set g_player_alpha 1 "default opacity of players"
set g_player_brightness 0 "set to 2 for brighter players"
+
set g_player_damageforcescale 2 "push multiplier of attacks against players"
+set g_player_damageplayercenter 1 "0: always calculate knockback force direction from player's eyes instead of bbox center. 1: use bbox center point for others, shot origin for attacker's self-damage"
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
// otherwise, antilag breaks
sv_gameplayfix_consistentplayerprethink 1
+// Xonotic's QC physics still depend on this cvar (feature deprecated in DP master)
+sv_gameplayfix_unstickplayers 1
+
// improve some minor details
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1