X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Exporting-a-weapon-for-Xonotic.md;h=2a34ee43ba1bcb073627cee05b2e1bfa8d86bfc0;hb=15644c3ec737039f2e08cbc039a97c3f98bf3ae1;hp=f83817d2f192d07078a7d46878ddac9eaf0716c4;hpb=94b3ff3870f72e0fc427605956787d020d78daa1;p=xonotic%2Fxonotic.wiki.git diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index f83817d..2a34ee4 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -30,8 +30,8 @@ Requires these following tools (addons) for Blender: Optional: - [MD3 importer/exporter](https://github.com/neumond/blender-md3) to import/export MD3 files. -***IMPORTANT NOTE**: if you want to contribute, it's strongly important use 2.79b version for compatibility cases, they need to open from this version. Share the .blend file using 2.79b or earlier , make sure to work properly from this version!*
-*If the version of a file is later than 2.79b, we may to make some tweaks and become tedious.* +***IMPORTANT NOTE**: if you want to contribute, it's strongly recommended using 2.79b version for compatibility cases, they need to open from this version. Share the .blend file using 2.79b or earlier , make sure to work properly from this version!*
+*If the version of a file is later than 2.79b, maybe some tweaks would need to take and would become tedious.* # Introduction to export a weapon **Keep in mind about weapon systems:** @@ -166,6 +166,10 @@ When you export to IQM, you need to watch out that detail after selected File > Pay attention to this [section](##textures-and-materials) when you need to export correctly, the material/texture(image) should be one thing, so do the following: Export IQM > Materials: > select `material` or `image` instead `material+image-ext`.
exportiqmiqeblenderdetails
+- _**Model scale animations aren't working:**_
+SMD format doesn't support bone scaling animations, although you try to compile them into dpmodel tool, it won't change nothing. More info here: https://steamcommunity.com/groups/BlenderSourceTools/discussions/1/152392786900223348/
+Same goes for IQM. + # Old methodology *Note: this section is obsolete.* @@ -192,6 +196,7 @@ Before to export, you need to select all objects and bones in the scene. (Pressi

+ For `h_*.iqm`, you will need to make a simple plane with a scale reduced to 0.01 and the following bones attached: `tag_weapon`, `tag_shell` and `tag_shot`. There's a post from InsideQC Forums explaining about IQM: