X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=gamemodes-server.cfg;h=17b90c624fde8f8af9a50534ad5e69fae6e27ead;hb=HEAD;hp=f32b44e14209812296e5712fbb5b8fc222ec898b;hpb=ba31505bf99508796cc102e4c7a6001effb07b50;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index f32b44e14..bef7f6292 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -262,10 +262,11 @@ set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" +set g_ca_round_enddelay 1 "seconds of delay for score evaluation after round could end" set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 -set g_ca_prevent_stalemate 0 "when round time ends instead of instant stalemate give round win to the team with most survivors or with the most total health" +set g_ca_prevent_stalemate 0 "When round time ends instead of instant stalemate give round win to the team with 1: most survivors. 2: most total health. 3: most survivors or if equal then most total health" set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" @@ -412,6 +413,7 @@ set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point" set g_freezetag_round_timelimit 360 "round time limit in seconds" +set g_freezetag_round_enddelay 1 "seconds of delay for score evaluation after round could end" set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" @@ -682,9 +684,9 @@ set g_tka_noncarrier_damage 1 "damage done to other players if both you and they set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_tkaball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_tkaball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_tkaball_trail_color 254 "particle trail color from player/ball" -set g_tkaball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_tkaball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" // ========== @@ -697,3 +699,4 @@ set g_survival_punish_teamkill 1 "kill the player when they kill an ally" set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills" set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts" set g_survival_round_timelimit 120 "round time limit in seconds" +set g_survival_round_enddelay 1 "seconds of delay for score evaluation after round could end"