set g_player_damageforcescale 2 "push multiplier of attacks against players"
-set g_player_damageplayercenter 0 "0: always calculate knockback force direction from player's eyes instead of bbox center. 1: use bbox center point for others, shot origin for attacker's self-damage"
+set g_player_damageplayercenter 1 "0: always calculate knockback force direction from player's eyes instead of bbox center. 1: use bbox center point for others, shot origin for attacker's self-damage"
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"