X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=7d697464a76097d608c1c316892cbd7e1cb0620b;hb=ddd12b1a0e44e6c0272ef84b7a2d811e29f594b1;hp=f2be854d5b1d9603ad9ae1ca5e66ca4d2d66662b;hpb=6ae488fa94396ad9ffa0dc3dbfbedb54c8b7983a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index f2be854d5..7d697464a 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -45,8 +45,9 @@ seta hud_panel_centerprint 1 "enable this panel" seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" -seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars" seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" +seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard" seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -83,6 +84,7 @@ seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" @@ -118,11 +120,20 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" +seta hud_panel_scoreboard_spectators_position 1 "align spectators panel on scoreboard screen (0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats)" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" +seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" +seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name" +seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix" +seta hud_panel_scoreboard_playerid_suffix " " "player id suffix" seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" -seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" + +seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (according to hud_panel_scoreboard_itemstats_filter_mask)" +seta hud_panel_scoreboard_itemstats_filter_mask 12 "[0-1][0-4]: the tens digit filters out all ammo items if set to 1, the units digit filters out health/armor items (1 small, 2 medium too, 3 big too, 4 mega too)" +seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down" +seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top" seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" @@ -197,7 +208,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -247,6 +258,6 @@ seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" -seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" +seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"