void World_Start(world_t *world);
void World_End(world_t *world);
-// physics macros
-#ifndef ODE_STATIC
-# define ODE_DYNAMIC 1
-#endif
-
-#if defined(ODE_STATIC) || defined(ODE_DYNAMIC)
-# define USEODE 1
-#endif
-
// update physics
// this is called by SV_Physics
void World_Physics_Frame(world_t *world, double frametime, double gravity);