//VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
VectorCopy(PRVM_gameedictvector(ed, angles), angles);
VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
- if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_EDICTFIELDFLOAT(ed, gravity) < 0.5f) gravity = false;
+ if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
if (ed == prog->edicts)
gravity = false;