X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=d42284a3066230bdd0658a16e6cdc48eeb45e3a2;hb=256ad31586f5b8fc96d675b277671ac43ba94a64;hp=63f084317a083df87a9fd7a5ff90b9d56199868b;hpb=738e2ebdf9d63a4957f1d9883558bd6bc09cbfcd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 63f084317..d42284a30 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -100,12 +100,14 @@ set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 30 set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -153,9 +155,9 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 +set g_throughfloor_damage 0.75 set g_throughfloor_force 0.75 -set g_projectiles_damage 1 +set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) @@ -186,12 +188,13 @@ set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 40 set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage) +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -202,6 +205,7 @@ set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook @@ -221,7 +225,7 @@ set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 30 +set g_balance_grapplehook_health 50 set g_balance_grapplehook_damagedbycontents 1 // }}} @@ -281,7 +285,7 @@ set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_melee_nonplayerdamage 40 set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_damage 100 +set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 @@ -305,12 +309,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 10 // 100 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -327,11 +333,11 @@ set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_radius 120 set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 @@ -345,11 +351,11 @@ set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_radius 120 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 set g_balance_grenadelauncher_secondary_lifetime_stick 0 @@ -411,7 +417,7 @@ set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 @@ -434,6 +440,7 @@ set g_balance_electro_combo_force 120 set g_balance_electro_combo_radius 175 set g_balance_electro_combo_comboradius 275 set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_safeammocheck 1 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -442,16 +449,16 @@ set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 5 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.075 -set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 @@ -500,7 +507,7 @@ set g_balance_crylink_reload_time 2 set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.45 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -531,7 +538,7 @@ set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -545,6 +552,8 @@ set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_laser_animtime 0.3 +set g_balance_minstanex_laser_refire 0.7 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -554,11 +563,11 @@ set g_balance_hagar_primary_edgedamage 12.5 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_radius 60 +set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.04 -set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 1 @@ -566,7 +575,7 @@ set g_balance_hagar_secondary_load_speed 0.5 set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 2.5 +set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_linkexplode 0 @@ -591,17 +600,17 @@ set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1500 -set g_balance_rocketlauncher_speedaccel 1500 -set g_balance_rocketlauncher_speedstart 800 +set g_balance_rocketlauncher_speed 1300 +set g_balance_rocketlauncher_speedaccel 1300 +set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_animtime 0.35 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in @@ -616,7 +625,7 @@ set g_balance_rocketlauncher_reload_time 2 // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_speed 1000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used