// player defaults
_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
_cl_name ""
-seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
_cl_playerskin 0
seta cl_reticle 1 "enable zoom reticles"
seta cl_eventchase_vehicle_viewoffset "0 0 80"
seta cl_eventchase_vehicle_distance 250
+seta chase_front 0 "show frontal view when using chase cam"
+
set _vehicles_shownchasemessage 0
seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
alias g_waypointeditor_relinkall "wpeditor relinkall"
alias g_waypointeditor_saveall "wpeditor saveall"
alias g_waypointeditor_unreachable "wpeditor unreachable"
+alias g_waypointeditor_help "wpeditor"
+alias g_waypointeditor_menu "wpeditor_menu"
+alias g_waypointeditor_spawn_x "wpeditor spawn crosshair"
+alias g_waypointeditor_spawn_jump "wpeditor spawn jump"
+alias g_waypointeditor_spawn_crouch "wpeditor spawn crouch"
+alias g_waypointeditor_spawn_support "wpeditor spawn support"
+alias g_waypointeditor_hardwire "wpeditor hardwire"
+alias g_waypointeditor_hardwire_x "wpeditor hardwire crosshair"
+alias g_waypointeditor_lock "wpeditor lock"
+alias g_waypointeditor_symorigin "wpeditor symorigin $*"
+alias g_waypointeditor_symaxis "wpeditor symaxis $*"
alias navwaypoint_relink g_waypointeditor_spawn
alias navwaypoint_remove g_waypointeditor_remove
seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
// other serverlist cvars
-seta menu_slist_categories 1
+seta menu_slist_categories 0
seta menu_slist_categories_onlyifmultiple 1
seta menu_slist_purethreshold 0
seta menu_slist_maxping 300
set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
// "Gentle mode": show no blood
-seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
-seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
-seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
-seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
+seta cl_gentle 0 "client side gentle mode, master switch"
+seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0 "client side gentle mode for frag messages/centerprints"
+seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
set cl_jetpack_attenuation 2 "jetpack sound attenuation"
set developer_csqcentities 0 "csqc entity spam"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 2: enable it even in teamplay (only when there is exactly one enemy team); 3: enable it only playing Duel"
+seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: even in game modes with 2 teams, 3: only in Duel"
+seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"