X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Team_Deathmatch.textile;h=c047c3748bfcb8304e9b4d973ae57e6251f1b8bb;hb=2e22c627362a6b7f837059e567335a3e755d0a30;hp=7c60477c908f9301c3abb3517c49a17a753b9caa;hpb=8c9d62a90f352ceb57150e2f78175696e0391d74;p=xonotic%2Fxonotic.wiki.git diff --git a/Team_Deathmatch.textile b/Team_Deathmatch.textile index 7c60477..c047c37 100644 --- a/Team_Deathmatch.textile +++ b/Team_Deathmatch.textile @@ -2,16 +2,24 @@ h1. Team Deathmatch (TDM) h2. Object of the Game -The rules are similar to DM just that the players will play in 2 teams (red & blue). 1 team wins if it gets 50 points. +The gameplay of Team Deathmatch (TDM) is very similar to [[Deathmatch|Deathmatch (DM)]], but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory. +* Each kill you make (known in-game as a *frag*) awards your player 1 point. +* You will lose 1 point if you *suicide* (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon). +* You will lose 1 point should you frag a teammate, otherwise known as *Friendly Fire* (_NOTE: Only if the match has FF enabled_). +* The team that collectively scores 50 points first wins the match. h2. Map Entities - +* *Weapons* - These can be picked up from various places around the map or from a downed player. +* *Ammo* - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. +* *Powerups* - All maps have "Health" and "Armor" powerups, which extend your lifetime. Some maps may contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). h2. Helpful Hints and Tips -- Some maps can contain powerups like “Strength” or “Shield” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- Team binds like “Enemy seen” are useful here. +* Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. +* If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! +* Keep your suicides at a minimum. Your point counter _can_ enter into the negatives, so always avoid self-injury. +* Using team [[binds]] like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. h2. List of Demos and Videos