X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=0b9ecc06873bc8f53a7d2287c0e5e62cb636ac3d;hb=834fed09016056ff2cd32d1980f0719d09c403a2;hp=8558e84be1e83068f4fd848dad781e0d46d17fb3;hpb=9af30d92ef82fdb8019e2d209c790faa6cb47b5f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index 8558e84be..0b9ecc068 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -34,13 +34,27 @@ seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the ar seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" + seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" +seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" +seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" + +seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" +seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" +seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel" + +seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" +seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" +seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" // hud panel aliases +alias quickmenu "cl_cmd hud quickmenu ${* ?}" + alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" alias +hud_panel_radar_maximized "cl_cmd hud radar 1" alias -hud_panel_radar_maximized "cl_cmd hud radar 0" @@ -49,6 +63,15 @@ alias hud_panel_radar_maximized "cl_cmd hud radar" // other hud cvars seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded" +seta hud_dynamic_follow 1 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)" +seta hud_dynamic_follow_scale 0.01 "HUD following scale" +seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis" + +seta hud_dynamic_shake 1 "shake the HUD when hurt" +seta hud_dynamic_shake_damage_max 90 "damage value at which the HUD shake effect is maximum" +seta hud_dynamic_shake_damage_min 10 "damage value at which the HUD shake effect is minimum" +seta hud_dynamic_shake_scale 0.4 "HUD shake scale" + seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically"