X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=mutators.cfg;h=0fcbed2f2e45e5e9b273b92f7b3e2175a5358907;hb=a667ddf79bcd30caa42a9eced2f2ad120c3c97d8;hp=a8b611aaa80bb081489b1ae04a0b9e482d70bbcf;hpb=d79c4230cc705cd8a55129d20ccb131afd036f24;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index a8b611aaa..0fcbed2f2 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,17 +12,21 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" +set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling" +set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling" +set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled" +set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled" +set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" +set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" // =========== @@ -36,7 +40,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -48,13 +54,14 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." -set g_overkill_powerups_replace 1 -set g_overkill_itemwaypoints 1 +set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" +set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 -set g_overkill_filter_armormedium 0 -set g_overkill_filter_armorbig 0 +set g_overkill_filter_armormedium 1 +set g_overkill_filter_armorbig 1 set g_overkill_filter_armormega 0 @@ -62,6 +69,8 @@ set g_overkill_filter_armormega 0 // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health" +set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage." // ======== @@ -102,6 +111,7 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // rocket flying // =============== set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== @@ -192,7 +202,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -210,7 +220,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -268,6 +278,10 @@ set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" set g_nades_entrap_radius 500 +// Veil (9) +set g_nades_veil_time 8 "Life time of the orb" +set g_nades_veil_radius 200 + // ============ // camp check @@ -283,14 +297,14 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" -set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" +set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= // buffs // ======= -set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups)" +seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" +set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" @@ -301,14 +315,14 @@ set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" -set g_buffs_drop 1 "allow dropping buffs" +set g_buffs_drop 0 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" -set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" +set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" @@ -321,7 +335,7 @@ set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to g set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" +set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" @@ -335,13 +349,13 @@ set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" -set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" -set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" -set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" -set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" +set g_buffs_speed_rate 0.8 "weapon attack rate multiplier, smaller value means faster rate while holding the speed buff" +set g_buffs_speed_weaponspeed 1.6 "projectile speed multiplier, higher value means faster projectiles while holding the speed buff" +set g_buffs_speed_damage_take 1.2 "damage taken multiplier, higher value means more damage taken while holding speed buff" +set g_buffs_speed_regen 1.2 "regeneration speed multiplier, higher value means faster health regeneration while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" -set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" +set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" @@ -365,11 +379,18 @@ set g_buffs_magnet_range_buff 100 "range around player that only buffs are picke set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" -set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" +// ================ +// grappling hook +// ================ +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" + + // ============== // vampire hook // ============== @@ -380,6 +401,12 @@ set g_vampirehook_health_steal "2" "give hooker this much health per damage fram set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" +// ================= +// offhand blaster +// ================= +set g_offhand_blaster 0 "whether to enable offhand blaster" + + // =============== // rocket minsta // =============== @@ -474,83 +501,23 @@ set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 me set g_dynamic_handicap_min 0 "The minimum value of the handicap." set g_dynamic_handicap_max 0 "The maximum value of the handicap." +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" + +// ===================== +// stale-move negation +// ===================== +set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" +set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" + // ============== // random items // ============== set g_random_items 0 "Whether to enable random items." -set g_random_items_replace_health_small 1 "Whether to randomly replace small health." -set g_random_items_replace_health_medium 1 "Whether to randomly replace medium health." -set g_random_items_replace_health_big 1 "Whether to randomly replace big health." -set g_random_items_replace_health_mega 1 "Whether to randomly replace mega health." -set