X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Plan.md;h=5b13c6575e1f1ce099f0941ba198ee2b240e25e6;hb=cc46c42302e783b65ebc26cba7279aa4b3dd810b;hp=202ccc4a9cbbe39cac0deb7201053ae6cfe49188;hpb=c3b2979ac373829db63d7fdd0c94fe8f78d53a4c;p=xonotic%2Fxonotic.wiki.git diff --git a/Plan.md b/Plan.md index 202ccc4..5b13c65 100644 --- a/Plan.md +++ b/Plan.md @@ -1,42 +1,42 @@ Organization ============ -{{\>toc}} - - 3-6 leaders at the top - - board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders +- board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders - “big” decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community - nobody will be able AT ALL to sell/relicense the project :P -> as for organization, I suggest: -> - three “leaders” who should come from different backgrounds -> - otherwise, freedom should reign among the community -> - “big” decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community -> - small stuff can be decided by the community directly (e.g. by just performing a change and committing) -> - nobody will be able AT ALL to sell/relicense the project :P -> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented -> and with interest groups, I mean “from the players” -> why do you play Nexuiz? -> it’s my replacement for martial arts heh -> I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot. -> I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots -> (and requires stability in the “core game”) -> also, as a free project, leadership should not be exerted by force :P -> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion -> code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings -> art wise it’s a bit more difficult, as there can be many opinions what is good and what is not -> there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber) -> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P +``` + as for organization, I suggest: + - three "leaders" who should come from different backgrounds + - otherwise, freedom should reign among the community + - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community + - small stuff can be decided by the community directly (e.g. by just performing a change and committing) + - nobody will be able AT ALL to sell/relicense the project :P + but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented + and with interest groups, I mean "from the players" + why do you play Nexuiz? + it’s my replacement for martial arts heh + I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot. + I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots + (and requires stability in the "core game") + also, as a free project, leadership should not be exerted by force :P + if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion + code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings + art wise it’s a bit more difficult, as there can be many opinions what is good and what is not + there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber) + of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P +``` Code Clean-up ============= -> but basically, the goal should NOT be stripping the game to “what I like” -> and also NOT reimplementing it -> but JUST reorganizing the code -> not silently removing stuff -> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think -> anyway, as for rerwrite… shpuld be no goal for next release + but basically, the goal should NOT be stripping the game to "what I like" + and also NOT reimplementing it + but JUST reorganizing the code + not silently removing stuff + what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think + anyway, as for rerwrite… shpuld be no goal for next release Documentation ============= @@ -90,41 +90,51 @@ Using WordPress MU as the main site, We can use MyBB as a forum system and bridg Chat ==== -An official Mumble server +An official Mumble server Possibly using a different network other than Quakenet -> for my other project I’m involved with, Getty was showing me a way to have \#nexuiz on multiple networks and have them all connect to each other through a bot -> so we would have our own IRC network -> and \#battlecube channels on quakenet and other networks and they would all echo to/from our network -> there would be a bot that echos what is typed -> between the various networks + for my other project I’m involved with, Getty was showing me a way to have \#nexuiz on multiple networks and have them all connect to each other through a bot + so we would have our own IRC network + and \#battlecube channels on quakenet and other networks and they would all echo to/from our network + there would be a bot that echos what is typed + between the various networks Gameplay Balance ================ -> div0: I would also vote for sv\_maxspeed 320 and sv\_maxairspeed 320 -> so to sum it all up: current physicsNoQWBunny.cfg + sv\_airaccel\_sideways\_friction ~~1 + sv\_maxspeed 320 + sv\_maxairspeed 320 -> tZork: that is a slightly different physics config that div0 has been working on -> Dokujisan: more physics stuff to note that’s really fun: sv\_doublejump 1, sv\_jump\_speedcap\_max 1, sv\_jumpspeedcap\_max\_disable\_on\_ramps 1 -> h1. Player Models -> http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051 -> http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997 -> http://alientrap.org/forum/viewtopic.php?p=69763\#p69763 -> bq. Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it. -> i managed to export animated smd’s from blender yesterday -> and turn to dpm -> Dokujisan: yes the artist toolchain of darkpalces is bad -> tZork: perhaps we need to generate some documentation on “what we know” about player model technical details -> I second that idea -> but with the blender smd thing working, its way more likely ppl can do open models. -> h1. Sounds -> http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip -> h1. Training and Teaching -> There will be two types of training servers -> ~~ Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game -> - Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills - -Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer. + div0: I would also vote for sv\_maxspeed 320 and sv\_maxairspeed 320 + so to sum it all up: current physicsNoQWBunny.cfg + sv\_airaccel\_sideways\_friction ~~1 + sv\_maxspeed 320 + sv\_maxairspeed 320 + tZork: that is a slightly different physics config that div0 has been working on + Dokujisan: more physics stuff to note that’s really fun: sv\_doublejump 1, sv\_jump\_speedcap\_max 1, sv\_jumpspeedcap\_max\_disable\_on\_ramps 