect; + host.hook.CL_Intermission = CL_Intermission; + host.hook.ToggleMenu = CL_ToggleMenu_Hook; } }