alias dropweapon "impulse 17"
+// support for servers still using the old centreprint MOTD
alias +show_info0 "+button7"
alias -show_info0 "-button7"
alias +show_info1 "menu_showwelcomedialog"
alias -show_info1 ""
-
-seta cl_welcome_in_menu_dialog 1 "1: show the welcome message in a dedicated menu dialog; 0: show it as a centerprint message"
-alias +show_info +show_info$cl_welcome_in_menu_dialog
-alias -show_info -show_info$cl_welcome_in_menu_dialog
+alias +show_info +show_info$_menu_welcome_dialog_available
+alias -show_info -show_info$_menu_welcome_dialog_available
+seta cl_welcome 1 "1: show the Welcome dialog when connecting; 0: show it only when +show_info keybind is pressed"
// merge lightmaps up to 2048x2048 textures
mod_q3bsp_lightmapmergepower 4
r_textbrightness 0.2
r_textcontrast 0.8
r_textshadow 0
+
+// safe font defaults
+r_font_hinting 2
+r_font_disable_freetype 0
+r_font_size_snapping 4
r_font_postprocess_blur 1
r_font_postprocess_outline 1
seta cl_loddistance1 1024
seta cl_loddistance2 3072
seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
-seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
+seta cl_modeldetailreduction 1 "higher values will reduce the detail of non-player and non-weapon models (LOD)"
seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
set developer_csqcentities 0 "csqc entity spam"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel"
+seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel"
seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
set cl_rainsnow_maxdrawdist 1000
-// safe font defaults
-r_font_hinting 1
-r_font_disable_freetype 0
-r_font_size_snapping 4
-
// database management
set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"