X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Key-Hunt.md;h=386b9a626a215c89f52d09dc1099697d03ad58a2;hb=ff311adf409420de32f5579b042a4fb0e39f3cbe;hp=b3fdb37ea46fefde91e5355299f2aeca5633ba9a;hpb=a094f9405d91fdaa28512373a6463b20d2390efd;p=xonotic%2Fxonotic.wiki.git diff --git a/Key-Hunt.md b/Key-Hunt.md index b3fdb37..386b9a6 100644 --- a/Key-Hunt.md +++ b/Key-Hunt.md @@ -15,7 +15,7 @@ Gameplay -------- The game is played in seamless rounds. At the beginning of a round, one player per team gets a key in the color of the own team. The player who got the key (called “key carrier”) will see a message and the team mates will instantly see the position of the allied key carrier. -10 seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar. +A few seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar. To win a round (and score big), your team has to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team also wins the round. @@ -24,24 +24,28 @@ It is possible that a key is destroyed or lost during a round (e.g. by dropping 1. The key carrier destroyed/lost the key due to own clumsiness: The team is “punished” by rewarding all other teams with a few points. This will appear as “destroyed” in the scoreboard 2. An opponent pushed the key carrier violently into the abyss or a deadly liquid which destroyed the key. This awards the attacking team some points. This will be counted under “pushes” in the scoreboard -Finally, you can drop your keys by pressing the “Drop flag/key” control. It's [F] by default. +Finally, you can drop a key by pressing the “Drop flag/key” control. It's [F] by default. Scoring ------- -In Key Hunt, the score depends on the number of teams in the game. +In Key Hunt, the score depends on the number of teams in the game. As of 0.8.2, the scoring (by default) is as follows: | Action | 4 teams | 3 teams | 2 teams | Notes | |:-------------------------------------:|:-------------:|:-------:|:-------:|:--------------------------------------------------:| | Gather all keys | +300 | +200 | +100 | | | Make enemy team destroy key | +60 | +60 | +60 | E.g. by pushing key carrier into abyss | | Enemy team acidentally destroyed key | +17 or +16* | +25 | +50 | Awarded to each team that did *not* lose the round | -| Collect enemy key | +3 | +3 | +3 | Only counts if the previous carrier of the key was an enemy | +| Collect key | +3 | +3 | +3 | Only counts if the previous carrier of the key was an enemy | | Kill enemy key carrier | +2 | +2 | +2 | | | Kill other enemy | +1 | +1 | +1 | | | Suicide/teamkill | -1 | -1 | -1 | | -\* = This is a known bug. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344) +\* = This is a known bug in 0.8.2. See [issue #2344](https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2344) + +### Custom scoring + +It's possible for servers to change the scoring by setting [CVars](CVars) (`g_balance_keyhunt_score_*`). Helpful Hints and Tips ----------------------