// clip to world
clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.hullmins, clip.hullmaxs, clip.end);
+ if (clip.type == MOVE_WORLDONLY)
//if (clip.trace.allsolid)
- // return clip.trace;
+ return clip.trace;
if (clip.type == MOVE_MISSILE)
{