X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Music.md;h=db447159ad47d4e26b6e376b4b0c409bf545a347;hb=cbee8a6a75cff9c92cccef5c63f40bcb1faeea92;hp=df706efe2288464bed5db6aacb5c8222e3778cfe;hpb=9d31c70f79e3c94c94c4cc1d0afa919c26bc8292;p=xonotic%2Fxonotic.wiki.git
diff --git a/Music.md b/Music.md
index df706ef..db44715 100644
--- a/Music.md
+++ b/Music.md
@@ -5,9 +5,9 @@ Requirements
------------
- Vorbis OGG -q4 or above (-q7 or above preferred), or a format good enough for being able to be converted to that (e.g. FLAC, WAV)
-- GPL v2 compatible **
+- GPL v2 compatible _(for more information see our [legal](legal) page)_
- About 3 to 10 minutes
-- Preferably with matching ending and beginning **
+- Preferably with matching ending and beginning _(so the track loops smoothly)_
Music Style
-----------
@@ -24,7 +24,7 @@ Currently most contributions come in the format of a regular CD track, that is 3
In spite of having longer tracks its more than likely that a track gets played at two or more times during a match, for this is important that the end and beginning of the track can be matched without disruptions, giving a sense of continuity.
-For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP\_START and LOOP\_END tags in the Vorbis file, and the engine will seek back to LOOP\_START when reaching LOOP\_END.
+For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP\_START and LOOP\_END tags in the Vorbis file, and the engine will seek back to LOOP\_START when reaching LOOP\_END. Here's the [thread](http://forums.xonotic.org/showthread.php?tid=359&pid=5602#pid5602) with details, as well as a [video](https://www.youtube.com/watch?v=ZwWZH5cYTCU).
### Complexity
@@ -49,18 +49,18 @@ Electronica, Drum and Bass, House, Jungle, 8 bit, Fake bit, Techno, Hybrid, Ambi
Following tracks could be taken as a reference of the style that we want
-[Forgotten Tides](http://www.jamendo.com/en/track/145959)
-[Foregone Destruction](http://www.youtube.com/watch?v=yNrI6N2jQCk&feature=related)
-[Skyward Fire](http://www.youtube.com/watch?v=2bFUNKg0mzg&feature=related)
-[Botpack 9](http://www.youtube.com/watch?v=6gwdsQDwAb8&feature=related)
-[Stairs](http://blkrbt.googlepages.com/stairs.ogg)
-[Rabble Rouser](http://www.youtube.com/watch?v=ki71pm8yDKI&hd=1)
+[Forgotten Tides](http://www.jamendo.com/en/track/145959)
+[Foregone Destruction](http://www.youtube.com/watch?v=yNrI6N2jQCk&feature=related)
+[Skyward Fire](http://www.youtube.com/watch?v=2bFUNKg0mzg&feature=related)
+[Botpack 9](http://www.youtube.com/watch?v=6gwdsQDwAb8&feature=related)
+[Stairs](http://blkrbt.googlepages.com/stairs.ogg)
+[Rabble Rouser](http://www.youtube.com/watch?v=ki71pm8yDKI&hd=1)
Links
-----
- Licensing
- - Our [[Legal]] wiki page
+ - Our [Legal](Legal) wiki page
- http://wiki.creativecommons.org/GarageBand
- Tools
- OpenMPT http://www.lpchip.com/modplug
@@ -79,12 +79,11 @@ How-Toâs
**How to add a sound track to Xonotic?**
-- Copy the track file to the *data/sound/cdtracks* folder
-- Add the name of the track (without the extension) at the end of the cvar *g\_cdtracks\_remaplist*, on the file *defaultXonotic.cfg*. Count all tracks and remember the position of the added one, this information will be used on the following step.
-- Open the file .mapinfo (*on data/xonotic-maps.pk3dir/maps*) and add a line with the text âcd loop xâ. This x should be the position of the track within the cvar *g\_cdtracks\_remaplist*.
+- Copy the track file to the `data/sound/cdtracks` folder
+- Add the name of the track (without the extension) at the end of the cvar `g_cdtracks_remaplist`, in the file `xonotic-common.cfg`. Count all tracks and remember the position of the added one, this information will be used on the following step.
+- Open the file `.mapinfo` (on `data/xonotic-maps.pk3dir/maps`) and add a line with the text `cd loop x`. This `x` should be the position of the track within the cvar `g_cdtracks_remaplist`.
**How to add a sound track to a non official map?**
-- Copy the track to the folder *sound/cdtracks/* (inside the pk3 file)
-- Open the file *.mapinfo* and add a line with the text âcd loop