X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=packages%2Fsdl2.nuget.2.0.22%2Fbuild%2Fnative%2Finclude%2FSDL_loadso.h;fp=packages%2Fsdl2.nuget.2.0.22%2Fbuild%2Fnative%2Finclude%2FSDL_loadso.h;h=0000000000000000000000000000000000000000;hb=4c8d3751bf3d04ffd0507c61c7288213456ab0a4;hp=61857c813764ac1e4f8f6bb0c5294f27c9f5b9ac;hpb=c03b106680122333189e42294c4fb3c385307631;p=xonotic%2Fdarkplaces.git diff --git a/packages/sdl2.nuget.2.0.22/build/native/include/SDL_loadso.h b/packages/sdl2.nuget.2.0.22/build/native/include/SDL_loadso.h deleted file mode 100644 index 61857c81..00000000 --- a/packages/sdl2.nuget.2.0.22/build/native/include/SDL_loadso.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_loadso.h - * - * System dependent library loading routines - * - * Some things to keep in mind: - * \li These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * \li Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * \li Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) - */ - -#ifndef SDL_loadso_h_ -#define SDL_loadso_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Dynamically load a shared object. - * - * \param sofile a system-dependent name of the object file - * \returns an opaque pointer to the object handle or NULL if there was an - * error; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadFunction - * \sa SDL_UnloadObject - */ -extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); - -/** - * Look up the address of the named function in a shared object. - * - * This function pointer is no longer valid after calling SDL_UnloadObject(). - * - * This function can only look up C function names. Other languages may have - * name mangling and intrinsic language support that varies from compiler to - * compiler. - * - * Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * - * If the requested function doesn't exist, NULL is returned. - * - * \param handle a valid shared object handle returned by SDL_LoadObject() - * \param name the name of the function to look up - * \returns a pointer to the function or NULL if there was an error; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadObject - * \sa SDL_UnloadObject - */ -extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, - const char *name); - -/** - * Unload a shared object from memory. - * - * \param handle a valid shared object handle returned by SDL_LoadObject() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadFunction - * \sa SDL_LoadObject - */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_loadso_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */