X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=misc%2Fbuilddeps%2Fdp.win64%2Finclude%2Fd3dtypes.h;h=2ac2cff8863d263fba6d7e34b652e406beb27964;hb=6826e88c31c82664e3dc934e7d1888dea68f4d80;hp=e2e4a1a03b54cacc89f2c857480134c24b690fc0;hpb=5766d4c05a54d6def81de079cfa6fa352bfe9a25;p=xonotic%2Fxonotic.git diff --git a/misc/builddeps/dp.win64/include/d3dtypes.h b/misc/builddeps/dp.win64/include/d3dtypes.h index e2e4a1a0..2ac2cff8 100644 --- a/misc/builddeps/dp.win64/include/d3dtypes.h +++ b/misc/builddeps/dp.win64/include/d3dtypes.h @@ -1,44 +1,48 @@ -/*==========================================================================; +/* + * Copyright (C) 2000 Peter Hunnisett * - * Copyright (C) 1995-1998 Microsoft Corporation. All Rights Reserved. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. * - * File: d3dtypes.h - * Content: Direct3D types include file + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - ***************************************************************************/ + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ -#ifndef _D3DTYPES_H_ -#define _D3DTYPES_H_ +/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem + if WINE continues to only use C code - I suppose that we could always inline in + the header file to get around that little problem... */ +/* FIXME: We need to implement versioning on everything directx 5 and up if these headers + are going to be generically useful for directx stuff */ -#include +#ifndef __WINE_D3DTYPES_H +#define __WINE_D3DTYPES_H -#include -#include +#include <_mingw_dxhelper.h> -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0600 +#ifndef __WINESRC__ +# include #endif -#pragma pack(4) - - -/* D3DVALUE is the fundamental Direct3D fractional data type */ +#include +#include -#define D3DVALP(val, prec) ((float)(val)) -#define D3DVAL(val) ((float)(val)) -typedef float D3DVALUE, *LPD3DVALUE; -#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) -#define D3DMultiply(a, b) ((a) * (b)) +#define D3DVALP(val, prec) ((float)(val)) +#define D3DVAL(val) ((float)(val)) +#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) +#define D3DMultiply(a, b) ((a) * (b)) typedef LONG D3DFIXED; + #ifndef RGB_MAKE -/* - * Format of CI colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | alpha | color index | fraction | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ #define CI_GETALPHA(ci) ((ci) >> 24) #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) #define CI_GETFRACTION(ci) ((ci) & 0xff) @@ -46,34 +50,19 @@ typedef LONG D3DFIXED; #define CI_MASKALPHA(ci) ((ci) & 0xffffff) #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) -/* - * Format of RGBA colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | alpha | red | green | blue | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ #define RGBA_GETALPHA(rgb) ((rgb) >> 24) #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGBA_GETBLUE(rgb) ((rgb) & 0xff) #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) -/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs - * The float values must be in the range 0..1 - */ #define D3DRGB(r, g, b) \ - (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) + (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) #define D3DRGBA(r, g, b, a) \ - ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \ - | (((long)((g) * 255)) << 8) | (long)((b) * 255) \ + ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ + | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ ) -/* - * Format of RGB colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | ignored | red | green | blue | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGB_GETBLUE(rgb) ((rgb) & 0xff) @@ -84,903 +73,655 @@ typedef LONG D3DFIXED; #endif -/* - * Flags for Enumerate functions - */ - -/* - * Stop the enumeration - */ #define D3DENUMRET_CANCEL DDENUMRET_CANCEL - -/* - * Continue the enumeration - */ #define D3DENUMRET_OK DDENUMRET_OK -typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); -typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); -typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); +typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); +typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); +typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); -typedef DWORD D3DCOLOR, *LPD3DCOLOR; +#ifndef DX_SHARED_DEFINES -typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; -typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; -typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; +typedef float D3DVALUE,*LPD3DVALUE; -typedef struct _D3DCOLORVALUE { - union { - D3DVALUE r; - D3DVALUE dvR; -#if defined(NONAMELESSUNION) - } u1; -#else - }; +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR, *LPD3DCOLOR; +#define D3DCOLOR_DEFINED #endif - union { - D3DVALUE g; - D3DVALUE dvG; -#if defined(NONAMELESSUNION) - } u2; -#else - }; + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + /* the definitions for these methods are in d3dvec.inl */ +public: + /*** constructors ***/ + _D3DVECTOR() {} + _D3DVECTOR(D3DVALUE f); + _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); + _D3DVECTOR(const D3DVALUE f[3]); + + /*** assignment operators ***/ + _D3DVECTOR& operator += (const _D3DVECTOR& v); + _D3DVECTOR& operator -= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (const _D3DVECTOR& v); + _D3DVECTOR& operator /= (const _D3DVECTOR& v); + _D3DVECTOR& operator *= (D3DVALUE s); + _D3DVECTOR& operator /= (D3DVALUE s); + + /*** unary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v); + friend _D3DVECTOR operator - (const _D3DVECTOR& v); + + /*** binary operators ***/ + friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); + + friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); + friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); + friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); + + friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); + friend D3DVALUE Magnitude(const _D3DVECTOR& v); + + friend _D3DVECTOR Normalize(const _D3DVECTOR& v); + + friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); + friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); #endif - union { - D3DVALUE b; - D3DVALUE dvB; -#if defined(NONAMELESSUNION) - } u3; -#else - }; +} D3DVECTOR; +#define D3DVECTOR_DEFINED #endif - union { - D3DVALUE a; - D3DVALUE dvA; -#if defined(NONAMELESSUNION) - } u4; -#else - }; + +#ifndef LPD3DVECTOR_DEFINED +typedef D3DVECTOR *LPD3DVECTOR; +#define LPD3DVECTOR_DEFINED #endif -} D3DCOLORVALUE, *LPD3DCOLORVALUE; + +#define DX_SHARED_DEFINES +#endif /* DX_SHARED_DEFINES */ + +typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; +typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; +typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; + +typedef struct _D3DCOLORVALUE { + union { + D3DVALUE r; + D3DVALUE dvR; + } DUMMYUNIONNAME1; + union { + D3DVALUE g; + D3DVALUE dvG; + } DUMMYUNIONNAME2; + union { + D3DVALUE b; + D3DVALUE dvB; + } DUMMYUNIONNAME3; + union { + D3DVALUE a; + D3DVALUE dvA; + } DUMMYUNIONNAME4; +} D3DCOLORVALUE,*LPD3DCOLORVALUE; typedef struct _D3DRECT { - union { + union { LONG x1; LONG lX1; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { + } DUMMYUNIONNAME1; + union { LONG y1; LONG lY1; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { + } DUMMYUNIONNAME2; + union { LONG x2; LONG lX2; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - union { + } DUMMYUNIONNAME3; + union { LONG y2; LONG lY2; -#if defined(NONAMELESSUNION) - } u4; -#else - }; -#endif + } DUMMYUNIONNAME4; } D3DRECT, *LPD3DRECT; -typedef struct _D3DVECTOR { - union { - D3DVALUE x; - D3DVALUE dvX; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - D3DVALUE y; - D3DVALUE dvY; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { - D3DVALUE z; - D3DVALUE dvZ; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - -public: - - // ===================================== - // Constructors - // ===================================== - - _D3DVECTOR() { } - _D3DVECTOR(D3DVALUE f); - _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); - _D3DVECTOR(const D3DVALUE f[3]); - - // ===================================== - // Access grants - // ===================================== - - const D3DVALUE&operator[](int i) const; - D3DVALUE&operator[](int i); - - // ===================================== - // Assignment operators - // ===================================== - - _D3DVECTOR& operator += (const _D3DVECTOR& v); - _D3DVECTOR& operator -= (const _D3DVECTOR& v); - _D3DVECTOR& operator *= (const _D3DVECTOR& v); - _D3DVECTOR& operator /= (const _D3DVECTOR& v); - _D3DVECTOR& operator *= (D3DVALUE s); - _D3DVECTOR& operator /= (D3DVALUE s); - - // ===================================== - // Unary operators - // ===================================== - - friend _D3DVECTOR operator + (const _D3DVECTOR& v); - friend _D3DVECTOR operator - (const _D3DVECTOR& v); - - - // ===================================== - // Binary operators - // ===================================== - - // Addition and subtraction - friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - // Scalar multiplication and division - friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); - friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); - friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); - // Memberwise multiplication and division - friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Vector dominance - friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Bitwise equality - friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Length-related functions - friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v); - friend D3DVALUE Magnitude (const _D3DVECTOR& v); - - // Returns vector with same direction and unit length - friend _D3DVECTOR Normalize (const _D3DVECTOR& v); - - // Return min/max component of the input vector - friend D3DVALUE Min (const _D3DVECTOR& v); - friend D3DVALUE Max (const _D3DVECTOR& v); - - // Return memberwise min/max of input vectors - friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Dot and cross product - friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - -#endif -} D3DVECTOR, *LPD3DVECTOR; - -/* - * Vertex data types supported in an ExecuteBuffer. - */ - -/* - * Homogeneous vertices - */ - typedef struct _D3DHVERTEX { - DWORD dwFlags; /* Homogeneous clipping flags */ - union { + DWORD dwFlags; + union { D3DVALUE hx; D3DVALUE dvHX; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { + } DUMMYUNIONNAME1; + union { D3DVALUE hy; D3DVALUE dvHY; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { + } DUMMYUNIONNAME2; + union { D3DVALUE hz; D3DVALUE dvHZ; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif + } DUMMYUNIONNAME3; } D3DHVERTEX, *LPD3DHVERTEX; /* * Transformed/lit vertices */ typedef struct _D3DTLVERTEX { - union { - D3DVALUE sx; /* Screen coordinates */ + union { + D3DVALUE sx; D3DVALUE dvSX; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { + } DUMMYUNIONNAME1; + union { D3DVALUE sy; D3DVALUE dvSY; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { + } DUMMYUNIONNAME2; + union { D3DVALUE sz; D3DVALUE dvSZ; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - union { - D3DVALUE rhw; /* Reciprocal of homogeneous w */ + } DUMMYUNIONNAME3; + union { + D3DVALUE rhw; D3DVALUE dvRHW; -#if defined(NONAMELESSUNION) - } u4; -#else - }; -#endif - union { - D3DCOLOR color; /* Vertex color */ + } DUMMYUNIONNAME4; + union { + D3DCOLOR color; D3DCOLOR dcColor; -#if defined(NONAMELESSUNION) - } u5; -#else - }; -#endif - union { - D3DCOLOR specular; /* Specular component of vertex */ + } DUMMYUNIONNAME5; + union { + D3DCOLOR specular; D3DCOLOR dcSpecular; -#if defined(NONAMELESSUNION) - } u6; -#else - }; -#endif - union { - D3DVALUE tu; /* Texture coordinates */ + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; D3DVALUE dvTU; -#if defined(NONAMELESSUNION) - } u7; -#else - }; -#endif - union { + } DUMMYUNIONNAME7; + union { D3DVALUE tv; D3DVALUE dvTV; -#if defined(NONAMELESSUNION) - } u8; -#else - }; -#endif -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DTLVERTEX() { } - _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, - D3DCOLOR _color, D3DCOLOR _specular, - float _tu, float _tv) - { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; - color = _color; specular = _specular; - tu = _tu; tv = _tv; - } + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DTLVERTEX() {} + _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { + sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; + color = _color; specular = _specular; + tu = _tu; tv = _tv; + } #endif } D3DTLVERTEX, *LPD3DTLVERTEX; -/* - * Untransformed/lit vertices - */ typedef struct _D3DLVERTEX { - union { - D3DVALUE x; /* Homogeneous coordinates */ - D3DVALUE dvX; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - D3DVALUE y; - D3DVALUE dvY; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { - D3DVALUE z; - D3DVALUE dvZ; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - DWORD dwReserved; - union { - D3DCOLOR color; /* Vertex color */ + union { + D3DVALUE x; + D3DVALUE dvX; + } DUMMYUNIONNAME1; + union { + D3DVALUE y; + D3DVALUE dvY; + } DUMMYUNIONNAME2; + union { + D3DVALUE z; + D3DVALUE dvZ; + } DUMMYUNIONNAME3; + DWORD dwReserved; + union { + D3DCOLOR color; D3DCOLOR dcColor; -#if defined(NONAMELESSUNION) - } u4; -#else - }; -#endif - union { - D3DCOLOR specular; /* Specular component of vertex */ + } DUMMYUNIONNAME4; + union { + D3DCOLOR specular; D3DCOLOR dcSpecular; -#if defined(NONAMELESSUNION) - } u5; -#else - }; -#endif - union { - D3DVALUE tu; /* Texture coordinates */ + } DUMMYUNIONNAME5; + union { + D3DVALUE tu; D3DVALUE dvTU; -#if defined(NONAMELESSUNION) - } u6; -#else - }; -#endif - union { + } DUMMYUNIONNAME6; + union { D3DVALUE tv; D3DVALUE dvTV; -#if defined(NONAMELESSUNION) - } u7; -#else - }; -#endif -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DLVERTEX() { } - _D3DLVERTEX(const D3DVECTOR& v, - D3DCOLOR _color, D3DCOLOR _specular, - float _tu, float _tv) - { x = v.x; y = v.y; z = v.z; dwReserved = 0; - color = _color; specular = _specular; - tu = _tu; tv = _tv; - } -#endif + } DUMMYUNIONNAME7; } D3DLVERTEX, *LPD3DLVERTEX; -/* - * Untransformed/unlit vertices - */ - typedef struct _D3DVERTEX { - union { - D3DVALUE x; /* Homogeneous coordinates */ + union { + D3DVALUE x; D3DVALUE dvX; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { + } DUMMYUNIONNAME1; + union { D3DVALUE y; D3DVALUE dvY; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { + } DUMMYUNIONNAME2; + union { D3DVALUE z; D3DVALUE dvZ; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - union { - D3DVALUE nx; /* Normal */ + } DUMMYUNIONNAME3; + union { + D3DVALUE nx; D3DVALUE dvNX; -#if defined(NONAMELESSUNION) - } u4; -#else - }; -#endif - union { + } DUMMYUNIONNAME4; + union { D3DVALUE ny; D3DVALUE dvNY; -#if defined(NONAMELESSUNION) - } u5; -#else - }; -#endif - union { + } DUMMYUNIONNAME5; + union { D3DVALUE nz; D3DVALUE dvNZ; -#if defined(NONAMELESSUNION) - } u6; -#else - }; -#endif - union { - D3DVALUE tu; /* Texture coordinates */ + } DUMMYUNIONNAME6; + union { + D3DVALUE tu; D3DVALUE dvTU; -#if defined(NONAMELESSUNION) - } u7; -#else - }; -#endif - union { + } DUMMYUNIONNAME7; + union { D3DVALUE tv; D3DVALUE dvTV; -#if defined(NONAMELESSUNION) - } u8; -#else - }; -#endif -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DVERTEX() { } - _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) - { x = v.x; y = v.y; z = v.z; - nx = n.x; ny = n.y; nz = n.z; - tu = _tu; tv = _tv; - } + } DUMMYUNIONNAME8; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +public: + _D3DVERTEX() {} + _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { + x = v.x; y = v.y; z = v.z; + nx = n.x; ny = n.y; nz = n.z; + tu = _tu; tv = _tv; + } #endif } D3DVERTEX, *LPD3DVERTEX; - -/* - * Matrix, viewport, and tranformation structures and definitions. - */ - typedef struct _D3DMATRIX { -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - union { - struct { -#endif - - D3DVALUE _11, _12, _13, _14; - D3DVALUE _21, _22, _23, _24; - D3DVALUE _31, _32, _33, _34; - D3DVALUE _41, _42, _43, _44; - -#if (defined __cplusplus) && (defined D3D_OVERLOADS) -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - D3DVALUE m[4][4]; - }; - _D3DMATRIX() { } - _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, - D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, - D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, - D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33 - ) - { - m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03; - m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13; - m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23; - m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33; - } - - D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; } - const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; } - friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&); + D3DVALUE _11, _12, _13, _14; + D3DVALUE _21, _22, _23, _24; + D3DVALUE _31, _32, _33, _34; + D3DVALUE _41, _42, _43, _44; +#if defined(__cplusplus) && defined(D3D_OVERLOADS) + _D3DMATRIX() { } + + /* This is different from MS, but avoids anonymous structs. */ + D3DVALUE &operator () (int r, int c) + { return ((D3DVALUE [4][4])&_11)[r][c]; } + const D3DVALUE &operator() (int r, int c) const + { return ((const D3DVALUE [4][4])&_11)[r][c]; } #endif } D3DMATRIX, *LPD3DMATRIX; -#if (defined __cplusplus) && (defined D3D_OVERLOADS) -#include "d3dvec.inl" +#if defined(__cplusplus) && defined(D3D_OVERLOADS) +#include #endif typedef struct _D3DVIEWPORT { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Dimensions */ - D3DVALUE dvScaleX; /* Scale homogeneous to screen */ - D3DVALUE dvScaleY; /* Scale homogeneous to screen */ - D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ - D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ - D3DVALUE dvMinZ; - D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvScaleX; + D3DVALUE dvScaleY; + D3DVALUE dvMaxX; + D3DVALUE dvMaxY; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; } D3DVIEWPORT, *LPD3DVIEWPORT; typedef struct _D3DVIEWPORT2 { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Viewport Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Viewport Dimensions */ - D3DVALUE dvClipX; /* Top left of clip volume */ - D3DVALUE dvClipY; - D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ - D3DVALUE dvClipHeight; - D3DVALUE dvMinZ; /* Min/max of clip Volume */ - D3DVALUE dvMaxZ; + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvClipX; + D3DVALUE dvClipY; + D3DVALUE dvClipWidth; + D3DVALUE dvClipHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; } D3DVIEWPORT2, *LPD3DVIEWPORT2; -/* - * Values for clip fields. - */ -#define D3DCLIP_LEFT 0x00000001L -#define D3DCLIP_RIGHT 0x00000002L -#define D3DCLIP_TOP 0x00000004L -#define D3DCLIP_BOTTOM 0x00000008L -#define D3DCLIP_FRONT 0x00000010L -#define D3DCLIP_BACK 0x00000020L -#define D3DCLIP_GEN0 0x00000040L -#define D3DCLIP_GEN1 0x00000080L -#define D3DCLIP_GEN2 0x00000100L -#define D3DCLIP_GEN3 0x00000200L -#define D3DCLIP_GEN4 0x00000400L -#define D3DCLIP_GEN5 0x00000800L - -/* - * Values for d3d status. - */ -#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT -#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT -#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP -#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM -#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT -#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK -#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 -#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 -#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 -#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 -#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 -#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 - -#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L -#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L -#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L -#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L -#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L -#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L -#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L -#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L -#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L -#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L -#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L -#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L -#define D3DSTATUS_ZNOTVISIBLE 0x01000000L -/* Do not use 0x80000000 for any status flags in future as it is reserved */ - -#define D3DSTATUS_CLIPUNIONALL ( \ - D3DSTATUS_CLIPUNIONLEFT | \ - D3DSTATUS_CLIPUNIONRIGHT | \ - D3DSTATUS_CLIPUNIONTOP | \ - D3DSTATUS_CLIPUNIONBOTTOM | \ - D3DSTATUS_CLIPUNIONFRONT | \ - D3DSTATUS_CLIPUNIONBACK | \ - D3DSTATUS_CLIPUNIONGEN0 | \ - D3DSTATUS_CLIPUNIONGEN1 | \ - D3DSTATUS_CLIPUNIONGEN2 | \ - D3DSTATUS_CLIPUNIONGEN3 | \ - D3DSTATUS_CLIPUNIONGEN4 | \ - D3DSTATUS_CLIPUNIONGEN5 \ - ) - -#define D3DSTATUS_CLIPINTERSECTIONALL ( \ - D3DSTATUS_CLIPINTERSECTIONLEFT | \ - D3DSTATUS_CLIPINTERSECTIONRIGHT | \ - D3DSTATUS_CLIPINTERSECTIONTOP | \ - D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ - D3DSTATUS_CLIPINTERSECTIONFRONT | \ - D3DSTATUS_CLIPINTERSECTIONBACK | \ - D3DSTATUS_CLIPINTERSECTIONGEN0 | \ - D3DSTATUS_CLIPINTERSECTIONGEN1 | \ - D3DSTATUS_CLIPINTERSECTIONGEN2 | \ - D3DSTATUS_CLIPINTERSECTIONGEN3 | \ - D3DSTATUS_CLIPINTERSECTIONGEN4 | \ - D3DSTATUS_CLIPINTERSECTIONGEN5 \ - ) - -#define D3DSTATUS_DEFAULT ( \ - D3DSTATUS_CLIPINTERSECTIONALL | \ - D3DSTATUS_ZNOTVISIBLE) - - -/* - * Options for direct transform calls - */ -#define D3DTRANSFORM_CLIPPED 0x00000001l -#define D3DTRANSFORM_UNCLIPPED 0x00000002l +typedef struct _D3DVIEWPORT7 { + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT7, *LPD3DVIEWPORT7; + +#define D3DMAXUSERCLIPPLANES 32 + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCLIP_LEFT 0x00000001 +#define D3DCLIP_RIGHT 0x00000002 +#define D3DCLIP_TOP 0x00000004 +#define D3DCLIP_BOTTOM 0x00000008 +#define D3DCLIP_FRONT 0x00000010 +#define D3DCLIP_BACK 0x00000020 +#define D3DCLIP_GEN0 0x00000040 +#define D3DCLIP_GEN1 0x00000080 +#define D3DCLIP_GEN2 0x00000100 +#define D3DCLIP_GEN3 0x00000200 +#define D3DCLIP_GEN4 0x00000400 +#define D3DCLIP_GEN5 0x00000800 + +#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT +#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT +#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP +#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM +#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT +#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK +#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 +#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 +#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 +#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 +#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 +#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 + +#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 +#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 +#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 +#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 +#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 +#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 +#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 +#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 +#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 +#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 +#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 +#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 +#define D3DSTATUS_ZNOTVISIBLE 0x01000000 + +#define D3DSTATUS_CLIPUNIONALL ( \ + D3DSTATUS_CLIPUNIONLEFT | \ + D3DSTATUS_CLIPUNIONRIGHT | \ + D3DSTATUS_CLIPUNIONTOP | \ + D3DSTATUS_CLIPUNIONBOTTOM | \ + D3DSTATUS_CLIPUNIONFRONT | \ + D3DSTATUS_CLIPUNIONBACK | \ + D3DSTATUS_CLIPUNIONGEN0 | \ + D3DSTATUS_CLIPUNIONGEN1 | \ + D3DSTATUS_CLIPUNIONGEN2 | \ + D3DSTATUS_CLIPUNIONGEN3 | \ + D3DSTATUS_CLIPUNIONGEN4 | \ + D3DSTATUS_CLIPUNIONGEN5 \ + ) + +#define D3DSTATUS_CLIPINTERSECTIONALL ( \ + D3DSTATUS_CLIPINTERSECTIONLEFT | \ + D3DSTATUS_CLIPINTERSECTIONRIGHT | \ + D3DSTATUS_CLIPINTERSECTIONTOP | \ + D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ + D3DSTATUS_CLIPINTERSECTIONFRONT | \ + D3DSTATUS_CLIPINTERSECTIONBACK | \ + D3DSTATUS_CLIPINTERSECTIONGEN0 | \ + D3DSTATUS_CLIPINTERSECTIONGEN1 | \ + D3DSTATUS_CLIPINTERSECTIONGEN2 | \ + D3DSTATUS_CLIPINTERSECTIONGEN3 | \ + D3DSTATUS_CLIPINTERSECTIONGEN4 | \ + D3DSTATUS_CLIPINTERSECTIONGEN5 \ + ) + +#define D3DSTATUS_DEFAULT ( \ + D3DSTATUS_CLIPINTERSECTIONALL | \ + D3DSTATUS_ZNOTVISIBLE) + +#define D3DTRANSFORM_CLIPPED 0x00000001 +#define D3DTRANSFORM_UNCLIPPED 0x00000002 typedef struct _D3DTRANSFORMDATA { - DWORD dwSize; - LPVOID lpIn; /* Input vertices */ - DWORD dwInSize; /* Stride of input vertices */ - LPVOID lpOut; /* Output vertices */ - DWORD dwOutSize; /* Stride of output vertices */ - LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ - DWORD dwClip; /* Clipping hint */ - DWORD dwClipIntersection; - DWORD dwClipUnion; /* Union of all clip flags */ - D3DRECT drExtent; /* Extent of transformed vertices */ + DWORD dwSize; + LPVOID lpIn; + DWORD dwInSize; + LPVOID lpOut; + DWORD dwOutSize; + LPD3DHVERTEX lpHOut; + DWORD dwClip; + DWORD dwClipIntersection; + DWORD dwClipUnion; + D3DRECT drExtent; } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; -/* - * Structure defining position and direction properties for lighting. - */ typedef struct _D3DLIGHTINGELEMENT { - D3DVECTOR dvPosition; /* Lightable point in model space */ - D3DVECTOR dvNormal; /* Normalised unit vector */ + D3DVECTOR dvPosition; + D3DVECTOR dvNormal; } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; -/* - * Structure defining material properties for lighting. - */ typedef struct _D3DMATERIAL { - DWORD dwSize; - union { - D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ + DWORD dwSize; + union { + D3DCOLORVALUE diffuse; D3DCOLORVALUE dcvDiffuse; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - D3DCOLORVALUE ambient; /* Ambient color RGB */ + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; D3DCOLORVALUE dcvAmbient; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { - D3DCOLORVALUE specular; /* Specular 'shininess' */ + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; D3DCOLORVALUE dcvSpecular; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - union { - D3DCOLORVALUE emissive; /* Emissive color RGB */ + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; D3DCOLORVALUE dcvEmissive; -#if defined(NONAMELESSUNION) - } u4; -#else - }; -#endif - union { - D3DVALUE power; /* Sharpness if specular highlight */ + } DUMMYUNIONNAME3; + union { + D3DVALUE power; D3DVALUE dvPower; -#if defined(NONAMELESSUNION) - } u5; -#else - }; -#endif - D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ - DWORD dwRampSize; + } DUMMYUNIONNAME4; + D3DTEXTUREHANDLE hTexture; + DWORD dwRampSize; } D3DMATERIAL, *LPD3DMATERIAL; -typedef enum _D3DLIGHTTYPE { - D3DLIGHT_POINT = 1, - D3DLIGHT_SPOT = 2, - D3DLIGHT_DIRECTIONAL = 3, - D3DLIGHT_PARALLELPOINT = 4, -#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers - D3DLIGHT_GLSPOT = 5, -#endif - D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef struct _D3DMATERIAL7 { + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } DUMMYUNIONNAME; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } DUMMYUNIONNAME1; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } DUMMYUNIONNAME2; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } DUMMYUNIONNAME3; + union { + D3DVALUE power; + D3DVALUE dvPower; + } DUMMYUNIONNAME4; +} D3DMATERIAL7, *LPD3DMATERIAL7; + +typedef enum { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_PARALLELPOINT = 4, + D3DLIGHT_GLSPOT = 5, + D3DLIGHT_FORCE_DWORD = 0x7fffffff } D3DLIGHTTYPE; -/* - * Structure defining a light source and its properties. - */ typedef struct _D3DLIGHT { DWORD dwSize; - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvColor; /* Color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ -} D3DLIGHT, *LPD3DLIGHT; - -/* - * Structure defining a light source and its properties. - */ + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT,*LPD3DLIGHT; + +typedef struct _D3DLIGHT7 { + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvDiffuse; + D3DCOLORVALUE dcvSpecular; + D3DCOLORVALUE dcvAmbient; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT7, *LPD3DLIGHT7; -/* flags bits */ #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 +#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ -/* maximum valid light range */ -#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) +#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) typedef struct _D3DLIGHT2 { - DWORD dwSize; - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvColor; /* Color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ - DWORD dwFlags; + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; + DWORD dwFlags; } D3DLIGHT2, *LPD3DLIGHT2; typedef struct _D3DLIGHTDATA { - DWORD dwSize; - LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ - DWORD dwInSize; /* Stride of input elements */ - LPD3DTLVERTEX lpOut; /* Output colors */ - DWORD dwOutSize; /* Stride of output colors */ + DWORD dwSize; + LPD3DLIGHTINGELEMENT lpIn; + DWORD dwInSize; + LPD3DTLVERTEX lpOut; + DWORD dwOutSize; } D3DLIGHTDATA, *LPD3DLIGHTDATA; -/* - * Before DX5, these values were in an enum called - * D3DCOLORMODEL. This was not correct, since they are - * bit flags. A driver can surface either or both flags - * in the dcmColorModel member of D3DDEVICEDESC. - */ #define D3DCOLOR_MONO 1 #define D3DCOLOR_RGB 2 typedef DWORD D3DCOLORMODEL; -/* - * Options for clearing - */ -#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ -#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ -#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ -/* - * Execute buffers are allocated via Direct3D. These buffers may then - * be filled by the application with instructions to execute along with - * vertex data. - */ +#ifndef D3DCLEAR_TARGET +#define D3DCLEAR_TARGET 0x00000001 +#endif +#ifndef D3DCLEAR_ZBUFFER +#define D3DCLEAR_ZBUFFER 0x00000002 +#endif +#ifndef D3DCLEAR_STENCIL +#define D3DCLEAR_STENCIL 0x00000004 +#endif -/* - * Supported op codes for execute instructions. - */ typedef enum _D3DOPCODE { - D3DOP_POINT = 1, - D3DOP_LINE = 2, - D3DOP_TRIANGLE = 3, - D3DOP_MATRIXLOAD = 4, - D3DOP_MATRIXMULTIPLY = 5, - D3DOP_STATETRANSFORM = 6, - D3DOP_STATELIGHT = 7, - D3DOP_STATERENDER = 8, - D3DOP_PROCESSVERTICES = 9, - D3DOP_TEXTURELOAD = 10, - D3DOP_EXIT = 11, - D3DOP_BRANCHFORWARD = 12, - D3DOP_SPAN = 13, - D3DOP_SETSTATUS = 14, - D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DOP_POINT = 1, + D3DOP_LINE = 2, + D3DOP_TRIANGLE = 3, + D3DOP_MATRIXLOAD = 4, + D3DOP_MATRIXMULTIPLY = 5, + D3DOP_STATETRANSFORM = 6, + D3DOP_STATELIGHT = 7, + D3DOP_STATERENDER = 8, + D3DOP_PROCESSVERTICES = 9, + D3DOP_TEXTURELOAD = 10, + D3DOP_EXIT = 11, + D3DOP_BRANCHFORWARD = 12, + D3DOP_SPAN = 13, + D3DOP_SETSTATUS = 14, + + D3DOP_FORCE_DWORD = 0x7fffffff } D3DOPCODE; typedef struct _D3DINSTRUCTION { - BYTE bOpcode; /* Instruction opcode */ - BYTE bSize; /* Size of each instruction data unit */ - WORD wCount; /* Count of instruction data units to follow */ + BYTE bOpcode; + BYTE bSize; + WORD wCount; } D3DINSTRUCTION, *LPD3DINSTRUCTION; -/* - * Structure for texture loads - */ typedef struct _D3DTEXTURELOAD { - D3DTEXTUREHANDLE hDestTexture; - D3DTEXTUREHANDLE hSrcTexture; + D3DTEXTUREHANDLE hDestTexture; + D3DTEXTUREHANDLE hSrcTexture; } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; -/* - * Structure for picking - */ typedef struct _D3DPICKRECORD { - BYTE bOpcode; - BYTE bPad; - DWORD dwOffset; - D3DVALUE dvZ; + BYTE bOpcode; + BYTE bPad; + DWORD dwOffset; + D3DVALUE dvZ; } D3DPICKRECORD, *LPD3DPICKRECORD; -/* - * The following defines the rendering states which can be set in the - * execute buffer. - */ - -typedef enum _D3DSHADEMODE { - D3DSHADE_FLAT = 1, - D3DSHADE_GOURAUD = 2, - D3DSHADE_PHONG = 3, - D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff } D3DSHADEMODE; -typedef enum _D3DFILLMODE { - D3DFILL_POINT = 1, - D3DFILL_WIREFRAME = 2, - D3DFILL_SOLID = 3, - D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff } D3DFILLMODE; typedef struct _D3DLINEPATTERN { - WORD wRepeatFactor; - WORD wLinePattern; + WORD wRepeatFactor; + WORD wLinePattern; } D3DLINEPATTERN; -typedef enum _D3DTEXTUREFILTER { - D3DFILTER_NEAREST = 1, - D3DFILTER_LINEAR = 2, - D3DFILTER_MIPNEAREST = 3, - D3DFILTER_MIPLINEAR = 4, - D3DFILTER_LINEARMIPNEAREST = 5, - D3DFILTER_LINEARMIPLINEAR = 6, - D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DFILTER_NEAREST = 1, + D3DFILTER_LINEAR = 2, + D3DFILTER_MIPNEAREST = 3, + D3DFILTER_MIPLINEAR = 4, + D3DFILTER_LINEARMIPNEAREST = 5, + D3DFILTER_LINEARMIPLINEAR = 6, + D3DFILTER_FORCE_DWORD = 0x7fffffff } D3DTEXTUREFILTER; -typedef enum _D3DBLEND { - D3DBLEND_ZERO = 1, - D3DBLEND_ONE = 2, - D3DBLEND_SRCCOLOR = 3, - D3DBLEND_INVSRCCOLOR = 4, - D3DBLEND_SRCALPHA = 5, - D3DBLEND_INVSRCALPHA = 6, - D3DBLEND_DESTALPHA = 7, - D3DBLEND_INVDESTALPHA = 8, - D3DBLEND_DESTCOLOR = 9, - D3DBLEND_INVDESTCOLOR = 10, - D3DBLEND_SRCALPHASAT = 11, - D3DBLEND_BOTHSRCALPHA = 12, - D3DBLEND_BOTHINVSRCALPHA = 13, - D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_FORCE_DWORD = 0x7fffffff } D3DBLEND; -typedef enum _D3DTEXTUREBLEND { - D3DTBLEND_DECAL = 1, - D3DTBLEND_MODULATE = 2, - D3DTBLEND_DECALALPHA = 3, - D3DTBLEND_MODULATEALPHA = 4, - D3DTBLEND_DECALMASK = 5, - D3DTBLEND_MODULATEMASK = 6, - D3DTBLEND_COPY = 7, - D3DTBLEND_ADD = 8, - D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DTBLEND_DECAL = 1, + D3DTBLEND_MODULATE = 2, + D3DTBLEND_DECALALPHA = 3, + D3DTBLEND_MODULATEALPHA = 4, + D3DTBLEND_DECALMASK = 5, + D3DTBLEND_MODULATEMASK = 6, + D3DTBLEND_COPY = 7, + D3DTBLEND_ADD = 8, + D3DTBLEND_FORCE_DWORD = 0x7fffffff } D3DTEXTUREBLEND; typedef enum _D3DTEXTUREADDRESS { @@ -988,641 +729,543 @@ typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, - D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DTADDRESS_FORCE_DWORD = 0x7fffffff } D3DTEXTUREADDRESS; -typedef enum _D3DCULL { - D3DCULL_NONE = 1, - D3DCULL_CW = 2, - D3DCULL_CCW = 3, - D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff } D3DCULL; -typedef enum _D3DCMPFUNC { - D3DCMP_NEVER = 1, - D3DCMP_LESS = 2, - D3DCMP_EQUAL = 3, - D3DCMP_LESSEQUAL = 4, - D3DCMP_GREATER = 5, - D3DCMP_NOTEQUAL = 6, - D3DCMP_GREATEREQUAL = 7, - D3DCMP_ALWAYS = 8, - D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff } D3DCMPFUNC; typedef enum _D3DSTENCILOP { - D3DSTENCILOP_KEEP = 1, - D3DSTENCILOP_ZERO = 2, - D3DSTENCILOP_REPLACE = 3, - D3DSTENCILOP_INCRSAT = 4, - D3DSTENCILOP_DECRSAT = 5, - D3DSTENCILOP_INVERT = 6, - D3DSTENCILOP_INCR = 7, - D3DSTENCILOP_DECR = 8, - D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff } D3DSTENCILOP; typedef enum _D3DFOGMODE { - D3DFOG_NONE = 0, - D3DFOG_EXP = 1, - D3DFOG_EXP2 = 2, - D3DFOG_LINEAR = 3, - D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff } D3DFOGMODE; typedef enum _D3DZBUFFERTYPE { - D3DZB_FALSE = 0, - D3DZB_TRUE = 1, // Z buffering - D3DZB_USEW = 2, // W buffering - D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0x7fffffff } D3DZBUFFERTYPE; typedef enum _D3DANTIALIASMODE { - D3DANTIALIAS_NONE = 0, - D3DANTIALIAS_SORTDEPENDENT = 1, - D3DANTIALIAS_SORTINDEPENDENT = 2, - D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DANTIALIAS_NONE = 0, + D3DANTIALIAS_SORTDEPENDENT = 1, + D3DANTIALIAS_SORTINDEPENDENT = 2, + D3DANTIALIAS_FORCE_DWORD = 0x7fffffff } D3DANTIALIASMODE; -// Vertex types supported by Direct3D -typedef enum _D3DVERTEXTYPE { - D3DVT_VERTEX = 1, - D3DVT_LVERTEX = 2, - D3DVT_TLVERTEX = 3, - D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DVT_VERTEX = 1, + D3DVT_LVERTEX = 2, + D3DVT_TLVERTEX = 3, + D3DVT_FORCE_DWORD = 0x7fffffff } D3DVERTEXTYPE; -// Primitives supported by draw-primitive API -typedef enum _D3DPRIMITIVETYPE { - D3DPT_POINTLIST = 1, - D3DPT_LINELIST = 2, - D3DPT_LINESTRIP = 3, - D3DPT_TRIANGLELIST = 4, - D3DPT_TRIANGLESTRIP = 5, - D3DPT_TRIANGLEFAN = 6, - D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff } D3DPRIMITIVETYPE; -/* - * Amount to add to a state to generate the override for that state. - */ #define D3DSTATE_OVERRIDE_BIAS 256 -/* - * A state which sets the override flag for the specified state type. - */ #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) typedef enum _D3DTRANSFORMSTATETYPE { - D3DTRANSFORMSTATE_WORLD = 1, - D3DTRANSFORMSTATE_VIEW = 2, - D3DTRANSFORMSTATE_PROJECTION = 3, - D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DTRANSFORMSTATE_WORLD = 1, + D3DTRANSFORMSTATE_VIEW = 2, + D3DTRANSFORMSTATE_PROJECTION = 3, + D3DTRANSFORMSTATE_WORLD1 = 4, + D3DTRANSFORMSTATE_WORLD2 = 5, + D3DTRANSFORMSTATE_WORLD3 = 6, + D3DTRANSFORMSTATE_TEXTURE0 = 16, + D3DTRANSFORMSTATE_TEXTURE1 = 17, + D3DTRANSFORMSTATE_TEXTURE2 = 18, + D3DTRANSFORMSTATE_TEXTURE3 = 19, + D3DTRANSFORMSTATE_TEXTURE4 = 20, + D3DTRANSFORMSTATE_TEXTURE5 = 21, + D3DTRANSFORMSTATE_TEXTURE6 = 22, + D3DTRANSFORMSTATE_TEXTURE7 = 23, + D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff } D3DTRANSFORMSTATETYPE; -typedef enum _D3DLIGHTSTATETYPE { - D3DLIGHTSTATE_MATERIAL = 1, - D3DLIGHTSTATE_AMBIENT = 2, - D3DLIGHTSTATE_COLORMODEL = 3, - D3DLIGHTSTATE_FOGMODE = 4, - D3DLIGHTSTATE_FOGSTART = 5, - D3DLIGHTSTATE_FOGEND = 6, - D3DLIGHTSTATE_FOGDENSITY = 7, - D3DLIGHTSTATE_COLORVERTEX = 8, - D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DLIGHTSTATE_MATERIAL = 1, + D3DLIGHTSTATE_AMBIENT = 2, + D3DLIGHTSTATE_COLORMODEL = 3, + D3DLIGHTSTATE_FOGMODE = 4, + D3DLIGHTSTATE_FOGSTART = 5, + D3DLIGHTSTATE_FOGEND = 6, + D3DLIGHTSTATE_FOGDENSITY = 7, + D3DLIGHTSTATE_COLORVERTEX = 8, + D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff } D3DLIGHTSTATETYPE; -typedef enum _D3DRENDERSTATETYPE { - D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */ - D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ - D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ - D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ - D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ - D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ - D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ - D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ - D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ - D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ - D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ - D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ - D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ - D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ - D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ - D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ - D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ - D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ - D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ - D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ - D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ - D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ - D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ - D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ - D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ - D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ - D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ - D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ - D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ - D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ - D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */ - D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ - D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ - D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ - D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ - D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ - D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ - D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ - D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ - D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ - D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ - D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ - D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ - D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ - D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ - D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ - D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ - D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */ - D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ - D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ - D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ - D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ - D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ - D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */ - D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */ - D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ - D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ - D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ - D3DRENDERSTATE_STIPPLEPATTERN01 = 65, - D3DRENDERSTATE_STIPPLEPATTERN02 = 66, - D3DRENDERSTATE_STIPPLEPATTERN03 = 67, - D3DRENDERSTATE_STIPPLEPATTERN04 = 68, - D3DRENDERSTATE_STIPPLEPATTERN05 = 69, - D3DRENDERSTATE_STIPPLEPATTERN06 = 70, - D3DRENDERSTATE_STIPPLEPATTERN07 = 71, - D3DRENDERSTATE_STIPPLEPATTERN08 = 72, - D3DRENDERSTATE_STIPPLEPATTERN09 = 73, - D3DRENDERSTATE_STIPPLEPATTERN10 = 74, - D3DRENDERSTATE_STIPPLEPATTERN11 = 75, - D3DRENDERSTATE_STIPPLEPATTERN12 = 76, - D3DRENDERSTATE_STIPPLEPATTERN13 = 77, - D3DRENDERSTATE_STIPPLEPATTERN14 = 78, - D3DRENDERSTATE_STIPPLEPATTERN15 = 79, - D3DRENDERSTATE_STIPPLEPATTERN16 = 80, - D3DRENDERSTATE_STIPPLEPATTERN17 = 81, - D3DRENDERSTATE_STIPPLEPATTERN18 = 82, - D3DRENDERSTATE_STIPPLEPATTERN19 = 83, - D3DRENDERSTATE_STIPPLEPATTERN20 = 84, - D3DRENDERSTATE_STIPPLEPATTERN21 = 85, - D3DRENDERSTATE_STIPPLEPATTERN22 = 86, - D3DRENDERSTATE_STIPPLEPATTERN23 = 87, - D3DRENDERSTATE_STIPPLEPATTERN24 = 88, - D3DRENDERSTATE_STIPPLEPATTERN25 = 89, - D3DRENDERSTATE_STIPPLEPATTERN26 = 90, - D3DRENDERSTATE_STIPPLEPATTERN27 = 91, - D3DRENDERSTATE_STIPPLEPATTERN28 = 92, - D3DRENDERSTATE_STIPPLEPATTERN29 = 93, - D3DRENDERSTATE_STIPPLEPATTERN30 = 94, - D3DRENDERSTATE_STIPPLEPATTERN31 = 95, - - /* - * 128 values [128, 255] are reserved for texture coordinate wrap flags. - * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using - * a flags word preserves forward compatibility with texture coordinates - * that are >2D. - */ - D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */ - D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */ - D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */ - D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */ - D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */ - D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */ - D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */ - D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */ - D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +typedef enum { + D3DRENDERSTATE_TEXTUREHANDLE = 1, + D3DRENDERSTATE_ANTIALIAS = 2, + D3DRENDERSTATE_TEXTUREADDRESS = 3, + D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, + D3DRENDERSTATE_WRAPU = 5, + D3DRENDERSTATE_WRAPV = 6, + D3DRENDERSTATE_ZENABLE = 7, + D3DRENDERSTATE_FILLMODE = 8, + D3DRENDERSTATE_SHADEMODE = 9, + D3DRENDERSTATE_LINEPATTERN = 10, + D3DRENDERSTATE_MONOENABLE = 11, + D3DRENDERSTATE_ROP2 = 12, + D3DRENDERSTATE_PLANEMASK = 13, + D3DRENDERSTATE_ZWRITEENABLE = 14, + D3DRENDERSTATE_ALPHATESTENABLE = 15, + D3DRENDERSTATE_LASTPIXEL = 16, + D3DRENDERSTATE_TEXTUREMAG = 17, + D3DRENDERSTATE_TEXTUREMIN = 18, + D3DRENDERSTATE_SRCBLEND = 19, + D3DRENDERSTATE_DESTBLEND = 20, + D3DRENDERSTATE_TEXTUREMAPBLEND = 21, + D3DRENDERSTATE_CULLMODE = 22, + D3DRENDERSTATE_ZFUNC = 23, + D3DRENDERSTATE_ALPHAREF = 24, + D3DRENDERSTATE_ALPHAFUNC = 25, + D3DRENDERSTATE_DITHERENABLE = 26, + D3DRENDERSTATE_ALPHABLENDENABLE = 27, + D3DRENDERSTATE_FOGENABLE = 28, + D3DRENDERSTATE_SPECULARENABLE = 29, + D3DRENDERSTATE_ZVISIBLE = 30, + D3DRENDERSTATE_SUBPIXEL = 31, + D3DRENDERSTATE_SUBPIXELX = 32, + D3DRENDERSTATE_STIPPLEDALPHA = 33, + D3DRENDERSTATE_FOGCOLOR = 34, + D3DRENDERSTATE_FOGTABLEMODE = 35, + D3DRENDERSTATE_FOGTABLESTART = 36, + D3DRENDERSTATE_FOGTABLEEND = 37, + D3DRENDERSTATE_FOGTABLEDENSITY = 38, + D3DRENDERSTATE_FOGSTART = 36, + D3DRENDERSTATE_FOGEND = 37, + D3DRENDERSTATE_FOGDENSITY = 38, + D3DRENDERSTATE_STIPPLEENABLE = 39, + D3DRENDERSTATE_EDGEANTIALIAS = 40, + D3DRENDERSTATE_COLORKEYENABLE = 41, + D3DRENDERSTATE_BORDERCOLOR = 43, + D3DRENDERSTATE_TEXTUREADDRESSU = 44, + D3DRENDERSTATE_TEXTUREADDRESSV = 45, + D3DRENDERSTATE_MIPMAPLODBIAS = 46, + D3DRENDERSTATE_ZBIAS = 47, + D3DRENDERSTATE_RANGEFOGENABLE = 48, + D3DRENDERSTATE_ANISOTROPY = 49, + D3DRENDERSTATE_FLUSHBATCH = 50, + D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, + + D3DRENDERSTATE_STENCILENABLE = 52, + D3DRENDERSTATE_STENCILFAIL = 53, + D3DRENDERSTATE_STENCILZFAIL = 54, + D3DRENDERSTATE_STENCILPASS = 55, + D3DRENDERSTATE_STENCILFUNC = 56, + D3DRENDERSTATE_STENCILREF = 57, + D3DRENDERSTATE_STENCILMASK = 58, + D3DRENDERSTATE_STENCILWRITEMASK = 59, + D3DRENDERSTATE_TEXTUREFACTOR = 60, + + D3DRENDERSTATE_STIPPLEPATTERN00 = 64, + D3DRENDERSTATE_STIPPLEPATTERN01 = 65, + D3DRENDERSTATE_STIPPLEPATTERN02 = 66, + D3DRENDERSTATE_STIPPLEPATTERN03 = 67, + D3DRENDERSTATE_STIPPLEPATTERN04 = 68, + D3DRENDERSTATE_STIPPLEPATTERN05 = 69, + D3DRENDERSTATE_STIPPLEPATTERN06 = 70, + D3DRENDERSTATE_STIPPLEPATTERN07 = 71, + D3DRENDERSTATE_STIPPLEPATTERN08 = 72, + D3DRENDERSTATE_STIPPLEPATTERN09 = 73, + D3DRENDERSTATE_STIPPLEPATTERN10 = 74, + D3DRENDERSTATE_STIPPLEPATTERN11 = 75, + D3DRENDERSTATE_STIPPLEPATTERN12 = 76, + D3DRENDERSTATE_STIPPLEPATTERN13 = 77, + D3DRENDERSTATE_STIPPLEPATTERN14 = 78, + D3DRENDERSTATE_STIPPLEPATTERN15 = 79, + D3DRENDERSTATE_STIPPLEPATTERN16 = 80, + D3DRENDERSTATE_STIPPLEPATTERN17 = 81, + D3DRENDERSTATE_STIPPLEPATTERN18 = 82, + D3DRENDERSTATE_STIPPLEPATTERN19 = 83, + D3DRENDERSTATE_STIPPLEPATTERN20 = 84, + D3DRENDERSTATE_STIPPLEPATTERN21 = 85, + D3DRENDERSTATE_STIPPLEPATTERN22 = 86, + D3DRENDERSTATE_STIPPLEPATTERN23 = 87, + D3DRENDERSTATE_STIPPLEPATTERN24 = 88, + D3DRENDERSTATE_STIPPLEPATTERN25 = 89, + D3DRENDERSTATE_STIPPLEPATTERN26 = 90, + D3DRENDERSTATE_STIPPLEPATTERN27 = 91, + D3DRENDERSTATE_STIPPLEPATTERN28 = 92, + D3DRENDERSTATE_STIPPLEPATTERN29 = 93, + D3DRENDERSTATE_STIPPLEPATTERN30 = 94, + D3DRENDERSTATE_STIPPLEPATTERN31 = 95, + + D3DRENDERSTATE_WRAP0 = 128, + D3DRENDERSTATE_WRAP1 = 129, + D3DRENDERSTATE_WRAP2 = 130, + D3DRENDERSTATE_WRAP3 = 131, + D3DRENDERSTATE_WRAP4 = 132, + D3DRENDERSTATE_WRAP5 = 133, + D3DRENDERSTATE_WRAP6 = 134, + D3DRENDERSTATE_WRAP7 = 135, + D3DRENDERSTATE_CLIPPING = 136, + D3DRENDERSTATE_LIGHTING = 137, + D3DRENDERSTATE_EXTENTS = 138, + D3DRENDERSTATE_AMBIENT = 139, + D3DRENDERSTATE_FOGVERTEXMODE = 140, + D3DRENDERSTATE_COLORVERTEX = 141, + D3DRENDERSTATE_LOCALVIEWER = 142, + D3DRENDERSTATE_NORMALIZENORMALS = 143, + D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, + D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, + D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, + D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, + D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, + D3DRENDERSTATE_VERTEXBLEND = 151, + D3DRENDERSTATE_CLIPPLANEENABLE = 152, + + D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff + + /* FIXME: We have some retired values that are being reused for DirectX 7 */ } D3DRENDERSTATETYPE; -// For back-compatibility with legacy compilations -#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE - +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; -// Bias to apply to the texture coordinate set to apply a wrap to. +#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE #define D3DRENDERSTATE_WRAPBIAS 128UL - -/* Flags to construct the WRAP render states */ #define D3DWRAP_U 0x00000001L #define D3DWRAP_V 0x00000002L +#define D3DWRAPCOORD_0 0x00000001L +#define D3DWRAPCOORD_1 0x00000002L +#define D3DWRAPCOORD_2 0x00000004L +#define D3DWRAPCOORD_3 0x00000008L #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) typedef struct _D3DSTATE { - union { - D3DTRANSFORMSTATETYPE dtstTransformStateType; - D3DLIGHTSTATETYPE dlstLightStateType; - D3DRENDERSTATETYPE drstRenderStateType; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - DWORD dwArg[1]; - D3DVALUE dvArg[1]; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif + union { + D3DTRANSFORMSTATETYPE dtstTransformStateType; + D3DLIGHTSTATETYPE dlstLightStateType; + D3DRENDERSTATETYPE drstRenderStateType; + } DUMMYUNIONNAME1; + union { + DWORD dwArg[1]; + D3DVALUE dvArg[1]; + } DUMMYUNIONNAME2; } D3DSTATE, *LPD3DSTATE; -/* - * Operation used to load matrices - * hDstMat = hSrcMat - */ typedef struct _D3DMATRIXLOAD { - D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ - D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */ + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix; } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; -/* - * Operation used to multiply matrices - * hDstMat = hSrcMat1 * hSrcMat2 - */ typedef struct _D3DMATRIXMULTIPLY { - D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ - D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */ - D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */ + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix1; + D3DMATRIXHANDLE hSrcMatrix2; } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; -/* - * Operation used to transform and light vertices. - */ typedef struct _D3DPROCESSVERTICES { - DWORD dwFlags; /* Do we transform or light or just copy? */ - WORD wStart; /* Index to first vertex in source */ - WORD wDest; /* Index to first vertex in local buffer */ - DWORD dwCount; /* Number of vertices to be processed */ - DWORD dwReserved; /* Must be zero */ + DWORD dwFlags; + WORD wStart; + WORD wDest; + DWORD dwCount; + DWORD dwReserved; } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; -#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L -#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L -#define D3DPROCESSVERTICES_COPY 0x00000002L -#define D3DPROCESSVERTICES_OPMASK 0x00000007L - -#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L -#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L - - +#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L +#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L +#define D3DPROCESSVERTICES_COPY 0x00000002L +#define D3DPROCESSVERTICES_OPMASK 0x00000007L +#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L +#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L -/* - * State enumerants for per-stage texture processing. - */ typedef enum _D3DTEXTURESTAGESTATETYPE { - D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ - D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ - D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ - D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ - D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ - D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */ - D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */ - D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */ - D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */ - D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */ - D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */ - D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */ - D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */ - D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ - D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */ - D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */ - D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */ - D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_ADDRESS = 12, + D3DTSS_ADDRESSU = 13, + D3DTSS_ADDRESSV = 14, + D3DTSS_BORDERCOLOR = 15, + D3DTSS_MAGFILTER = 16, + D3DTSS_MINFILTER = 17, + D3DTSS_MIPFILTER = 18, + D3DTSS_MIPMAPLODBIAS = 19, + D3DTSS_MAXMIPLEVEL = 20, + D3DTSS_MAXANISOTROPY = 21, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_FORCE_DWORD = 0x7fffffff } D3DTEXTURESTAGESTATETYPE; -/* - * Enumerations for COLOROP and ALPHAOP texture blending operations set in - * texture processing stage controls in D3DRENDERSTATE. - */ +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 + typedef enum _D3DTEXTUREOP { -// Control - D3DTOP_DISABLE = 1, // disables stage - D3DTOP_SELECTARG1 = 2, // the default + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, -// Modulate - D3DTOP_MODULATE = 4, // multiply args together - D3DTOP_MODULATE2X = 5, // multiply and 1 bit - D3DTOP_MODULATE4X = 6, // multiply and 2 bits - -// Add - D3DTOP_ADD = 7, // add arguments together - D3DTOP_ADDSIGNED = 8, // add with -0.5 bias - D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit - D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation - D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product - // Arg1 + Arg2 - Arg1*Arg2 - // = Arg1 + (1-Arg1)*Arg2 - -// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) - D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha - D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha - D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR - // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) - D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha - D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color - -// Specular mapping - D3DTOP_PREMODULATE = 17, // modulate with next texture before use - D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB - // COLOROP only - D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A - // COLOROP only - D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB - // COLOROP only - D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A - // COLOROP only - -// Bump mapping - D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation - D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel - // This can do either diffuse or specular bump mapping with correct input. - // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) - // where each component has been scaled and offset to make it signed. - // The result is replicated into all four (including alpha) channels. - // This is a valid COLOROP only. + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, - D3DTOP_FORCE_DWORD = 0x7fffffff, + D3DTOP_FORCE_DWORD = 0x7fffffff } D3DTEXTUREOP; -/* - * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations - * set in texture processing stage controls in D3DRENDERSTATE. - */ -#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector -#define D3DTA_DIFFUSE 0x00000000 // select diffuse color -#define D3DTA_CURRENT 0x00000001 // select result of previous stage -#define D3DTA_TEXTURE 0x00000002 // select texture color -#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR - -#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x -#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 -/* - * IDirect3DTexture2 State Filter Types - */ typedef enum _D3DTEXTUREMAGFILTER { - D3DTFG_POINT = 1, // nearest - D3DTFG_LINEAR = 2, // linear interpolation - D3DTFG_FLATCUBIC = 3, // cubic - D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel - D3DTFG_ANISOTROPIC = 5, // - D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum + D3DTFG_POINT = 1, + D3DTFG_LINEAR = 2, + D3DTFG_FLATCUBIC = 3, + D3DTFG_GAUSSIANCUBIC = 4, + D3DTFG_ANISOTROPIC = 5, + D3DTFG_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMAGFILTER; typedef enum _D3DTEXTUREMINFILTER { - D3DTFN_POINT = 1, // nearest - D3DTFN_LINEAR = 2, // linear interpolation - D3DTFN_ANISOTROPIC = 3, // - D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum + D3DTFN_POINT = 1, + D3DTFN_LINEAR = 2, + D3DTFN_ANISOTROPIC = 3, + D3DTFN_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMINFILTER; typedef enum _D3DTEXTUREMIPFILTER { - D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter) - D3DTFP_POINT = 2, // nearest - D3DTFP_LINEAR = 3, // linear interpolation - D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum + D3DTFP_NONE = 1, + D3DTFP_POINT = 2, + D3DTFP_LINEAR = 3, + D3DTFP_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMIPFILTER; +#define D3DTRIFLAG_START 0x00000000L +#define D3DTRIFLAG_STARTFLAT(len) (len) +#define D3DTRIFLAG_ODD 0x0000001eL +#define D3DTRIFLAG_EVEN 0x0000001fL -/* - * Triangle flags - */ - -/* - * Tri strip and fan flags. - * START loads all three vertices - * EVEN and ODD load just v3 with even or odd culling - * START_FLAT contains a count from 0 to 29 that allows the - * whole strip or fan to be culled in one hit. - * e.g. for a quad len = 1 - */ -#define D3DTRIFLAG_START 0x00000000L -#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ -#define D3DTRIFLAG_ODD 0x0000001eL -#define D3DTRIFLAG_EVEN 0x0000001fL - -/* - * Triangle edge flags - * enable edges for wireframe or