X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=fs.h;h=60658027810a4cbbaf1af5062c6607d7af39a8b6;hb=HEAD;hp=8f31b7cc9f0597a5c5d38cc8ed04cfbffb48ef9e;hpb=680b59ac18ea97699437d26d9cf252af9d3d1d6f;p=xonotic%2Fdarkplaces.git diff --git a/fs.h b/fs.h index 8f31b7cc..b81d84d2 100644 --- a/fs.h +++ b/fs.h @@ -25,40 +25,52 @@ #ifndef FS_H #define FS_H +#include +#include +#include "qtypes.h" +#include "qdefs.h" +#include "zone.h" // ------ Types ------ // typedef struct qfile_s qfile_t; - -#ifdef WIN32 -//typedef long fs_offset_t; // 32bit -typedef __int64 fs_offset_t; // 64bit (lots of warnings, and read/write still don't take 64bit on win64) -#else -typedef long long fs_offset_t; -#endif - - +typedef int64_t fs_offset_t; // ------ Variables ------ // extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; +extern char fs_userdir [MAX_OSPATH]; // list of active game directories (empty if not running a mod) -#define MAX_GAMEDIRS 16 +#define MAX_GAMEDIRS 17 // 16 + gamedirname1 extern int fs_numgamedirs; extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; +typedef struct vfs_s +{ + char gamedir[MAX_OSPATH]; + char basedir[MAX_OSPATH]; + char userdir[MAX_OSPATH]; + int numgamedirs; + char gamedirs[MAX_GAMEDIRS][MAX_QPATH]; +} vfs_t; // ------ Main functions ------ // // IMPORTANT: the file path is automatically prefixed by the current game directory for -// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open +// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile -qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care +qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache); // already_loaded may be NULL if caller does not care const char *FS_WhichPack(const char *filename); -qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking); +void FS_CreatePath (char *path); +int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking); // uses absolute path +qfile_t* FS_SysOpen (const char* filepath, const char* mode, qbool nonblocking); // uses absolute path +qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qbool quiet); +qfile_t* FS_OpenVirtualFile (const char* filepath, qbool quiet); +qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet); int FS_Close (qfile_t* file); +void FS_RemoveOnClose(qfile_t* file); fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); int FS_Print(qfile_t* file, const char *msg); @@ -72,11 +84,31 @@ fs_offset_t FS_FileSize (qfile_t* file); void FS_Purge (qfile_t* file); const char *FS_FileWithoutPath (const char *in); const char *FS_FileExtension (const char *in); -int FS_CheckNastyPath (const char *path, qboolean isgamedir); -qboolean FS_CheckGameDir(const char *gamedir); -qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); -qboolean FS_IsRegisteredQuakePack(const char *name); +int FS_CheckNastyPath (const char *path, qbool isgamedir); +void FS_SanitizePath (char *path); + +extern const char *const fs_checkgamedir_missing; // "(missing)" +const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing + +typedef struct +{ + char name[MAX_OSPATH]; + char description[8192]; +} +gamedir_t; +extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name +extern int fs_all_gamedirs_count; + +typedef enum addgamedirs_e { + GAMEDIRS_ALLGOOD = -1, + GAMEDIRS_FAILURE = 0, + GAMEDIRS_SUCCESS = 1 +} addgamedirs_t; +addgamedirs_t FS_SetGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing, qbool abortonfail); +qbool FS_ChangeGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing); +qbool FS_IsRegisteredQuakePack(const char *name); int FS_CRCFile(const char *filename, size_t *filesizepointer); +void FS_UnloadPacks_dlcache(void); void FS_Rescan(void); typedef struct fssearch_s @@ -88,11 +120,13 @@ typedef struct fssearch_s } fssearch_t; -fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet); +fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const char *packfile); void FS_FreeSearch(fssearch_t *search); -unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); -qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); +unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer); +unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer); +qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count); +qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len); // ------ Other functions ------ // @@ -103,13 +137,26 @@ void FS_DefaultExtension (char *path, const char *extension, size_t size_path); #define FS_FILETYPE_NONE 0 #define FS_FILETYPE_FILE 1 #define FS_FILETYPE_DIRECTORY 2 -int FS_FileType (const char *filename); // the file can be into a package -int FS_SysFileType (const char *filename); // only look for files outside of packages - -qboolean FS_FileExists (const char *filename); // the file can be into a package -qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages - -void FS_mkdir (const char *path); - +/// Look for a file in the packages and in the filesystem +int FS_FileType (const char *filename); +/// Look for a file in the filesystem only +int FS_SysFileType (const char *filename); + +/// Look for a file in the packages and in the filesystem +/// Returns its canonical name (same case as used in the pack) if found, else NULL. +/// If the file is found outside a pak, this will be the same pointer as passed in. +const char *FS_FileExists (const char *filename); +/// Look for a file in the filesystem only +qbool FS_SysFileExists (const char *filename); + +unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool); +unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool); + +qbool FS_HasZlib(void); + +void FS_Init_SelfPack(void); +void FS_Init(void); +void FS_Shutdown(void); +void FS_Init_Commands(void); #endif