X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=Docs%2Fegyptsoc%2Fegyptsoc_readme.txt;h=a457e02b3f548bb9615f14ac618298a642bdeb2a;hb=395a8b52d5e0b3b6a102cb7e2383902a8c3f0ae2;hp=0bed9ea60d55706933ddca9417c3d16e2657ae94;hpb=e5832bf2ecac60a672a29c85cd8dec341a215e1c;p=xonotic%2Fxonotic.git diff --git a/Docs/egyptsoc/egyptsoc_readme.txt b/Docs/egyptsoc/egyptsoc_readme.txt index 0bed9ea6..a457e02b 100644 --- a/Docs/egyptsoc/egyptsoc_readme.txt +++ b/Docs/egyptsoc/egyptsoc_readme.txt @@ -1,61 +1,61 @@ -============================================================ -Date: 13th August 2001. -file: tp-egyptian.zip -author: Sock -email: sock@planetquake.com -URL: http://www.planetquake.com/simland -New URL: http://www.simonoc.com/pages/materials/tpegypt/index.htm -Version: 1.5 - -============================================================ - -COPYRIGHT NOTICES ------------------ - -If you use any of these Egyptian shader/textures I kindly ask -YOU to give me credit for my work within your README file or -TEXT file distributed with your map/mod. - -============================================================ - -Testing of Shaders ------------------- - -* All of the shaders included with this texture pack have been - tested with Q3 point release 1.27g. - -============================================================ - -Instructions for using the Egyptian Texture Pack ---------------------------------------------------- - -** You must have installed the Q3 editor tools first ** - -1. Extract the tp-egyptian.zip file in the BASEQ3 directory. - This will create 6 texture directory under the - BASEQ3/TEXTURES directory as follows :- - - BASEQ3/TEXTURES/EGYPTSOC_FLOOR - BASEQ3/TEXTURES/EGYPTSOC_MAT - BASEQ3/TEXTURES/EGYPTSOC_SFX - BASEQ3/TEXTURES/EGYPTSOC_TRIM - BASEQ3/TEXTURES/EGYPTSOC_TRIMD - BASEQ3/TEXTURES/EGYPTSOC_WALL - -2. Goto the SCRIPTS sub-directory under the BASEQ3 - directory and find the following - file :- SHADERLIST.TXT. - -3. Open this file up in a text editor and add the - following line at the bottom of the file. - - EGYPTSOC - -4. Close the file and open Q3Radiant and you should - find on the texture menu the 1 new subdirectory. - -For a full explaination of each texture/shader please -refer to the website. - -Enjoy -Sock +============================================================ +Date: 13th August 2001. +file: tp-egyptian.zip +author: Sock +email: sock@planetquake.com +URL: http://www.planetquake.com/simland +New URL: http://www.simonoc.com/pages/materials/tpegypt/index.htm +Version: 1.5 + +============================================================ + +COPYRIGHT NOTICES +----------------- + +If you use any of these Egyptian shader/textures I kindly ask +YOU to give me credit for my work within your README file or +TEXT file distributed with your map/mod. + +============================================================ + +Testing of Shaders +------------------ + +* All of the shaders included with this texture pack have been + tested with Q3 point release 1.27g. + +============================================================ + +Instructions for using the Egyptian Texture Pack +--------------------------------------------------- + +** You must have installed the Q3 editor tools first ** + +1. Extract the tp-egyptian.zip file in the BASEQ3 directory. + This will create 6 texture directory under the + BASEQ3/TEXTURES directory as follows :- + + BASEQ3/TEXTURES/EGYPTSOC_FLOOR + BASEQ3/TEXTURES/EGYPTSOC_MAT + BASEQ3/TEXTURES/EGYPTSOC_SFX + BASEQ3/TEXTURES/EGYPTSOC_TRIM + BASEQ3/TEXTURES/EGYPTSOC_TRIMD + BASEQ3/TEXTURES/EGYPTSOC_WALL + +2. Goto the SCRIPTS sub-directory under the BASEQ3 + directory and find the following + file :- SHADERLIST.TXT. + +3. Open this file up in a text editor and add the + following line at the bottom of the file. + + EGYPTSOC + +4. Close the file and open Q3Radiant and you should + find on the texture menu the 1 new subdirectory. + +For a full explaination of each texture/shader please +refer to the website. + +Enjoy +Sock