X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=balance-xpm.cfg;h=03d78e5a55c6b1fd11600a59af62e29602365844;hb=75d7159a7f4cb2045cf1c0667d1604af36bcb00c;hp=6901eda28a8c130622dc43db632f7475965050d3;hpb=b34b4a1dbfe6c43ce6ffbec3ad7af782bcb561db;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance-xpm.cfg b/balance-xpm.cfg index 6901eda28..03d78e5a5 100644 --- a/balance-xpm.cfg +++ b/balance-xpm.cfg @@ -1,4 +1,5 @@ g_mod_balance XPM +testing_disable // {{{ starting gear set g_balance_health_start 100 @@ -24,6 +25,22 @@ set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_ca_start_health 200 +set g_ca_start_armor 200 +set g_ca_start_ammo_shells 60 +set g_ca_start_ammo_nails 320 +set g_ca_start_ammo_rockets 160 +set g_ca_start_ammo_cells 180 +set g_ca_start_ammo_plasma 180 +set g_ca_start_ammo_fuel 0 +set g_ft_start_health 100 +set g_ft_start_armor 0 +set g_ft_start_ammo_shells 60 +set g_ft_start_ammo_nails 320 +set g_ft_start_ammo_rockets 160 +set g_ft_start_ammo_cells 180 +set g_ft_start_ammo_plasma 180 +set g_ft_start_ammo_fuel 0 set g_lms_start_health 200 set g_lms_start_armor 200 set g_lms_start_ammo_shells 60 @@ -101,6 +118,7 @@ set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 10 +set g_pickup_respawntime_initial_random 1 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -184,6 +202,7 @@ set g_balance_falldamage_deadminspeed 250 set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 40 +set g_balance_falldamage_onlyvertical 0 set g_balance_damagepush_speedfactor 2.5 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning @@ -198,6 +217,7 @@ set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone i // {{{ powerups set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken +set g_balance_powerup_invincible_takeforce 0.33 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3 @@ -238,4 +258,8 @@ set g_balance_portal_health 200 // these get recharged whenever the portal is us set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} -exec bal-wep-xpm.cfg +// {{{ hlac +// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance +// }}} + +exec bal-wep-xonotic.cfg