antialiasing - */ -#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ -#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ -#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ +#define D3DTRIFLAG_EDGEENABLE1 0x00000100L +#define D3DTRIFLAG_EDGEENABLE2 0x00000200L +#define D3DTRIFLAG_EDGEENABLE3 0x00000400L #define D3DTRIFLAG_EDGEENABLETRIANGLE \ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) -/* - * Primitive structures and related defines. Vertex offsets are to types - * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX. - */ - -/* - * Triangle list primitive structure - */ typedef struct _D3DTRIANGLE { - union { - WORD v1; /* Vertex indices */ - WORD wV1; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - WORD v2; - WORD wV2; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif - union { - WORD v3; - WORD wV3; -#if defined(NONAMELESSUNION) - } u3; -#else - }; -#endif - WORD wFlags; /* Edge (and other) flags */ + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; + union { + WORD v3; + WORD wV3; + } DUMMYUNIONNAME3; + WORD wFlags; } D3DTRIANGLE, *LPD3DTRIANGLE; -/* - * Line list structure. - * The instruction count defines the number of line segments. - */ typedef struct _D3DLINE { - union { - WORD v1; /* Vertex indices */ - WORD wV1; -#if defined(NONAMELESSUNION) - } u1; -#else - }; -#endif - union { - WORD v2; - WORD wV2; -#if defined(NONAMELESSUNION) - } u2; -#else - }; -#endif + union { + WORD v1; + WORD wV1; + } DUMMYUNIONNAME1; + union { + WORD v2; + WORD wV2; + } DUMMYUNIONNAME2; } D3DLINE, *LPD3DLINE; -/* - * Span structure - * Spans join a list of points with the same y value. - * If the y value changes, a new span is started. - */ typedef struct _D3DSPAN { - WORD wCount; /* Number of spans */ - WORD wFirst; /* Index to first vertex */ + WORD wCount; + WORD wFirst; } D3DSPAN, *LPD3DSPAN; -/* - * Point structure - */ typedef struct _D3DPOINT { - WORD wCount; /* number of points */ - WORD wFirst; /* index to first vertex */ + WORD wCount; + WORD wFirst; } D3DPOINT, *LPD3DPOINT; - -/* - * Forward branch structure. - * Mask is logically anded with the driver status mask - * if the result equals 'value', the branch is taken. - */ typedef struct _D3DBRANCH { - DWORD dwMask; /* Bitmask against D3D status */ - DWORD dwValue; - BOOL bNegate; /* TRUE to negate comparison */ - DWORD dwOffset; /* How far to branch forward (0 for exit)*/ + DWORD dwMask; + DWORD dwValue; + BOOL bNegate; + DWORD dwOffset; } D3DBRANCH, *LPD3DBRANCH; -/* - * Status used for set status instruction. - * The D3D status is initialised on device creation - * and is modified by all execute calls. - */ typedef struct _D3DSTATUS { - DWORD dwFlags; /* Do we set extents or status */ - DWORD dwStatus; /* D3D status */ - D3DRECT drExtent; + DWORD dwFlags; + DWORD dwStatus; + D3DRECT drExtent; } D3DSTATUS, *LPD3DSTATUS; -#define D3DSETSTATUS_STATUS 0x00000001L -#define D3DSETSTATUS_EXTENTS 0x00000002L -#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) +#define D3DSETSTATUS_STATUS 0x00000001L +#define D3DSETSTATUS_EXTENTS 0x00000002L +#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) typedef struct _D3DCLIPSTATUS { - DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ - DWORD dwStatus; /* Clip status */ - float minx, maxx; /* X extents */ - float miny, maxy; /* Y extents */ - float minz, maxz; /* Z extents */ + DWORD dwFlags; + DWORD dwStatus; + float minx, maxx; + float miny, maxy; + float minz, maxz; } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; #define D3DCLIPSTATUS_STATUS 0x00000001L #define D3DCLIPSTATUS_EXTENTS2 0x00000002L #define D3DCLIPSTATUS_EXTENTS3 0x00000004L -/* - * Statistics structure - */ -typedef struct _D3DSTATS { - DWORD dwSize; - DWORD dwTrianglesDrawn; - DWORD dwLinesDrawn; - DWORD dwPointsDrawn; - DWORD dwSpansDrawn; - DWORD dwVerticesProcessed; +typedef struct { + DWORD dwSize; + DWORD dwTrianglesDrawn; + DWORD dwLinesDrawn; + DWORD dwPointsDrawn; + DWORD dwSpansDrawn; + DWORD dwVerticesProcessed; } D3DSTATS, *LPD3DSTATS; -/* - * Execute options. - * When calling using D3DEXECUTE_UNCLIPPED all the primitives - * inside the buffer must be contained within the viewport. - */ #define D3DEXECUTE_CLIPPED 0x00000001l #define D3DEXECUTE_UNCLIPPED 0x00000002l typedef struct _D3DEXECUTEDATA { - DWORD dwSize; - DWORD dwVertexOffset; - DWORD dwVertexCount; - DWORD dwInstructionOffset; - DWORD dwInstructionLength; - DWORD dwHVertexOffset; - D3DSTATUS dsStatus; /* Status after execute */ + DWORD dwSize; + DWORD dwVertexOffset; + DWORD dwVertexCount; + DWORD dwInstructionOffset; + DWORD dwInstructionLength; + DWORD dwHVertexOffset; + D3DSTATUS dsStatus; } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; -/* - * Palette flags. - * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw. - */ -#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */ -#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */ -#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */ - - +#define D3DPAL_FREE 0x00 +#define D3DPAL_READONLY 0x40 +#define D3DPAL_RESERVED 0x80 typedef struct _D3DVERTEXBUFFERDESC { - DWORD dwSize; - DWORD dwCaps; - DWORD dwFVF; - DWORD dwNumVertices; + DWORD dwSize; + DWORD dwCaps; + DWORD dwFVF; + DWORD dwNumVertices; } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; -/* These correspond to DDSCAPS_* flags */ #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l #define D3DVBCAPS_WRITEONLY 0x00010000l #define D3DVBCAPS_OPTIMIZED 0x80000000l +#define D3DVBCAPS_DONOTCLIP 0x00000001l -/* Vertex Operations for ProcessVertices */ #define D3DVOP_LIGHT (1 << 10) #define D3DVOP_TRANSFORM (1 << 0) #define D3DVOP_CLIP (1 << 2) #define D3DVOP_EXTENTS (1 << 3) -//------------------------------------------------------------------- +#define D3DMAXNUMVERTICES ((1<<16) - 1) + +#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) + +#define D3DPV_DONOTCOPYDATA (1 << 0) -// Flexible vertex format bits -// #define D3DFVF_RESERVED0 0x001 #define D3DFVF_POSITION_MASK 0x00E #define D3DFVF_XYZ 0x002 #define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e + #define D3DFVF_NORMAL 0x010 #define D3DFVF_RESERVED1 0x020 #define D3DFVF_DIFFUSE 0x040 #define D3DFVF_SPECULAR 0x080 - #define D3DFVF_TEXCOUNT_MASK 0xf00 #define D3DFVF_TEXCOUNT_SHIFT 8 #define D3DFVF_TEX0 0x000 @@ -1635,7 +1278,7 @@ typedef struct _D3DVERTEXBUFFERDESC { #define D3DFVF_TEX7 0x700 #define D3DFVF_TEX8 0x800 -#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits +#define D3DFVF_RESERVED2 0xf000 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ @@ -1643,25 +1286,21 @@ typedef struct _D3DVERTEXBUFFERDESC { #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ D3DFVF_TEX1 ) -typedef struct _D3DDP_PTRSTRIDE -{ - LPVOID lpvData; - DWORD dwStride; +typedef struct _D3DDP_PTRSTRIDE { + LPVOID lpvData; + DWORD dwStride; } D3DDP_PTRSTRIDE; #define D3DDP_MAXTEXCOORD 8 -typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA -{ - D3DDP_PTRSTRIDE position; - D3DDP_PTRSTRIDE normal; - D3DDP_PTRSTRIDE diffuse; - D3DDP_PTRSTRIDE specular; - D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; -} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA; -//--------------------------------------------------------------------- -// ComputeSphereVisibility return values -// +typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { + D3DDP_PTRSTRIDE position; + D3DDP_PTRSTRIDE normal; + D3DDP_PTRSTRIDE diffuse; + D3DDP_PTRSTRIDE specular; + D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; +} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; + #define D3DVIS_INSIDE_FRUSTUM 0 #define D3DVIS_INTERSECT_FRUSTUM 1 #define D3DVIS_OUTSIDE_FRUSTUM 2 @@ -1692,7 +1331,44 @@ typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA #define D3DVIS_MASK_NEAR (3 << 10) #define D3DVIS_MASK_FAR (3 << 12) +#define D3DDEVINFOID_TEXTUREMANAGER 1 +#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 +#define D3DDEVINFOID_TEXTURING 3 -#pragma pack() -#endif /* _D3DTYPES_H_ */ +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBLEND_DISABLE = 0, + D3DVBLEND_1WEIGHT = 1, + D3DVBLEND_2WEIGHTS = 2, + D3DVBLEND_3WEIGHTS = 3, +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) +#endif