X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=bd72a707171645065832e2d1ed644c5a80353ef2;hb=db60bcbf4655cd9309cb646cf166ea83619953e3;hp=0fa31dab12c7e790f3ded162ca1392b7865dd5f9;hpb=9170fadb9b63d855aa7b1c8df4e14bda51d0d374;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 0fa31dab1..bd72a7071 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -13,12 +13,12 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 200 -set g_balance_armor_start 100 +set g_balance_armor_start 115 set g_start_ammo_shells 45 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 @@ -72,26 +72,26 @@ set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_max 250 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 +set g_pickup_armormedium_max 250 +set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 +set g_pickup_armorbig_max 250 +set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 -set g_pickup_armorlarge_anyway 1 +set g_pickup_armorlarge_max 250 +set g_pickup_armorlarge_anyway 0 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 300 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 300 -set g_pickup_healthmedium_anyway 1 +set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 300 -set g_pickup_healthlarge_anyway 1 +set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 set g_pickup_healthmega_max 300 set g_pickup_healthmega_anyway 1 @@ -124,13 +124,13 @@ set g_balance_health_limit 300 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 0 +set g_balance_armor_rotlinear 4.86 set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 0 +set g_balance_pause_armor_rot_spawn 1 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 200 set g_balance_armor_limit 250 -set g_balance_armor_blockpercent 0.38 +set g_balance_armor_blockpercent 0.6 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 +set g_balance_damagepush_speedfactor 0 // }}} // {{{ powerups @@ -212,9 +213,9 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 30 +set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 180 // Original value was insanely low :P +set g_balance_laser_primary_force 182 // Original value was insanely low :P set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_spread 0 @@ -226,6 +227,7 @@ set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -241,10 +243,13 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 5 -set g_balance_shotgun_primary_damage 18 +set g_balance_shotgun_primary_damage 12 set g_balance_shotgun_primary_force 40 set g_balance_shotgun_primary_spread 0.08 set g_balance_shotgun_primary_refire 0.5 @@ -257,40 +262,51 @@ set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_damage 84 set g_balance_shotgun_secondary_force 147 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.012 + set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_damage 26 set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu + +set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_time 2 // }}} -// {{{ mortar +// {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 70 +set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 set g_balance_grenadelauncher_primary_force 310 set g_balance_grenadelauncher_primary_radius 140 @@ -308,7 +324,7 @@ set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 70 +set g_balance_grenadelauncher_secondary_damage 65 set g_balance_grenadelauncher_secondary_edgedamage 35 set g_balance_grenadelauncher_secondary_force 320 set g_balance_grenadelauncher_secondary_radius 140 @@ -327,15 +343,19 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.7 set g_balance_grenadelauncher_bouncestop 0.12 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 80 +// {{{ minelayer +set g_balance_minelayer_damage 65 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.3 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 @@ -349,26 +369,28 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} -// {{{ electro +// {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 55 set g_balance_electro_primary_edgedamage 5 set g_balance_electro_primary_force 267 set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 175 +set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.70 +set g_balance_electro_primary_refire 0.78 set g_balance_electro_primary_animtime 0.4 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 999999999999 -set g_balance_electro_primary_falloff_maxdist 999999999999 +set g_balance_electro_primary_falloff_mindist 255 +set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 0 -set g_balance_electro_secondary_damage 65 +set g_balance_electro_secondary_damage 60 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -376,7 +398,7 @@ set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 2.2 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 set g_balance_electro_secondary_animtime 0.3 @@ -386,15 +408,17 @@ set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 84 +set g_balance_electro_combo_damage 70 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 285 +set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 70 -set g_balance_electro_combo_speed 900 //higher values make combos detonate faster +set g_balance_electro_combo_speed 400 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 25 +set g_balance_crylink_primary_damage 23 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 @@ -406,6 +430,7 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 @@ -421,7 +446,7 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_damage 19 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 @@ -433,6 +458,7 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -446,9 +472,12 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 2 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} -// {{{ nex //DO NOT TOUCH THIS WEAPON -set g_balance_nex_primary_damage 85 +// {{{ nex +set g_balance_nex_primary_damage 72 set g_balance_nex_primary_force 600 set g_balance_nex_primary_refire 1.505 set g_balance_nex_primary_animtime 0.3 @@ -479,6 +508,7 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button @@ -486,14 +516,20 @@ set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed "" set g_balance_nex_charge_maxspeed "" + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.278 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 40 +set g_balance_hagar_primary_damage 43 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 94 set g_balance_hagar_primary_radius 70 @@ -503,7 +539,13 @@ set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 2 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_load 0 +set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 0 +set g_balance_hagar_secondary_load_releasedeath 1 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_damage 43 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 70 @@ -513,9 +555,11 @@ set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 2 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 75 +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 65 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 360 set g_balance_rocketlauncher_radius 185 @@ -528,7 +572,7 @@ set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 7 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay 0 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 65 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -538,6 +582,8 @@ set g_balance_rocketlauncher_remote_damage 120 set g_balance_rocketlauncher_remote_edgedamage 46 set g_balance_rocketlauncher_remote_radius 185 set g_balance_rocketlauncher_remote_force 590 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -573,7 +619,7 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 24 +set g_balance_hlac_primary_damage 17 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 45 set g_balance_hlac_primary_radius 70 @@ -588,7 +634,7 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 30 +set g_balance_hlac_secondary_damage 18 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 @@ -599,39 +645,44 @@ set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 11 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_on_switch 0 -set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_primary_tracer 0 -set g_balance_campingrifle_primary_damage 70 -set g_balance_campingrifle_primary_headshotaddeddamage 80 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 -set g_balance_campingrifle_primary_animtime 0.3 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 20 -set g_balance_campingrifle_secondary_headshotaddeddamage 20 -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.0006 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 +// {{{ sniperrifle +set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_sniperrifle_primary_tracer 0 +set g_balance_sniperrifle_primary_shots 1 +set g_balance_sniperrifle_primary_damage 75 +set g_balance_sniperrifle_primary_headshotaddeddamage 90 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 35000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 0.7 +set g_balance_sniperrifle_primary_animtime 0.3 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_shots 1 +set g_balance_sniperrifle_secondary_damage 40 +set g_balance_sniperrifle_secondary_headshotaddeddamage 20 +set g_balance_sniperrifle_secondary_spread 0.008 +set g_balance_sniperrifle_secondary_force 1 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 0.0006 +set g_balance_sniperrifle_secondary_animtime 0.1 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 +set g_balance_sniperrifle_reload_ammo 80 //default: 80 +set g_balance_sniperrifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -650,7 +701,7 @@ set g_balance_fireball_primary_animtime 0.3 set g_balance_fireball_primary_bfgdamage 0 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 0 -set g_balance_fireball_primary_damage 100 +set g_balance_fireball_primary_damage 40 set g_balance_fireball_primary_damageforcescale 4 set g_balance_fireball_primary_edgedamage 0 set g_balance_fireball_primary_force 100 @@ -667,7 +718,7 @@ set g_balance_fireball_primary_speed 900 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 25 set g_balance_fireball_secondary_animtime 0.15 -set g_balance_fireball_secondary_damage 120 +set g_balance_fireball_secondary_damage 150 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 3 set g_balance_fireball_secondary_force 700 @@ -681,8 +732,11 @@ set g_balance_fireball_secondary_speed 650 set g_balance_fireball_secondary_speed_up 0 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -731,4 +785,7 @@ set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.7 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker