X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Invincible-Projectiles.md;h=d65ea8cd59c01cc969ae08b9e524fc4240079970;hb=a0ed64d2ffbf68b1c91c21745a6f59ca03789b24;hp=c6da85d3509455e5a610ec718abcc557609598c9;hpb=bf39df643d80faef22955a3f828654276d88a686;p=xonotic%2Fxonotic.wiki.git diff --git a/Invincible-Projectiles.md b/Invincible-Projectiles.md index c6da85d..d65ea8c 100644 --- a/Invincible-Projectiles.md +++ b/Invincible-Projectiles.md @@ -5,9 +5,9 @@ Overview -------- By default, some projectiles can take damage and even be destroyed by shooting them in mid-air, although this might be a little difficult to do. -**Invincible Projectiles** is a mutator that makes projectiles immune to damage; they can no long +**Invincible Projectiles** is a mutator that makes projectiles immune to damage; they can no long be destroyed like this. -The big exception are the mines from the [Weapons#Electro](Electro), those can still be destroyed by the Electro's combo shot. +There is one big exception, however: The electric mines from the [Weapons#Electro](Electro) can still be detonated by the Electro's combo shot (attack mines with primary Electro fire). CVars -----