set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)"
set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)"
+// executed when the first player joins or the last player leaves
+alias sv_hook_firstjoin
+alias sv_hook_lastleave
+
// restart server if all players hit "ready"-button
set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
-set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
+set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)"
set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
// tournament mod
-set g_warmup 0 "split the game into a warmup- and match-stage"
+set g_warmup 0 "split the game into a warmup- and match-stage, -1 means stay in warmup until enough (set by map, lower bound of 2 or 2 per team) players join, then g_warmup_limit and readiness apply"
set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage"
set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)"
set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons"
-set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
+set g_warmup_majority_factor 0.8 "fraction of joined players sufficient to end warmup before g_warmup_limit by readying up"
alias sv_hook_warmupend
set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default"
+set g_powerups_drop 0 "allow dropping powerups (1 = timer continues, 2 = timer freezes until picked up)"
set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)"
set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have"
set g_powerups_strength 1 "allow strength powerups to spawn"
set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions"
set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions"
+set g_maplist_sizes_specparty 0 "this fraction of people are expected to only spectate, reduces player count used to select voting GUI maps"
set g_items_mindist 4000 "starting distance for the fading of items"
set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible"
set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
set sv_motd "" "additional information to show on the welcome screen that greets joining players"
+set sv_termsofservice_url "" "URL from which Server specific Terms of Service should be downloaded"
set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
-sv_gameplayfix_unstickplayers 2
+sv_gameplayfix_unstickplayers 0
// only available in qc physics
set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// player statistics
set g_playerstats_gamereport_uri "https://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
set g_playerstats_gamereport_ladder ""
-set g_playerstats_playerbasic_uri "http://stats.xonotic.org"
-set g_playerstats_playerdetail_uri "http://stats.xonotic.org/player/me"
+set g_playerstats_playerbasic_uri "https://stats.xonotic.org"
+set g_playerstats_playerdetail_uri "https://stats.xonotic.org/player/me"
set g_playerstats_playerdetail_autoupdatetime 1800 // automatically update every 30 minutes anyway
// autoscreenshots
set sv_simple_items 1 "allow or forbid client use of simple items"
-set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater"
+set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. 1: shouldn't be used on competitive servers, or when watching a suspected cheater. 2: only spectators can see the spectators list"
set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"
// don't notify cvar changes in the chat
sv_disablenotify 1
+
+set sv_quickmenu_file "" "filename of the quickmenu that appears in client's default quickmenu, file must be located in a subfolder with an unique name"