X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Relics.md;h=31429b6e617209bad39a4dd19010efdc8d8d31cc;hb=ff311adf409420de32f5579b042a4fb0e39f3cbe;hp=6831ec988eae07711997ac3e354beb18b45a15c8;hpb=c3b2979ac373829db63d7fdd0c94fe8f78d53a4c;p=xonotic%2Fxonotic.wiki.git diff --git a/Relics.md b/Relics.md index 6831ec9..31429b6 100644 --- a/Relics.md +++ b/Relics.md @@ -3,13 +3,13 @@ Relics mutator: The Relics mutator spawns several relics around the map, as items that players can pick up and hold. Each player can carry one relic at a time, and drops it when they die or press the “drop relic” button. If not picked up after some time, a relic will respawn in another location. Each relic grants a special ability to the player carrying it. Currently, there are 16 relics in Xonotic. -*NOTE: This mutator is not committed to master yet. To test it, see the branch mirceakitsune/mutator\_relics in GIT.* +*NOTE: This mutator is not committed to master yet. To test it, see the branch mirceakitsune/mutator\_relics in GIT.* -*TODO: Test the mutator intensively and fix any possible remaining issues.* -~~*TODO 2: Add sounds and particle effects when a relic causes an action.*~~ DONE -*TODO 3: Remove Runematch, as this mutator will replace it.* -*TODO 4: Teach bots to go for relics, as low priority items.* -*TODO 5: Show the relic you are carrying on the HUD.* +*TODO: Test the mutator intensively and fix any possible remaining issues.* +~~*TODO 2: Add sounds and particle effects when a relic causes an action.*~~ DONE +*TODO 3: Remove Runematch, as this mutator will replace it.* +*TODO 4: Teach bots to go for relics, as low priority items.* +*TODO 5: Show the relic you are carrying on the HUD.* Relic types: ============ @@ -24,15 +24,15 @@ Relic types: **5 - Damage:** The weapons of those who have this relic do more damage. Does not work while you have the Strength powerup. -**6 - Splash Damage:** When the holder shoots someone, the damage is transmitted to those around the victim, harming them as well. +**6 - Splash Damage:** When the holder shoots someone, the damage is transmitted to those around the victim, harming them as well. *TODO: Make this relic not affect team mates.* **7 - Firing Speed:** The player’s weapons fire faster. -**8 - Disability:** A player shot by the owner of this relic is cursed for several seconds. Curses include: Slower movement, lower jump height, slower firing rate. +**8 - Disability:** A player shot by the owner of this relic is cursed for several seconds. Curses include: Slower movement, lower jump height, slower firing rate. ~~*TODO: Add effects to the players cursed by this relic, such as particles and sounds.*~~ DONE -**9 - Team Boost:** Players carrying this relic boost team mates that get close to them. The boost also lasts for a few seconds after they leave the carrier’s radius. This relic will only spawn in team games. +**9 - Team Boost:** Players carrying this relic boost team mates that get close to them. The boost also lasts for a few seconds after they leave the carrier’s radius. This relic will only spawn in team games. ~~*TODO: Add effects to the players boosted by this relic, such as particles and sounds.*~~ DONE **10 - Speed:** Owners of this relic can run faster. @@ -43,11 +43,11 @@ Relic types: **13 - Invisibility:** The player becomes transparent, making him harder to see and hit. This relic will not spawn when the cloaked mutator is enabled. -**14 - Radioactive:** Those who get too close to the holder of this relic will take damage. +**14 - Radioactive:** Those who get too close to the holder of this relic will take damage. *TODO: Make this relic not affect team mates.* **15 - Resurrection:** If you die while holding this relic, you will be revived with your health to default spawn value. The relic then respawns in a different location. Does not work for suicides. -**16 - Vengeance:** When the carrier dies, he causes a big explosion that harms anyone who is close. The relic then respawns in a different location. Does not work for suicides. +**16 - Vengeance:** When the carrier dies, he causes a big explosion that harms anyone who is close. The relic then respawns in a different location. Does not work for suicides. *TODO: Fix explosion particles, which are not showing for some reason.*