1 + +Player Models +============= + +http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051 +http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997 +http://alientrap.org/forum/viewtopic.php?p=69763#p69763 + + Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it. + i managed to export animated smd’s from blender yesterday + and turn to dpm + Dokujisan: yes the artist toolchain of darkpalces is bad + tZork: perhaps we need to generate some documentation on "what we know" about player model technical details + I second that idea + but with the blender smd thing working, its way more likely ppl can do open models. + +Sounds +====== + +http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip + +Training and Teaching +===================== + +There will be two types of training servers +- Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game +- Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills + +Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer. div0 suggested that we can build this interaction into the game and the server screen can have allow players to “sign up” for a trainer on a bootcamp server The Dojo servers would also be on the server choosing screen in an obvious place. @@ -134,43 +144,43 @@ New Menu Skin http://www.alientrap.org/forum/viewtopic.php?f=2&t=5998 -with some refining and get these sources files to ~~z~~ to remix for the website design +with some refining and get these sources files to -z- to remix for the website design Style Direction =============== -> \<}-z-{\> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes -> \<}-z-{\> to give other artists direction when they are looking to contribute - -> i woudl like to put forward a suggestion of basing nexuiz’ art on treating it as if it was a galactic sport. -> think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors -> (that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide? -> for things like stripes or markings. so that even in team based games where colors are mandated -> (to be blue/red), the players will still have an option of being identifiable as distinct from his teammates -> that way you will know who is who within the team -> you can for example have two players with the same player model both on blue team, but you can tell -> one from the other because the first has a green diagonal stripe while the other has yellow, etc. -> nothing that would confuse opposing teams of course -> giving players a degree of control over how they look like in a standardized way can encourage clan building -> also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that -> means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i’m actually planning a -> player model with armor that deliberately looks like bunny ears) - -> i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper\_1440X1080.jpg + <}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes + <}-z-{> to give other artists direction when they are looking to contribute + + i woudl like to put forward a suggestion of basing nexuiz’ art on treating it as if it was a galactic sport. + think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors + (that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide? + for things like stripes or markings. so that even in team based games where colors are mandated + (to be blue/red), the players will still have an option of being identifiable as distinct from his teammates + that way you will know who is who within the team + you can for example have two players with the same player model both on blue team, but you can tell + one from the other because the first has a green diagonal stripe while the other has yellow, etc. + nothing that would confuse opposing teams of course + giving players a degree of control over how they look like in a standardized way can encourage clan building + also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that + means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i’m actually planning a + player model with armor that deliberately looks like bunny ears) + + i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper_1440X1080.jpg Forum discussion here: http://forums.xonotic.org/showthread.php?tid=81 Bullet Points ============= -1. structure for the “management” so there are like 3-6 leaders and not just one leader making “big” decisions for the game -2. some sort of committee setup underneath the leadership to make “most” decisions for the game -3. use of a central user auth system that protects privacy but also allows for extra features like stats -4. we’re picking a new set of maps to be included with the game….with some fixes and makeovers -5. new player models -7. the Xenotic website will include all of the features that should have been in the nexuiz.com website…. like all of the nexuizninjaz.com features -8. we will work on gameplay balance again, but this time with proper testing and feedback loop -9. there will be emphasis on organizing projects and recruiting people for work on these projects +1. structure for the “management” so there are like 3-6 leaders and not just one leader making “big” decisions for the game +2. some sort of committee setup underneath the leadership to make “most” decisions for the game +3. use of a central user auth system that protects privacy but also allows for extra features like stats +4. we’re picking a new set of maps to be included with the game….with some fixes and makeovers +5. new player models +7. the Xenotic website will include all of the features that should have been in the nexuiz.com website…. like all of the nexuizninjaz.com features +8. we will work on gameplay balance again, but this time with proper testing and feedback loop +9. there will be emphasis on organizing projects and recruiting people for work on these projects 10. we haven’t picked a final name yet, we’re going to take some time with this 11. there will be an effort for some clean-up of the game code 12. more frequent releases @@ -178,8 +188,8 @@ Bullet Points Server resources ================ -- ~~z~~ VPS in Washington DC for test builds, and test server -- ~~z~~ california shared hosting for development site +- -z- VPS in Washington DC for test builds, and test server +- -z- california shared hosting for development site - pavlvs VPS for wordpress MU / website / other services below - dokujisan/-z- can provide offical game servers (vps/dedicated) — can we get an EU for this too? - dokujisan/-z- shared hosting for release mirrors, other files, backups, etc