*/
// wad.h
+#ifndef WAD_H
+#define WAD_H
+
//===============
// TYPES
//===============
void W_LoadTextureWadFile (char *filename, int complain);
qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+
+#endif
+