X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=gamemodes.cfg;h=80d99022669f30b3819d93f0ba2da519c9bb30cc;hb=09fd55b02e6cb038573723622cb74b4b7c86347f;hp=4549fa801206a2809804eefe72fc87f5c1eb8a1e;hpb=927936b74ea7b7f558a52f59d8eba636c01fda7d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 4549fa801..80d990226 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -39,6 +39,7 @@ alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft alias cl_hook_gamestart_inv alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends +alias cl_hook_shutdown alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" @@ -256,6 +257,7 @@ set g_ca_teams 0 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" +set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" @@ -308,6 +310,7 @@ set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle" set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" +set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"