g_random_items_replace_armor_small 1 "Whether to randomly replace small armor." -set g_random_items_replace_armor_medium 1 "Whether to randomly replace medium armor." -set g_random_items_replace_armor_big 1 "Whether to randomly replace big armor." -set g_random_items_replace_armor_mega 1 "Whether to randomly replace mega armor." -set g_random_items_replace_item_shells 1 "Whether to randomly replace shells." -set g_random_items_replace_item_bullets 1 "Whether to randomly replace bullets." -set g_random_items_replace_item_rockets 1 "Whether to randomly replace rockets." -set g_random_items_replace_item_cells 1 "Whether to randomly replace cells." -set g_random_items_replace_weapon_blaster 1 "Whether to randomly replace blaster." -set g_random_items_replace_weapon_shotgun 1 "Whether to randomly replace shotgun." -set g_random_items_replace_weapon_machinegun 1 "Whether to randomly replace machinegun." -set g_random_items_replace_weapon_mortar 1 "Whether to randomly replace mortar." -set g_random_items_replace_weapon_electro 1 "Whether to randomly replace electro." -set g_random_items_replace_weapon_crylink 1 "Whether to randomly replace crylink." -set g_random_items_replace_weapon_vortex 1 "Whether to randomly replace vortex." -set g_random_items_replace_weapon_hagar 1 "Whether to randomly replace hagar." -set g_random_items_replace_weapon_devastator 1 "Whether to randomly replace devastator." -set g_random_items_replace_weapon_shockwave 1 "Whether to randomly replace shockwave." -set g_random_items_replace_weapon_arc 1 "Whether to randomly replace arc." -set g_random_items_replace_weapon_hook 1 "Whether to randomly replace hook." -set g_random_items_replace_weapon_tuba 1 "Whether to randomly replace tuba." -set g_random_items_replace_weapon_porto 1 "Whether to randomly replace port-o-launch." -set g_random_items_replace_weapon_fireball 1 "Whether to randomly replace fireball." -set g_random_items_replace_weapon_minelayer 1 "Whether to randomly replace mine layer." -set g_random_items_replace_weapon_hlac 1 "Whether to randomly replace HLAC." -set g_random_items_replace_weapon_rifle 1 "Whether to randomly replace rifle." -set g_random_items_replace_weapon_seeker 1 "Whether to randomly replace TAG seeker." -set g_random_items_replace_weapon_vaporizer 1 "Whether to randomly replace vaporizer." -set g_random_items_replace_item_strength 1 "Whether to randomly replace strength." -set g_random_items_replace_item_shield 1 "Whether to randomly replace shield." -set g_random_map_health_probability 1 "Probability of random health items spawning in the map." -set g_random_map_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_map_ammo_probability 1 "Probability of random ammo items spawning in the map." -set g_random_map_weapon_probability 1 "Probability of random weapons spawning in the map." -set g_random_map_powerup_probability 0.25 "Probability of random powerups spawning in the map." -set g_random_map_health_small_probability 10 "Probability of random small health spawning in the map." -set g_random_map_health_medium_probability 4 "Probability of random medium health spawning in the map." -set g_random_map_health_big_probability 2 "Probability of random big health spawning in the map." -set g_random_map_health_mega_probability 1 "Probability of random mega health spawning in the map." -set g_random_map_armor_small_probability 10 "Probability of random small armor spawning in the map." -set g_random_map_armor_medium_probability 4 "Probability of random medium armor spawning in the map." -set g_random_map_armor_big_probability 2 "Probability of random big armor spawning in the map." -set g_random_map_armor_mega_probability 1 "Probability of random mega armor spawning in the map." -set g_random_map_ammo_shells_probability 1 "Probability of random shells spawning in the map." -set g_random_map_ammo_bullets_probability 1 "Probability of random bullets spawning in the map." -set g_random_map_ammo_rockets_probability 1 "Probability of random rockets spawning in the map." -set g_random_map_ammo_cells_probability 1 "Probability of random cells spawning in the map." -set g_random_map_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_map_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_map_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_map_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_map_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_map_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_map_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_map_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_map_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_map_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_map_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_map_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_map_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_map_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_map_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_map_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." -set g_random_map_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_map_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_map_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_map_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_map_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_map_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Minimum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay." +set g_random_loot 0 "Whether to enable random loot." +exec randomitems-xonotic.cfg